Encapsulate camera location
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d47b904905
commit
69e711811b
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@ -1,6 +1,6 @@
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use std::{collections::HashSet, time::Instant};
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use std::{collections::HashSet, time::Instant};
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use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
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use glam::{mat4, vec2, vec3, vec4, Mat4, Vec3};
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use glium::{
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use glium::{
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backend::{glutin::SimpleWindowBuilder, Facade},
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backend::{glutin::SimpleWindowBuilder, Facade},
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glutin::config::ConfigTemplateBuilder,
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glutin::config::ConfigTemplateBuilder,
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@ -69,6 +69,39 @@ fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
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.collect()
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.collect()
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}
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}
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mod camctl {
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use glam::{vec3, Mat4, Quat, Vec3};
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pub struct CameraLocation {
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pos: Vec3,
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rot: Quat,
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}
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impl CameraLocation {
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pub fn new() -> CameraLocation {
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let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
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let pos = rot * vec3(-200., 0., 50.);
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CameraLocation { pos, rot }
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}
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pub fn view_mtx(&self) -> Mat4 {
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Mat4::from_quat(self.rot.inverse()) * Mat4::from_translation(-self.pos)
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}
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pub fn move_rel(&mut self, offset: Vec3) {
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self.pos += self.rot * offset;
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}
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pub fn rotate_rel_ypr(&mut self, ypr: Vec3) {
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self.rotate_rel_quat(Quat::from_euler(glam::EulerRot::XYZ, ypr.x, ypr.y, ypr.z));
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}
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pub fn rotate_rel_quat(&mut self, rot: Quat) {
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self.rot *= rot;
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}
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}
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}
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static KEYS_MOVE: &'static [(PhysicalKey, Vec3)] = &[
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static KEYS_MOVE: &'static [(PhysicalKey, Vec3)] = &[
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(PhysicalKey::Code(KeyCode::KeyW), vec3(1., 0., 0.)),
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(PhysicalKey::Code(KeyCode::KeyW), vec3(1., 0., 0.)),
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(PhysicalKey::Code(KeyCode::KeyS), vec3(-1., 0., 0.)),
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(PhysicalKey::Code(KeyCode::KeyS), vec3(-1., 0., 0.)),
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@ -103,10 +136,7 @@ fn main() {
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let scene = prepare_scene(&display);
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let scene = prepare_scene(&display);
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let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
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let mut cam = camctl::CameraLocation::new();
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let mut cam_pos = rot * vec3(-200., 0., 50.);
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let mut cam_rot = rot;
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let mut t1 = Instant::now();
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let mut t1 = Instant::now();
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#[allow(deprecated)]
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#[allow(deprecated)]
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@ -124,13 +154,12 @@ fn main() {
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.iter()
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.iter()
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.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
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.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
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.sum();
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.sum();
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cam_pos += 100. * dt * (cam_rot * v);
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let vroll: Vec3 = KEYS_ROTATE
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let vroll: Vec3 = KEYS_ROTATE
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.iter()
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.iter()
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.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
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.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
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.sum();
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.sum();
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let vroll = 2. * dt * vroll;
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cam.move_rel(100. * dt * v);
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cam_rot *= Quat::from_euler(glam::EulerRot::XYZ, vroll.x, vroll.y, vroll.z);
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cam.rotate_rel_ypr(2. * dt * vroll);
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let size = window.inner_size();
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let size = window.inner_size();
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let size = vec2(size.width as f32, size.height as f32).normalize()
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let size = vec2(size.width as f32, size.height as f32).normalize()
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@ -143,10 +172,7 @@ fn main() {
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vec4(0., 1., 0., 0.),
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vec4(0., 1., 0., 0.),
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vec4(0., 0., 0., 1.),
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vec4(0., 0., 0., 1.),
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);
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);
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let view = my_to_gl * cam.view_mtx();
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let view = my_to_gl
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* Mat4::from_quat(cam_rot.inverse())
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* Mat4::from_translation(-cam_pos);
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let mut target = display.draw();
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.0, 0.0);
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target.clear_color(0.0, 0.0, 0.0, 0.0);
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