Encapsulate dragging logic
This commit is contained in:
parent
24b33f8146
commit
9c29ccb8ec
|
|
@ -1,11 +1,11 @@
|
||||||
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
|
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
|
||||||
use glium::{
|
use glium::{
|
||||||
backend::glutin::SimpleWindowBuilder,
|
backend::glutin::SimpleWindowBuilder,
|
||||||
implement_vertex, uniform,
|
implement_vertex, uniform,
|
||||||
winit::event::{Event, WindowEvent},
|
winit::event::{Event, WindowEvent},
|
||||||
Program, Surface, VertexBuffer,
|
Program, Surface, VertexBuffer,
|
||||||
};
|
};
|
||||||
use winit::event_loop::EventLoop;
|
use winit::{event::ElementState, event_loop::EventLoop};
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone)]
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
|
|
@ -13,6 +13,40 @@ struct Vertex {
|
||||||
}
|
}
|
||||||
implement_vertex!(Vertex, position);
|
implement_vertex!(Vertex, position);
|
||||||
|
|
||||||
|
struct DragCtl<S> {
|
||||||
|
state: S,
|
||||||
|
ctl: Option<(Vec2, S)>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<S: Copy> DragCtl<S> {
|
||||||
|
pub fn new(state: S) -> Self {
|
||||||
|
Self { state, ctl: None }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn state(&self) -> S {
|
||||||
|
self.state
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_button(&mut self, pos: Vec2, state: ElementState) {
|
||||||
|
match state {
|
||||||
|
ElementState::Pressed => {
|
||||||
|
assert!(self.ctl.is_none());
|
||||||
|
self.ctl = Some((pos, self.state));
|
||||||
|
}
|
||||||
|
ElementState::Released => {
|
||||||
|
assert!(self.ctl.is_some());
|
||||||
|
self.ctl = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_move(&mut self, pos: Vec2, f: impl FnOnce(S, Vec2) -> S) {
|
||||||
|
if let Some((old_pos, old_state)) = self.ctl {
|
||||||
|
self.state = f(old_state, pos - old_pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let event_loop = EventLoop::builder().build().unwrap();
|
let event_loop = EventLoop::builder().build().unwrap();
|
||||||
let (window, display) = SimpleWindowBuilder::new()
|
let (window, display) = SimpleWindowBuilder::new()
|
||||||
|
|
@ -41,8 +75,7 @@ fn main() {
|
||||||
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
|
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
|
||||||
|
|
||||||
let mut cur_pos = vec2(0., 0.);
|
let mut cur_pos = vec2(0., 0.);
|
||||||
let mut drag_start = None;
|
let mut cam_rot = DragCtl::new(Quat::IDENTITY);
|
||||||
let mut cam_rot = Quat::IDENTITY;
|
|
||||||
|
|
||||||
#[allow(deprecated)]
|
#[allow(deprecated)]
|
||||||
event_loop
|
event_loop
|
||||||
|
|
@ -54,7 +87,7 @@ fn main() {
|
||||||
* std::f32::consts::SQRT_2;
|
* std::f32::consts::SQRT_2;
|
||||||
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
|
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
|
||||||
|
|
||||||
let view = Mat4::from_quat(cam_rot);
|
let view = Mat4::from_quat(cam_rot.state());
|
||||||
|
|
||||||
let mut target = display.draw();
|
let mut target = display.draw();
|
||||||
target.clear_color(0.0, 0.0, 0.2, 1.0);
|
target.clear_color(0.0, 0.0, 0.2, 1.0);
|
||||||
|
|
@ -81,12 +114,7 @@ fn main() {
|
||||||
state,
|
state,
|
||||||
button,
|
button,
|
||||||
} => match button {
|
} => match button {
|
||||||
winit::event::MouseButton::Left => match state {
|
winit::event::MouseButton::Left => cam_rot.on_button(cur_pos, state),
|
||||||
winit::event::ElementState::Pressed => {
|
|
||||||
drag_start = Some((cur_pos, cam_rot))
|
|
||||||
}
|
|
||||||
winit::event::ElementState::Released => drag_start = None,
|
|
||||||
},
|
|
||||||
_ => {}
|
_ => {}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
@ -97,12 +125,10 @@ fn main() {
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
let size = vec2(size.width as f32, size.height as f32);
|
let size = vec2(size.width as f32, size.height as f32);
|
||||||
cur_pos = vec2(position.x as f32, position.y as f32) / size;
|
cur_pos = vec2(position.x as f32, position.y as f32) / size;
|
||||||
if let Some((drag_start, drag_init_rot)) = drag_start {
|
cam_rot.on_move(cur_pos, |init, off| {
|
||||||
let offset = cur_pos - drag_start;
|
|
||||||
cam_rot = Quat::from_euler(glam::EulerRot::YXZ, offset.x, offset.y, 0.)
|
|
||||||
* drag_init_rot;
|
|
||||||
window.request_redraw();
|
window.request_redraw();
|
||||||
}
|
Quat::from_euler(glam::EulerRot::YXZ, off.x, off.y, 0.) * init
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
WindowEvent::Resized(window_size) => {
|
WindowEvent::Resized(window_size) => {
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user