Encapsulate dragging logic

This commit is contained in:
numzero 2024-09-22 15:53:06 +03:00
parent 24b33f8146
commit 9c29ccb8ec

View File

@ -1,11 +1,11 @@
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
use glium::{
backend::glutin::SimpleWindowBuilder,
implement_vertex, uniform,
winit::event::{Event, WindowEvent},
Program, Surface, VertexBuffer,
};
use winit::event_loop::EventLoop;
use winit::{event::ElementState, event_loop::EventLoop};
#[derive(Copy, Clone)]
struct Vertex {
@ -13,6 +13,40 @@ struct Vertex {
}
implement_vertex!(Vertex, position);
struct DragCtl<S> {
state: S,
ctl: Option<(Vec2, S)>,
}
impl<S: Copy> DragCtl<S> {
pub fn new(state: S) -> Self {
Self { state, ctl: None }
}
pub fn state(&self) -> S {
self.state
}
pub fn on_button(&mut self, pos: Vec2, state: ElementState) {
match state {
ElementState::Pressed => {
assert!(self.ctl.is_none());
self.ctl = Some((pos, self.state));
}
ElementState::Released => {
assert!(self.ctl.is_some());
self.ctl = None;
}
}
}
pub fn on_move(&mut self, pos: Vec2, f: impl FnOnce(S, Vec2) -> S) {
if let Some((old_pos, old_state)) = self.ctl {
self.state = f(old_state, pos - old_pos);
}
}
}
fn main() {
let event_loop = EventLoop::builder().build().unwrap();
let (window, display) = SimpleWindowBuilder::new()
@ -41,8 +75,7 @@ fn main() {
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
let mut cur_pos = vec2(0., 0.);
let mut drag_start = None;
let mut cam_rot = Quat::IDENTITY;
let mut cam_rot = DragCtl::new(Quat::IDENTITY);
#[allow(deprecated)]
event_loop
@ -54,7 +87,7 @@ fn main() {
* std::f32::consts::SQRT_2;
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
let view = Mat4::from_quat(cam_rot);
let view = Mat4::from_quat(cam_rot.state());
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.2, 1.0);
@ -81,12 +114,7 @@ fn main() {
state,
button,
} => match button {
winit::event::MouseButton::Left => match state {
winit::event::ElementState::Pressed => {
drag_start = Some((cur_pos, cam_rot))
}
winit::event::ElementState::Released => drag_start = None,
},
winit::event::MouseButton::Left => cam_rot.on_button(cur_pos, state),
_ => {}
},
@ -97,12 +125,10 @@ fn main() {
let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32);
cur_pos = vec2(position.x as f32, position.y as f32) / size;
if let Some((drag_start, drag_init_rot)) = drag_start {
let offset = cur_pos - drag_start;
cam_rot = Quat::from_euler(glam::EulerRot::YXZ, offset.x, offset.y, 0.)
* drag_init_rot;
cam_rot.on_move(cur_pos, |init, off| {
window.request_redraw();
}
Quat::from_euler(glam::EulerRot::YXZ, off.x, off.y, 0.) * init
});
}
WindowEvent::Resized(window_size) => {