Encapsulate dragging logic
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parent
24b33f8146
commit
9c29ccb8ec
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@ -1,11 +1,11 @@
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use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
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use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
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use glium::{
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backend::glutin::SimpleWindowBuilder,
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implement_vertex, uniform,
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winit::event::{Event, WindowEvent},
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Program, Surface, VertexBuffer,
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};
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use winit::event_loop::EventLoop;
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use winit::{event::ElementState, event_loop::EventLoop};
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#[derive(Copy, Clone)]
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struct Vertex {
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@ -13,6 +13,40 @@ struct Vertex {
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}
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implement_vertex!(Vertex, position);
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struct DragCtl<S> {
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state: S,
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ctl: Option<(Vec2, S)>,
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}
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impl<S: Copy> DragCtl<S> {
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pub fn new(state: S) -> Self {
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Self { state, ctl: None }
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}
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pub fn state(&self) -> S {
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self.state
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}
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pub fn on_button(&mut self, pos: Vec2, state: ElementState) {
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match state {
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ElementState::Pressed => {
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assert!(self.ctl.is_none());
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self.ctl = Some((pos, self.state));
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}
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ElementState::Released => {
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assert!(self.ctl.is_some());
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self.ctl = None;
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}
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}
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}
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pub fn on_move(&mut self, pos: Vec2, f: impl FnOnce(S, Vec2) -> S) {
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if let Some((old_pos, old_state)) = self.ctl {
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self.state = f(old_state, pos - old_pos);
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}
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}
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}
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fn main() {
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let event_loop = EventLoop::builder().build().unwrap();
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let (window, display) = SimpleWindowBuilder::new()
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@ -41,8 +75,7 @@ fn main() {
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let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
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let mut cur_pos = vec2(0., 0.);
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let mut drag_start = None;
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let mut cam_rot = Quat::IDENTITY;
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let mut cam_rot = DragCtl::new(Quat::IDENTITY);
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#[allow(deprecated)]
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event_loop
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@ -54,7 +87,7 @@ fn main() {
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* std::f32::consts::SQRT_2;
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let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
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let view = Mat4::from_quat(cam_rot);
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let view = Mat4::from_quat(cam_rot.state());
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.2, 1.0);
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@ -81,12 +114,7 @@ fn main() {
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state,
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button,
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} => match button {
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winit::event::MouseButton::Left => match state {
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winit::event::ElementState::Pressed => {
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drag_start = Some((cur_pos, cam_rot))
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}
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winit::event::ElementState::Released => drag_start = None,
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},
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winit::event::MouseButton::Left => cam_rot.on_button(cur_pos, state),
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_ => {}
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},
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@ -97,12 +125,10 @@ fn main() {
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let size = window.inner_size();
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let size = vec2(size.width as f32, size.height as f32);
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cur_pos = vec2(position.x as f32, position.y as f32) / size;
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if let Some((drag_start, drag_init_rot)) = drag_start {
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let offset = cur_pos - drag_start;
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cam_rot = Quat::from_euler(glam::EulerRot::YXZ, offset.x, offset.y, 0.)
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* drag_init_rot;
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cam_rot.on_move(cur_pos, |init, off| {
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window.request_redraw();
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}
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Quat::from_euler(glam::EulerRot::YXZ, off.x, off.y, 0.) * init
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});
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}
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WindowEvent::Resized(window_size) => {
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