Extract rendering into a function
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be6f8888e0
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src/main.rs
55
src/main.rs
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@ -9,7 +9,7 @@ use std::io::Write;
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use rand::Rng;
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use rand::Rng;
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use glm::*;
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use glm::*;
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use show_image::{ImageInfo, ImageView, WindowOptions};
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use show_image::{ImageInfo, ImageView, WindowOptions};
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use crate::mesh_loader::load_mesh;
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use crate::mesh_loader::{Face, load_mesh};
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const W: i32 = 320;
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const W: i32 = 320;
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const H: i32 = 240;
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const H: i32 = 240;
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@ -57,41 +57,20 @@ fn ypr_to_mat(ypr: Vec3) -> Mat3 {
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m_roll * m_pitch * m_yaw
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m_roll * m_pitch * m_yaw
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}
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}
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#[show_image::main]
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fn render(mesh: &[Face], camera: impl Fn(Vec2) -> (Vec3, Vec3)) -> Image {
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fn main() -> Result<(), Box<dyn Error>> {
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let args: Vec<String> = env::args().collect();
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let mesh = {
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let f = File::open(&args[1])?;
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let mut f = BufReader::new(f);
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load_mesh(&mut f)?
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};
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let mut img = Image {
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let mut img = Image {
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w: W,
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w: W,
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h: H,
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h: H,
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data: vec![0; (3 * W * H) as usize],
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data: vec![0; (3 * W * H) as usize],
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};
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};
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let m_view = ypr_to_mat(vec3(135.0 * PI / 180.0, -30.0 * PI / 180.0, 0.0f32));
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let m_camera = transpose(&m_view);
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let img_size = vec2(W as f32, H as f32);
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let img_size = vec2(W as f32, H as f32);
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for y in 0..H {
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for y in 0..H {
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for x in 0..W {
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for x in 0..W {
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let img_coords: Vec2 = vec2(x as f32, y as f32);
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let img_coords = vec2(x as f32, y as f32);
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// perspective projection
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let off = (img_coords - img_size * 0.5) / img_size.y;
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let off = (img_coords - img_size * 0.5) / img_size.y;
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let base = vec3(0.0, 0.0, -40.0);
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let (base, ray) = camera(off);
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let ray = vec3(off.x, off.y, 2.0);
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// orthographic projection
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// let off = (img_coords - img_size * 0.5) / SCALE;
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// let base = vec3(off.x, off.y, -10.0);
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// let ray = vec3(0.0, 0.0, 1.0);
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let base = m_camera * base;
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let ray = m_camera * normalize(ray);
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let mut dist = f32::INFINITY;
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let mut dist = f32::INFINITY;
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for f in mesh {
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for f in &mesh {
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let color = clamp(to_ivec3(f.normal * 120.0 + 128.0), ivec3(0, 0, 0), ivec3(255, 255, 255));
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let color = clamp(to_ivec3(f.normal * 120.0 + 128.0), ivec3(0, 0, 0), ivec3(255, 255, 255));
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let fs = (0..3).map(|k| edge_dist(f.vertices[k], f.vertices[(k + 1) % 3], base, ray));
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let fs = (0..3).map(|k| edge_dist(f.vertices[k], f.vertices[(k + 1) % 3], base, ray));
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if fs.into_iter().all(|f| f >= 0.0) {
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if fs.into_iter().all(|f| f >= 0.0) {
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@ -110,6 +89,30 @@ fn main() -> Result<(), Box<dyn Error>> {
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}
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}
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}
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}
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}
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}
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img
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}
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#[show_image::main]
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fn main() -> Result<(), Box<dyn Error>> {
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let args: Vec<String> = env::args().collect();
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let mesh = {
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let f = File::open(&args[1])?;
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let mut f = BufReader::new(f);
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load_mesh(&mut f)?
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};
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let m_view = ypr_to_mat(vec3(135.0 * PI / 180.0, -30.0 * PI / 180.0, 0.0f32));
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let m_camera = transpose(&m_view);
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let img = render(mesh.as_slice(), |off| {
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// perspective projection
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let base = vec3(0.0, 0.0, -40.0);
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let ray = vec3(off.x, off.y, 2.0);
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// orthographic projection
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// let base = vec3(off.x, off.y, -10.0);
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// let ray = vec3(0.0, 0.0, 1.0);
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(m_camera * base, m_camera * ray)
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});
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let window = show_image::create_window("Raytracing", WindowOptions::default())?;
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let window = show_image::create_window("Raytracing", WindowOptions::default())?;
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let image = ImageView::new(ImageInfo::rgb8(W as u32, H as u32), img.data());
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let image = ImageView::new(ImageInfo::rgb8(W as u32, H as u32), img.data());
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