Keep opacity independent of direction
This commit is contained in:
parent
30f02e4ff2
commit
c1b505356c
|
|
@ -37,7 +37,7 @@ fn vs_main(ver: VertexInput) -> VertexOutput {
|
|||
var out: VertexOutput;
|
||||
var light = dot(ver.normal, normalize(vec3(1., 1., 1.)));
|
||||
light = .7 + .3 * light;
|
||||
out.vertex_color = light * mesh.color;
|
||||
out.vertex_color = vec4(light * mesh.color.xyz, mesh.color.w);
|
||||
out.clip_position = camera.mvp * vec4(ver.position, 1.);
|
||||
return out;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user