Nice wide lines

This commit is contained in:
numzero 2024-09-23 23:04:49 +03:00
parent b8f0ce0b68
commit d3d4048a5c
3 changed files with 78 additions and 49 deletions

View File

@ -20,6 +20,7 @@ mod scene;
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
position: [f32; 3],
tangent: [f32; 3],
}
struct Wireframe {
@ -33,28 +34,14 @@ fn prepare_scene(device: &wgpu::Device) -> Vec<Wireframe> {
.into_iter()
.map(|line| {
let color = line.color;
let data: Vec<Vertex>;
match line.line {
scene::Line::Lines(_) => todo!(),
scene::Line::Strip(pts) => {
data = pts
.into_iter()
.map(|p| Vertex {
position: p.to_array(),
})
.collect();
}
scene::Line::Loop(pts) => {
let first = pts.first().copied();
data = pts
.into_iter()
.chain(first)
.map(|p| Vertex {
position: p.to_array(),
})
.collect();
}
};
let data: Vec<Vertex> = line
.pts
.into_iter()
.map(|r| Vertex {
position: r.pos.to_array(),
tangent: r.dir.to_array(),
})
.collect();
let size = data.len() as u32;
let data = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
@ -304,10 +291,21 @@ impl<'a> State<'a> {
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: mem::offset_of!(Vertex, tangent) as u64,
shader_location: 1,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: (mem::size_of::<Vertex>() + mem::offset_of!(Vertex, position))
as u64,
shader_location: 1,
shader_location: 2,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: (mem::size_of::<Vertex>() + mem::offset_of!(Vertex, tangent))
as u64,
shader_location: 3,
format: wgpu::VertexFormat::Float32x3,
},
],

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@ -13,7 +13,9 @@ var<push_constant> line: LineUniform;
struct SegmentInput {
@location(0) a: vec3<f32>,
@location(1) b: vec3<f32>,
@location(1) ad: vec3<f32>,
@location(2) b: vec3<f32>,
@location(3) bd: vec3<f32>,
}
struct OffsetInput {
@builtin(vertex_index) idx: u32,
@ -28,18 +30,27 @@ struct VertexOutput {
fn vs_main(seg: SegmentInput, off: OffsetInput) -> VertexOutput {
var out: VertexOutput;
out.vertex_color = line.color;
let a = camera.mvp * vec4(seg.a, 1.);
let b = camera.mvp * vec4(seg.b, 1.);
let dir = normalize(b.xy / b.w - a.xy / a.w);
let ortho = width * camera.scale * vec2(-dir.y, dir.x);
let d = vec4(ortho, 0., 0.);
var pt: vec3<f32>;
var dir: vec3<f32>;
switch (off.idx) {
case 0u: { out.clip_position = a - d; }
case 1u: { out.clip_position = a + d; }
case 2u: { out.clip_position = b - d; }
case 3u: { out.clip_position = b + d; }
case 0u: { pt = seg.a; dir = seg.ad; }
case 1u: { pt = seg.a; dir = seg.ad; }
case 2u: { pt = seg.b; dir = seg.bd; }
case 3u: { pt = seg.b; dir = seg.bd; }
default: {}
}
var sgn: f32;
switch (off.idx) {
case 0u: { sgn = -1.; }
case 1u: { sgn = 1.; }
case 2u: { sgn = -1.; }
case 3u: { sgn = 1.; }
default: {}
}
let pt_cs = camera.mvp * vec4(pt, 1.);
let dir_cs = camera.mvp * vec4(dir, 0.);
let normal_cs = camera.scale * normalize(vec2(-dir_cs.y, dir_cs.x));
out.clip_position = pt_cs + vec4(sgn * width * normal_cs, 0., 0.);
return out;
}

View File

@ -1,5 +1,5 @@
use glam::*;
use itertools::{chain, iproduct, Itertools};
use itertools::{chain, iproduct};
use refraction::ifaces::{DebugTraceable, Traceable};
use refraction::tube::metric::Tube;
@ -8,27 +8,44 @@ use refraction::types::{Location, Object, Ray};
use refraction::utils::put_object;
pub enum Line {
Lines(Vec<(Vec3, Vec3)>),
Strip(Vec<Vec3>),
Loop(Vec<Vec3>),
Strip(Vec<Ray>),
Loop(Vec<Ray>),
}
pub struct FancyLine {
pub color: Vec3,
pub line: Line,
pub pts: Vec<Ray>,
}
fn paint(onto: &mut Vec<FancyLine>, color: Vec3, lines: Vec<Line>) {
onto.extend(lines.into_iter().map(move |line| FancyLine { color, line }))
onto.extend(lines.into_iter().map(move |line| FancyLine {
color,
pts: match line {
Line::Strip(pts) => pts,
Line::Loop(mut pts) => {
pts.push(*pts.first().unwrap());
pts
}
},
}))
}
fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Line {
Line::Loop(vec![
center - u - v,
center + u - v,
center + u + v,
center - u + v,
])
fn draw_line(a: Vec3, b: Vec3) -> Line {
let dir = (b - a).normalize();
Line::Strip(vec![Ray { pos: a, dir }, Ray { pos: b, dir }])
}
fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Vec<Line> {
let a = center - u - v;
let b = center + u - v;
let c = center + u + v;
let d = center - u + v;
vec![
draw_line(a, b),
draw_line(b, c),
draw_line(c, d),
draw_line(d, a),
]
}
fn draw_ellipse(center: Vec3, u: Vec3, v: Vec3) -> Line {
@ -38,7 +55,10 @@ fn draw_ellipse(center: Vec3, u: Vec3, v: Vec3) -> Line {
(0..segments)
.map(|k| k as f32 * step)
.map(Vec2::from_angle)
.map(|d| center + d.x * u + d.y * v)
.map(|d| Ray {
pos: center + d.x * u + d.y * v,
dir: -d.y * u + d.x * v,
})
.collect(),
)
}
@ -109,7 +129,7 @@ fn draw_ray_2(gc: &mut Vec<Line>, space: &Space, camera: Location, dir: Vec3) {
.expect("the starting point is always in the path");
let dir_pos = end_pos.forward(10000.0);
pts.push(dir_pos);
gc.push(Line::Strip(pts.into_iter().map(|r| r.pos).collect()));
gc.push(Line::Strip(pts));
}
fn draw_fan_2(space: &Space, camera: Location, spread: f32) -> Vec<Line> {
@ -135,7 +155,7 @@ impl Renderable for Tube {
.map(|k| k as f32 * step)
.map(Vec2::from_angle)
.map(|d| vec3(d.x, 0., d.y))
.map(|d| draw_rect(r * d, w * d, l));
.flat_map(|d| draw_rect(r * d, w * d, l));
let caps = iproduct!([self.inner_radius, self.outer_radius], [-l, l])
.map(|(r, l)| draw_ellipse(l, vec3(r, 0., 0.), vec3(0., 0., r)));
chain!(along, caps).collect()