Turn one fan a bit, for a much better scene
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8e7a57761e
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@ -98,6 +98,11 @@ pub fn build() -> Vec<FancyLine> {
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vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
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vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
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mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
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mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
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);
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);
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let cam2l = put_object(
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&space.tube,
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vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
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mat3(vec3(1., -0.825, 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
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);
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let cam3 = put_object(
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let cam3 = put_object(
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&space.tube,
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&space.tube,
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vec3(0.25 * tube.inner_radius, 0.25 * tube.external_halflength, 0.),
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vec3(0.25 * tube.inner_radius, 0.25 * tube.external_halflength, 0.),
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@ -108,7 +113,11 @@ pub fn build() -> Vec<FancyLine> {
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paint(&mut gc, vec3(0.6, 0.6, 0.6), tube.render());
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paint(&mut gc, vec3(0.6, 0.6, 0.6), tube.render());
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paint(&mut gc, vec3(0.0, 0.6, 1.0), draw_fan_2(&space, cam3, vec3(0., 1., 0.)));
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paint(&mut gc, vec3(0.0, 0.6, 1.0), draw_fan_2(&space, cam3, vec3(0., 1., 0.)));
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paint(&mut gc, vec3(0.2, 1.0, 0.0), draw_fan_2(&space, cam2, vec3(0., 1., 0.)));
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paint(&mut gc, vec3(0.2, 1.0, 0.0), draw_fan_2(&space, cam2, vec3(0., 1., 0.)));
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paint(&mut gc, vec3(0.0, 1.0, 0.6), draw_fan_2(&space, cam2, vec3(0., 0., 1.)));
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paint(
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&mut gc,
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vec3(0.0, 1.0, 0.6),
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draw_fan_2(&space, cam2l, vec3(0., 0., 1.)),
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);
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paint(&mut gc, vec3(1.0, 0.2, 0.0), draw_fan_2(&space, cam1, vec3(0., 1., 0.)));
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paint(&mut gc, vec3(1.0, 0.2, 0.0), draw_fan_2(&space, cam1, vec3(0., 1., 0.)));
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gc
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gc
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}
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}
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