Simplify camera control

This commit is contained in:
numzero 2024-09-22 19:44:44 +03:00
parent f138aa10ee
commit ddccfd3a80

View File

@ -91,15 +91,9 @@ fn main() {
]; ];
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap(); let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
let rot = Quat::from_euler( let rot = Quat::from_euler(glam::EulerRot::YXZ, std::f32::consts::FRAC_PI_4, 0., 0.);
glam::EulerRot::YXZ,
std::f32::consts::FRAC_PI_4,
std::f32::consts::FRAC_PI_6,
0.,
);
let mut cur_pos = vec2(0., 0.); let mut cur_pos = vec2(0., 0.);
let mut cam_pos = DragCtl::new(rot * vec3(0., 0., -4.)); let mut cam_pos = rot * vec3(0., 1., -4.);
let mut cam_pos_2 = Vec3::ZERO;
let mut cam_rot = DragCtl::new(rot); let mut cam_rot = DragCtl::new(rot);
let mut t1 = Instant::now(); let mut t1 = Instant::now();
@ -116,24 +110,21 @@ fn main() {
dt.as_secs_f32() dt.as_secs_f32()
}; };
let v: Vec3 = { let v: Vec3 = {
let ctl_left = let ctl_left = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA));
keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA)) as i32 as f32; let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
let ctl_right = let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD)) as i32 as f32; let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
let ctl_fwd =
keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW)) as i32 as f32;
let ctl_bwd =
keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS)) as i32 as f32;
[ [
ctl_left * vec3(-1., 0., 0.), (ctl_left, vec3(-1., 0., 0.)),
ctl_right * vec3(1., 0., 0.), (ctl_right, vec3(1., 0., 0.)),
ctl_fwd * vec3(0., 0., 1.), (ctl_fwd, vec3(0., 0., 1.)),
ctl_bwd * vec3(0., 0., -1.), (ctl_bwd, vec3(0., 0., -1.)),
] ]
.into_iter() .into_iter()
.filter_map(|(ctl, dir)| ctl.then_some(dir))
.sum() .sum()
}; };
cam_pos_2 += 5. * dt * (cam_rot.state() * v); cam_pos += 5. * dt * (cam_rot.state() * v);
let size = window.inner_size(); let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32).normalize() let size = vec2(size.width as f32, size.height as f32).normalize()
@ -141,7 +132,7 @@ fn main() {
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125)); let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
let view = Mat4::from_quat(cam_rot.state().inverse()) let view = Mat4::from_quat(cam_rot.state().inverse())
* Mat4::from_translation(-(cam_pos.state() + cam_pos_2)); * Mat4::from_translation(-cam_pos);
let mut target = display.draw(); let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.2, 1.0); target.clear_color(0.0, 0.0, 0.2, 1.0);
@ -168,7 +159,6 @@ fn main() {
state, state,
button, button,
} => match button { } => match button {
winit::event::MouseButton::Left => cam_pos.on_button(cur_pos, state),
winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state), winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
_ => {} _ => {}
}, },
@ -180,10 +170,6 @@ fn main() {
let size = window.inner_size(); let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32); let size = vec2(size.width as f32, size.height as f32);
cur_pos = vec2(position.x as f32, position.y as f32) / size.length(); cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
cam_pos.on_move(cur_pos, |init, off| {
window.request_redraw();
init - 4. * (cam_rot.state() * vec3(off.x, -off.y, 0.))
});
cam_rot.on_move(cur_pos, |init, off| { cam_rot.on_move(cur_pos, |init, off| {
window.request_redraw(); window.request_redraw();
init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.) init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.)