Simplify camera control
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f138aa10ee
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ddccfd3a80
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@ -91,15 +91,9 @@ fn main() {
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];
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let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
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let rot = Quat::from_euler(
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glam::EulerRot::YXZ,
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std::f32::consts::FRAC_PI_4,
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std::f32::consts::FRAC_PI_6,
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0.,
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);
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let rot = Quat::from_euler(glam::EulerRot::YXZ, std::f32::consts::FRAC_PI_4, 0., 0.);
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let mut cur_pos = vec2(0., 0.);
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let mut cam_pos = DragCtl::new(rot * vec3(0., 0., -4.));
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let mut cam_pos_2 = Vec3::ZERO;
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let mut cam_pos = rot * vec3(0., 1., -4.);
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let mut cam_rot = DragCtl::new(rot);
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let mut t1 = Instant::now();
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@ -116,24 +110,21 @@ fn main() {
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dt.as_secs_f32()
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};
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let v: Vec3 = {
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let ctl_left =
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keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA)) as i32 as f32;
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let ctl_right =
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keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD)) as i32 as f32;
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let ctl_fwd =
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keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW)) as i32 as f32;
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let ctl_bwd =
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keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS)) as i32 as f32;
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let ctl_left = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA));
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let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
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let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
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let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
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[
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ctl_left * vec3(-1., 0., 0.),
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ctl_right * vec3(1., 0., 0.),
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ctl_fwd * vec3(0., 0., 1.),
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ctl_bwd * vec3(0., 0., -1.),
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(ctl_left, vec3(-1., 0., 0.)),
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(ctl_right, vec3(1., 0., 0.)),
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(ctl_fwd, vec3(0., 0., 1.)),
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(ctl_bwd, vec3(0., 0., -1.)),
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]
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.into_iter()
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.filter_map(|(ctl, dir)| ctl.then_some(dir))
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.sum()
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};
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cam_pos_2 += 5. * dt * (cam_rot.state() * v);
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cam_pos += 5. * dt * (cam_rot.state() * v);
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let size = window.inner_size();
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let size = vec2(size.width as f32, size.height as f32).normalize()
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@ -141,7 +132,7 @@ fn main() {
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let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
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let view = Mat4::from_quat(cam_rot.state().inverse())
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* Mat4::from_translation(-(cam_pos.state() + cam_pos_2));
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* Mat4::from_translation(-cam_pos);
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.2, 1.0);
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@ -168,7 +159,6 @@ fn main() {
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state,
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button,
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} => match button {
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winit::event::MouseButton::Left => cam_pos.on_button(cur_pos, state),
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winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
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_ => {}
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},
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@ -180,10 +170,6 @@ fn main() {
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let size = window.inner_size();
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let size = vec2(size.width as f32, size.height as f32);
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cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
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cam_pos.on_move(cur_pos, |init, off| {
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window.request_redraw();
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init - 4. * (cam_rot.state() * vec3(off.x, -off.y, 0.))
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});
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cam_rot.on_move(cur_pos, |init, off| {
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window.request_redraw();
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init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.)
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