Split ray tracing and trace display
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88da1aa582
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@ -4,6 +4,7 @@ use flo_canvas::*;
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use flo_draw::*;
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use glam::*;
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use crate::ifaces::DebugTraceable;
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use crate::types::FlatTraceResult;
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use refraction::mathx::MatExt;
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use riemann::{trace_iter, Metric};
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@ -196,74 +197,27 @@ fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
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gc.line_to(pos.x + r, pos.y - r);
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}
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fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
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fn trace_to_flat(gc: &mut Vec<Draw>, space: &Space, ray: Ray) -> (Ray, FlatTraceResult) {
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for ray in space.trace_iter(ray).skip(1) {
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gc.line_to(ray.pos.x, ray.pos.y);
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match space.which_subspace(ray.pos) {
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Inner => return (ray, space.trace_inner(ray)),
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Outer => return (ray, space.trace_outer(ray)),
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Boundary => continue,
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};
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}
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unreachable!("Space::trace_iter terminated!")
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}
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fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, camera: Location, dir: Vec2) {
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let pos = vec2(0., 0.);
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let (hits, path) = space.trace_dbg(camera, Ray { pos, dir });
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let mut hits = Vec::<Draw>::new();
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gc.new_path();
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gc.move_to(base.x, base.y);
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let mut ray = Ray {
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pos: base,
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dir: space.tube.normalize_vec_at(base, dir) * DT,
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};
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for _ in 0..100 {
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let ret;
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(ray, ret) = trace_to_flat(gc, space, ray);
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gc.stroke();
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gc.new_dash_pattern();
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// gc.dash_length(6.0);
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gc.new_path();
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gc.move_to(ray.pos.x, ray.pos.y);
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for hit in ret.objects {
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let obj = space.objs[hit.id as usize];
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let apx_hit_pos = rel_to_abs(&space.tube, &obj.loc, hit.rel.pos, 128);
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// assert_abs_diff_eq!(apx_hit_pos, hit.pos, epsilon=1.0);
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let Ray { pos: rel, dir } = hit.rel;
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let diff = rel.dot(dir).powi(2)
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- dir.length_squared() * (rel.length_squared() - obj.r.powi(2));
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assert!(diff >= 0.0);
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let t = (-rel.dot(dir) + diff.sqrt()) / dir.length_squared();
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let rel2 = hit.rel.forward(t).pos;
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let pos2 = rel_to_abs(&space.tube, &obj.loc, rel2, 128);
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draw_cross(&mut hits, pos2, 1.0);
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gc.move_to(pos.x, pos.y);
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for pt in &path.points[1..] {
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gc.line_to(pt.x, pt.y);
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}
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let a = ray.pos;
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if let Some(r) = ret.end {
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ray = r
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} else {
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ray = ray.forward(1000.0 / DT);
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gc.line_to(ray.pos.x, ray.pos.y);
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break;
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}
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for p in space.line(a, ray.pos, 10.0) {
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gc.line_to(p.x, p.y);
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}
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gc.stroke();
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gc.new_dash_pattern();
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gc.new_path();
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gc.move_to(ray.pos.x, ray.pos.y);
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}
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gc.stroke();
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gc.new_path();
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gc.new_dash_pattern();
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gc.append(&mut hits);
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let end_pos = *path
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.points
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.last()
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.expect("the starting point is always in the path");
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let dir_pos = end_pos + 1000.0 * path.end_dir;
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gc.line_to(dir_pos.x, dir_pos.y);
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gc.stroke();
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}
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fn draw_fan_2(gc: &mut Vec<Draw>, space: &Space, camera: Location, spread: f32) {
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for y in itertools_num::linspace(-spread, spread, 101) {
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let ray_dir = vec2(1., y);
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draw_ray_2(gc, space, camera.pos, camera.rot * ray_dir);
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draw_ray_2(gc, space, camera, vec2(1., y));
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}
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}
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@ -1,12 +1,14 @@
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use glam::{bool, f32, vec2, Mat2, Vec2};
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use crate::ifaces::{DebugTraceable, RayPath, Traceable};
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use coords::{FlatCoordinateSystem, InnerCS, OuterCS};
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use metric::Tube;
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use Subspace::{Boundary, Inner, Outer};
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use crate::riemann;
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use crate::riemann::Metric;
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use crate::tube::coords::FlatRegion;
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use crate::types::{FlatTraceResult, Hit, Location, Object, Ray};
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use crate::{riemann, DT};
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mod coords;
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pub mod metric;
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@ -153,6 +155,55 @@ impl Space {
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}
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}
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impl Traceable for Space {
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fn trace(&self, camera: Location, ray: Ray) -> Vec<Hit> {
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self.trace_dbg(camera, ray).0
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}
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}
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impl DebugTraceable for Space {
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fn trace_dbg(&self, camera: Location, ray: Ray) -> (Vec<Hit>, RayPath) {
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let mut points = vec![];
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let mut hits = vec![];
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let mut ray = Ray {
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pos: camera.pos,
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dir: camera.rot * ray.dir,
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}; // TODO account for ray.pos
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ray.dir = self.tube.normalize_vec_at(ray.pos, ray.dir) * DT;
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let trace_to_flat = |points: &mut Vec<Vec2>, ray| {
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for ray in self.trace_iter(ray).skip(1) {
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points.push(ray.pos);
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let hitter = match self.which_subspace(ray.pos) {
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Inner => Self::trace_inner,
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Outer => Self::trace_outer,
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Boundary => continue,
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};
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return (ray, hitter(self, ray));
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}
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unreachable!("Space::trace_iter terminated!")
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};
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points.push(ray.pos);
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for _ in 0..100 {
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let (ray_into_flat, ret) = trace_to_flat(&mut points, ray);
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hits.extend(ret.objects); // TODO fix distance
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let Some(ray_outta_flat) = ret.end else {
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return (
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hits,
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RayPath {
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points,
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end_dir: ray_into_flat.dir.normalize(),
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},
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);
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};
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points.extend(self.line(ray_into_flat.pos, ray_outta_flat.pos, 10.0));
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ray = ray_outta_flat;
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}
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panic!("tracing didn't terminate");
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}
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}
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struct Rect {
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pub size: Vec2,
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}
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