Extract viewport

This commit is contained in:
numzero 2024-09-26 00:29:33 +03:00
parent aa94681ab9
commit ec6f2e3c57
2 changed files with 99 additions and 75 deletions

View File

@ -1,6 +1,6 @@
use std::{iter, time::Instant}; use std::time::Instant;
use glam::{vec2, vec3, Vec3}; use glam::{uvec2, vec3, Vec3};
use winit::{ use winit::{
event::*, event::*,
event_loop::EventLoop, event_loop::EventLoop,
@ -11,6 +11,7 @@ use winit::{
mod camera; mod camera;
mod lines; mod lines;
mod scene; mod scene;
mod viewport;
// The coordinate system: // The coordinate system:
// * X: forward // * X: forward
@ -112,15 +113,13 @@ static KEYS_ROTATE: &'static [(PhysicalKey, Vec3)] = &[
]; ];
struct State<'a> { struct State<'a> {
surface: wgpu::Surface<'a>,
device: wgpu::Device, device: wgpu::Device,
queue: wgpu::Queue, queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: winit::dpi::PhysicalSize<u32>,
kbd: keyctl::Keyboard, kbd: keyctl::Keyboard,
t1: Instant, t1: Instant,
viewport: viewport::Viewport<'a>,
cam_loc: camctl::CameraLocation, cam_loc: camctl::CameraLocation,
cam_obj: camera::Camera, cam_obj: camera::Camera,
line_rend: lines::LineRenderer, line_rend: lines::LineRenderer,
@ -163,23 +162,7 @@ impl<'a> State<'a> {
.await .await
.unwrap(); .unwrap();
let surface_caps = surface.get_capabilities(&adapter); let viewport = viewport::Viewport::new(&adapter, surface, uvec2(size.width, size.height));
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| !f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
let kbd = keyctl::Keyboard::new(); let kbd = keyctl::Keyboard::new();
let cam_loc = camctl::CameraLocation::new(); let cam_loc = camctl::CameraLocation::new();
@ -196,7 +179,7 @@ impl<'a> State<'a> {
let line_rend = lines::LineRenderer::new( let line_rend = lines::LineRenderer::new(
&device, &device,
cam_obj.bind_group_layout(), cam_obj.bind_group_layout(),
config.format, viewport.format(),
depth, depth,
msaa, msaa,
); );
@ -204,11 +187,9 @@ impl<'a> State<'a> {
let scene = prepare_scene(&device); let scene = prepare_scene(&device);
Self { Self {
surface,
device, device,
queue, queue,
config, viewport,
size,
line_rend, line_rend,
kbd, kbd,
cam_loc, cam_loc,
@ -225,10 +206,8 @@ impl<'a> State<'a> {
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) { fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 { if new_size.width > 0 && new_size.height > 0 {
self.size = new_size; self.viewport
self.config.width = new_size.width; .resize(&self.device, uvec2(new_size.width, new_size.height));
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
} }
} }
@ -239,7 +218,7 @@ impl<'a> State<'a> {
self.t1 = t2; self.t1 = t2;
dt.as_secs_f32() dt.as_secs_f32()
}; };
let size = vec2(self.config.width as f32, self.config.height as f32); let size = self.viewport.size().as_vec2();
self.cam_loc self.cam_loc
.move_rel(100. * dt * self.kbd.control(&KEYS_MOVE)); .move_rel(100. * dt * self.kbd.control(&KEYS_MOVE));
@ -249,49 +228,14 @@ impl<'a> State<'a> {
} }
fn render(&mut self) -> Result<(), wgpu::SurfaceError> { fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?; self.viewport
let view = output .render_single_pass(&self.device, &self.queue, |mut render_pass| {
.texture self.line_rend.render(
.create_view(&wgpu::TextureViewDescriptor::default()); &mut render_pass,
self.cam_obj.bind_group(),
let mut encoder = self self.scene.iter(),
.device );
.create_command_encoder(&wgpu::CommandEncoderDescriptor { })
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.,
g: 0.,
b: 0.,
a: 1.,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
self.line_rend.render(
&mut render_pass,
self.cam_obj.bind_group(),
self.scene.iter(),
);
}
self.queue.submit(iter::once(encoder.finish()));
output.present();
Ok(())
} }
} }
@ -339,7 +283,7 @@ pub async fn run() {
Ok(_) => {} Ok(_) => {}
// Reconfigure the surface if it's lost or outdated // Reconfigure the surface if it's lost or outdated
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => { Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
state.resize(state.size) state.viewport.configure(&state.device);
} }
// The system is out of memory, we should probably quit // The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => { Err(wgpu::SurfaceError::OutOfMemory) => {

View File

@ -0,0 +1,80 @@
use glam::{uvec2, UVec2};
pub struct Viewport<'a> {
surface: wgpu::Surface<'a>,
config: wgpu::SurfaceConfiguration,
}
impl<'a> Viewport<'a> {
pub fn new(adapter: &wgpu::Adapter, surface: wgpu::Surface<'a>, size: UVec2) -> Self {
let caps = surface.get_capabilities(adapter);
let format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width: size.x,
height: size.y,
present_mode: caps.present_modes[0],
alpha_mode: caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
Self { surface, config }
}
pub fn configure(&mut self, device: &wgpu::Device) {
self.surface.configure(&device, &self.config);
}
pub fn resize(&mut self, device: &wgpu::Device, size: UVec2) {
self.config.width = size.x;
self.config.height = size.y;
self.configure(&device);
}
pub fn size(&self) -> UVec2 {
uvec2(self.config.width, self.config.height)
}
pub fn format(&self) -> wgpu::TextureFormat {
self.config.format
}
pub fn render_single_pass(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
f: impl FnOnce(wgpu::RenderPass),
) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render CommandEncoder"),
});
let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("RenderPass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.,
g: 0.,
b: 0.,
a: 1.,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
f(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
}