Extract viewport
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parent
aa94681ab9
commit
ec6f2e3c57
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@ -1,6 +1,6 @@
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use std::{iter, time::Instant};
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use std::time::Instant;
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use glam::{vec2, vec3, Vec3};
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use glam::{uvec2, vec3, Vec3};
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use winit::{
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event::*,
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event_loop::EventLoop,
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@ -11,6 +11,7 @@ use winit::{
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mod camera;
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mod lines;
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mod scene;
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mod viewport;
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// The coordinate system:
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// * X: forward
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@ -112,15 +113,13 @@ static KEYS_ROTATE: &'static [(PhysicalKey, Vec3)] = &[
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];
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struct State<'a> {
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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size: winit::dpi::PhysicalSize<u32>,
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kbd: keyctl::Keyboard,
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t1: Instant,
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viewport: viewport::Viewport<'a>,
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cam_loc: camctl::CameraLocation,
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cam_obj: camera::Camera,
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line_rend: lines::LineRenderer,
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@ -163,23 +162,7 @@ impl<'a> State<'a> {
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.await
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.unwrap();
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let surface_caps = surface.get_capabilities(&adapter);
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| !f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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let viewport = viewport::Viewport::new(&adapter, surface, uvec2(size.width, size.height));
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let kbd = keyctl::Keyboard::new();
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let cam_loc = camctl::CameraLocation::new();
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@ -196,7 +179,7 @@ impl<'a> State<'a> {
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let line_rend = lines::LineRenderer::new(
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&device,
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cam_obj.bind_group_layout(),
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config.format,
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viewport.format(),
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depth,
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msaa,
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);
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@ -204,11 +187,9 @@ impl<'a> State<'a> {
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let scene = prepare_scene(&device);
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Self {
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surface,
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device,
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queue,
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config,
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size,
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viewport,
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line_rend,
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kbd,
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cam_loc,
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@ -225,10 +206,8 @@ impl<'a> State<'a> {
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fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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self.viewport
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.resize(&self.device, uvec2(new_size.width, new_size.height));
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}
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}
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@ -239,7 +218,7 @@ impl<'a> State<'a> {
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self.t1 = t2;
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dt.as_secs_f32()
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};
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let size = vec2(self.config.width as f32, self.config.height as f32);
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let size = self.viewport.size().as_vec2();
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self.cam_loc
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.move_rel(100. * dt * self.kbd.control(&KEYS_MOVE));
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@ -249,49 +228,14 @@ impl<'a> State<'a> {
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}
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fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.,
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g: 0.,
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b: 0.,
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a: 1.,
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}),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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self.line_rend.render(
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&mut render_pass,
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self.cam_obj.bind_group(),
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self.scene.iter(),
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);
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}
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self.queue.submit(iter::once(encoder.finish()));
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output.present();
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Ok(())
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self.viewport
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.render_single_pass(&self.device, &self.queue, |mut render_pass| {
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self.line_rend.render(
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&mut render_pass,
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self.cam_obj.bind_group(),
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self.scene.iter(),
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);
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})
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}
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}
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@ -339,7 +283,7 @@ pub async fn run() {
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Ok(_) => {}
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// Reconfigure the surface if it's lost or outdated
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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state.resize(state.size)
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state.viewport.configure(&state.device);
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}
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => {
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80
src/bin/wireframe/viewport.rs
Normal file
80
src/bin/wireframe/viewport.rs
Normal file
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@ -0,0 +1,80 @@
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use glam::{uvec2, UVec2};
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pub struct Viewport<'a> {
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surface: wgpu::Surface<'a>,
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config: wgpu::SurfaceConfiguration,
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}
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impl<'a> Viewport<'a> {
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pub fn new(adapter: &wgpu::Adapter, surface: wgpu::Surface<'a>, size: UVec2) -> Self {
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let caps = surface.get_capabilities(adapter);
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let format = wgpu::TextureFormat::Bgra8Unorm;
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width: size.x,
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height: size.y,
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present_mode: caps.present_modes[0],
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alpha_mode: caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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Self { surface, config }
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}
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pub fn configure(&mut self, device: &wgpu::Device) {
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self.surface.configure(&device, &self.config);
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}
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pub fn resize(&mut self, device: &wgpu::Device, size: UVec2) {
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self.config.width = size.x;
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self.config.height = size.y;
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self.configure(&device);
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}
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pub fn size(&self) -> UVec2 {
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uvec2(self.config.width, self.config.height)
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}
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pub fn format(&self) -> wgpu::TextureFormat {
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self.config.format
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}
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pub fn render_single_pass(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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f: impl FnOnce(wgpu::RenderPass),
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) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render CommandEncoder"),
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});
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let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("RenderPass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.,
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g: 0.,
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b: 0.,
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a: 1.,
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}),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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f(render_pass);
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queue.submit(std::iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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}
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