Move locations!

This commit is contained in:
numzero 2024-05-27 16:54:32 +03:00
parent 28a82acbf7
commit f276b82bdd

View File

@ -34,10 +34,17 @@ pub fn main() {
draw_fan(gc, &tube, vec2(0.0, -0.5 * tube.internal_halflength), vec2(1.0, 1.0), 1.0); draw_fan(gc, &tube, vec2(0.0, -0.5 * tube.internal_halflength), vec2(1.0, 1.0), 1.0);
gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0)); gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0));
draw_fan_2(gc, &space, vec2(0.0, -0.5 * tube.internal_halflength), vec2(1.0, 1.0), 1.0); draw_fan_2(gc, &space, vec2(0.0, -0.5 * tube.internal_halflength), vec2(1.0, 1.0), 1.0);
draw_track(gc, &space, vec2(-500.0, 0.0), vec2(1.0, 0.2));
draw_track(gc, &space, vec2(-500.0, 0.0), vec2(1.0, 0.5));
}); });
}); });
} }
struct Location {
pos: Vec2,
rot: Mat2,
}
struct Space { struct Space {
rect: Rect, rect: Rect,
} }
@ -61,6 +68,29 @@ impl Space {
Inner Inner
} }
} }
fn flat_to_global(&self, at: Vec2, v: Vec2) -> Vec2 {
Mat2::from(self.rect.halfmetric(at).inverse()) * v
}
fn global_to_flat(&self, at: Vec2, v: Vec2) -> Vec2 {
Mat2::from(self.rect.halfmetric(at)) * v
}
/// Выполняет один шаг трассировки. Работает в любой части пространства, но вне Boundary доступны более эффективные методы.
fn trace_step(&self, ray: Ray) -> Ray {
let a: Vec2 = -riemann::convolute2(riemann::krist(&self.rect, ray.pos), ray.dir);
let v = ray.dir + a * DT;
let p = ray.pos + v * DT;
Ray { pos: p, dir: v }
}
/// Выполняет один шаг перемещения. Работает в любой части пространства, но вне Boundary доступны более эффективные методы.
fn move_step(&self, loc: Location, off: Vec2) -> Location {
let corr = Mat2::IDENTITY - riemann::convolute(riemann::krist(&self.rect, loc.pos), loc.rot * off);
let p = loc.pos + corr * loc.rot * off;
Location { pos: p, rot: corr * loc.rot }
}
} }
fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) { fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
@ -71,7 +101,7 @@ fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
let mut p = base; let mut p = base;
let mut v = space.rect.normalize(base, dir); let mut v = space.rect.normalize(base, dir);
for _ in 0..10000 { for _ in 0..10000 {
let a: Vec2 = -riemann::convolute(riemann::krist(&space.rect, p), v); let a: Vec2 = -riemann::convolute2(riemann::krist(&space.rect, p), v);
v = v + a * dt; v = v + a * dt;
p = p + v * dt; p = p + v * dt;
gc.line_to(p.x, p.y); gc.line_to(p.x, p.y);
@ -139,6 +169,39 @@ fn draw_ray(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2) {
gc.stroke(); gc.stroke();
} }
fn draw_track(gc: &mut Vec<Draw>, space: &Space, start: Vec2, dir: Vec2) {
const SCALE: f32 = 5.0;
const STEP: f32 = 2.0 * SCALE;
// let mut loc = Location { pos: start, rot: Mat2::IDENTITY };
// let dir = space.rect.globalize(start, dir);
// let v = space.rect.normalize(start, dir);
let mut loc = Location { pos: start, rot: mat2(dir, vec2(-dir.y, dir.x)) };
let v = vec2(1.0, 0.0);
let mut draw = |loc: &Location| {
let p = loc.pos;
let ax = p + loc.rot.x_axis * SCALE;
let ay = p + loc.rot.y_axis * SCALE;
gc.new_path();
gc.stroke_color(Color::Rgba(0.7, 0.0, 0.0, 1.0));
gc.move_to(p.x, p.y);
gc.line_to(ax.x, ax.y);
gc.stroke();
gc.new_path();
gc.stroke_color(Color::Rgba(0.0, 0.7, 0.0, 1.0));
gc.move_to(p.x, p.y);
gc.line_to(ay.x, ay.y);
gc.stroke();
};
draw(&loc);
for _ in 0..1000 {
let N = (STEP / DT).floor() as i32;
for _ in 0..N {
loc = space.move_step(loc, v * DT);
}
draw(&loc);
}
}
fn draw_fan(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2, spread: f32) { fn draw_fan(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2, spread: f32) {
let dir = dir.normalize(); let dir = dir.normalize();
let v = vec2(-dir.y, dir.x); let v = vec2(-dir.y, dir.x);
@ -421,7 +484,7 @@ mod riemann {
} }
} }
fn inverse(&self) -> Self { pub(crate) fn inverse(&self) -> Self {
Self { Self {
ortho: self.ortho, ortho: self.ortho,
diag: Vec2::splat(1.0) / self.diag, diag: Vec2::splat(1.0) / self.diag,
@ -476,7 +539,7 @@ mod riemann {
type Item = Vec2; type Item = Vec2;
fn next(&mut self) -> Option<Self::Item> { fn next(&mut self) -> Option<Self::Item> {
let a: Vec2 = -convolute(krist(self.space, self.p), self.v); let a: Vec2 = -convolute2(krist(self.space, self.p), self.v);
self.v = self.v + a * self.dt; self.v = self.v + a * self.dt;
self.p = self.p + self.v * self.dt; self.p = self.p + self.v * self.dt;
Some(self.p) Some(self.p)
@ -511,11 +574,14 @@ mod riemann {
] ]
} }
pub fn convolute(t: Tens2, v: Vec2) -> Vec2 { /// Сворачивает тензор t с вектором u
vec2( pub fn convolute(t: Tens2, u: Vec2) -> Mat2 {
v.dot(t[0] * v), mat2(t[0] * u, t[1] * u).transpose()
v.dot(t[1] * v), }
)
/// Сворачивает тензор t с вектором v дважды, по второму и третьему индексам.
pub fn convolute2(t: Tens2, v: Vec2) -> Vec2 {
convolute(t, v) * v
} }
fn make_vec2(f: impl Fn(usize) -> f32) -> Vec2 { fn make_vec2(f: impl Fn(usize) -> f32) -> Vec2 {