Add put_object
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@ -146,6 +146,49 @@ fn rel_to_abs(space: &impl Metric, base: &Location, rel: Vec2, steps: usize) ->
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.unwrap()
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}
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/// Converts a position and a rotation to a [Location]. Only the X direction is preserved from `rot` to ensure the resulting Location describes an orthonormal coordinate system.
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///
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/// Mathematically, returned `rot` is `M^-1 * orthonormalize(M * rot)` where `M^2` is the metric tensor.
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fn put_object(space: &impl Metric, pos: Vec2, rot: Mat2) -> Location {
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let x_dir = rot.x_axis;
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let metric_sqrt = Mat2::from(space.sqrt_at(pos));
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let metric_inv_sqrt = Mat2::from(space.sqrt_at(pos).inverse());
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let fx = (metric_sqrt * x_dir).normalize();
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let fy = vec2(-fx.y, fx.x); // TODO: respect orientation of `rot`
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let rot = metric_inv_sqrt * mat2(fx, fy);
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Location { pos, rot }
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}
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#[test]
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fn test_put_object() {
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use approx::assert_abs_diff_eq;
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let ε = 1e-5;
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let m = riemann::samples::ScaledMetric {
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scale: vec2(3., 4.),
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};
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let loc = put_object(&m, vec2(1., 2.), mat2(vec2(1., 0.), vec2(0., 1.)));
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assert_eq!(loc.pos, vec2(1., 2.));
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assert_abs_diff_eq!(loc.rot * vec2(1., 0.), vec2(1. / 3., 0.), epsilon = ε);
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assert_abs_diff_eq!(loc.rot * vec2(0., 1.), vec2(0., 1. / 4.), epsilon = ε);
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let loc = put_object(&m, vec2(1., 2.), mat2(vec2(0., 1.), vec2(-1., 0.)));
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assert_eq!(loc.pos, vec2(1., 2.));
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assert_abs_diff_eq!(loc.rot * vec2(1., 0.), vec2(0., 1. / 4.), epsilon = ε);
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assert_abs_diff_eq!(loc.rot * vec2(0., 1.), vec2(-1. / 3., 0.), epsilon = ε);
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let c = 0.5 * std::f32::consts::SQRT_2;
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let loc = put_object(&m, vec2(1., 2.), mat2(vec2(c, c), vec2(-c, c)));
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assert_eq!(loc.pos, vec2(1., 2.));
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assert_abs_diff_eq!(loc.rot * vec2(1., 0.), vec2(1. / 5., 1. / 5.), epsilon = ε);
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assert_abs_diff_eq!(
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loc.rot * vec2(0., 1.),
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vec2(-4. / 15., 3. / 20.),
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epsilon = ε
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);
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}
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fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
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gc.move_to(pos.x - r, pos.y - r);
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gc.line_to(pos.x + r, pos.y + r);
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