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861
Cargo.lock
generated
861
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
|
|
@ -3,7 +3,8 @@ name = "refraction"
|
|||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
[lints.rust]
|
||||
mixed_script_confusables = "allow"
|
||||
|
||||
[profile.dev]
|
||||
panic = 'abort'
|
||||
|
|
@ -21,9 +22,11 @@ show-image = "0.14.0"
|
|||
flo_draw = "0.3.1"
|
||||
flo_canvas = "0.3.1"
|
||||
itertools-num = "0.1.3"
|
||||
glium = "0.35.0"
|
||||
winit = "0.30.5"
|
||||
winit = "0.29"
|
||||
itertools = "0.13.0"
|
||||
wgpu = "22.1.0"
|
||||
bytemuck = { version = "1.18.0", features = ["derive"] }
|
||||
pollster = "0.3.0"
|
||||
|
||||
[dev-dependencies]
|
||||
approx = "0.5.1"
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
hard_tabs = true
|
||||
max_width = 120
|
||||
|
|
|
|||
|
|
@ -52,20 +52,12 @@ pub fn main() {
|
|||
let cam1 = put_object(&space.tube, vec3(-500., 0., 0.), Mat3::IDENTITY);
|
||||
let cam2 = put_object(
|
||||
&space.tube,
|
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vec3(
|
||||
-2.5 * tube.outer_radius,
|
||||
1.25 * tube.external_halflength,
|
||||
0.,
|
||||
),
|
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vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
|
||||
mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
let cam3 = put_object(
|
||||
&space.tube,
|
||||
vec3(
|
||||
0.25 * tube.inner_radius,
|
||||
0.25 * tube.external_halflength,
|
||||
0.,
|
||||
),
|
||||
vec3(0.25 * tube.inner_radius, 0.25 * tube.external_halflength, 0.),
|
||||
mat3(vec3(0., -1., 0.), vec3(1., 0., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
|
||||
|
|
@ -134,11 +126,7 @@ pub fn main() {
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let dir = Vec2::from_angle(φ);
|
||||
let dir = vec3(dir.x, dir.y, 0.);
|
||||
let dir = obj.loc.rot * dir * d;
|
||||
space
|
||||
.trace_iter(Ray { pos, dir })
|
||||
.nth(n as usize)
|
||||
.unwrap()
|
||||
.pos
|
||||
space.trace_iter(Ray { pos, dir }).nth(n as usize).unwrap().pos
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
|
@ -146,6 +134,7 @@ pub fn main() {
|
|||
});
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
|
||||
gc.move_to(pos.x - r, pos.y - r);
|
||||
gc.line_to(pos.x + r, pos.y + r);
|
||||
|
|
@ -166,13 +155,10 @@ fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, camera: Location, dir: Vec3) {
|
|||
gc.new_path();
|
||||
gc.move_to(pos.x, pos.y);
|
||||
for pt in &path.points[1..] {
|
||||
gc.line_to(pt.x, pt.y);
|
||||
gc.line_to(pt.pos.x, pt.pos.y);
|
||||
}
|
||||
let end_pos = *path
|
||||
.points
|
||||
.last()
|
||||
.expect("the starting point is always in the path");
|
||||
let dir_pos = end_pos + 1000.0 * path.end_dir;
|
||||
let end_pos = *path.points.last().expect("the starting point is always in the path");
|
||||
let dir_pos = end_pos.forward(1000. / DT).pos;
|
||||
gc.line_to(dir_pos.x, dir_pos.y);
|
||||
gc.stroke();
|
||||
}
|
||||
|
|
@ -191,11 +177,7 @@ fn draw_track(gc: &mut Vec<Draw>, space: &Space, start: Vec2, dir: Vec2) {
|
|||
// let v = space.tube.normalize(start, dir);
|
||||
let mut loc = Location {
|
||||
pos: vec3(start.x, start.y, 0.),
|
||||
rot: mat3(
|
||||
vec3(dir.x, dir.y, 0.),
|
||||
vec3(-dir.y, dir.x, 0.),
|
||||
vec3(0., 0., 1.),
|
||||
),
|
||||
rot: mat3(vec3(dir.x, dir.y, 0.), vec3(-dir.y, dir.x, 0.), vec3(0., 0., 1.)),
|
||||
};
|
||||
let v = vec3(1., 0., 0.);
|
||||
let mut draw = |loc: &Location| {
|
||||
|
|
@ -215,8 +197,8 @@ fn draw_track(gc: &mut Vec<Draw>, space: &Space, start: Vec2, dir: Vec2) {
|
|||
};
|
||||
draw(&loc);
|
||||
for _ in 0..1000 {
|
||||
let N = (STEP / DT).floor() as i32;
|
||||
for _ in 0..N {
|
||||
let n = (STEP / DT).floor() as i32;
|
||||
for _ in 0..n {
|
||||
loc = space.move_step(loc, v * DT);
|
||||
}
|
||||
draw(&loc);
|
||||
|
|
|
|||
|
|
@ -1,12 +1,14 @@
|
|||
use glam::*;
|
||||
use refraction::mesh_loader::load_mesh;
|
||||
use refraction::mesh_tracer::{trace_to_mesh, Mesh};
|
||||
use show_image::event::{ElementState, VirtualKeyCode, WindowEvent};
|
||||
use show_image::{exit, ImageInfo, ImageView, WindowOptions};
|
||||
use std::env;
|
||||
use std::error::Error;
|
||||
use std::f32::consts::PI;
|
||||
use std::fs::File;
|
||||
use std::io::BufReader;
|
||||
use std::sync::atomic::{AtomicUsize, Ordering::Relaxed};
|
||||
|
||||
const W: i32 = 320;
|
||||
const H: i32 = 240;
|
||||
|
|
@ -79,9 +81,7 @@ fn render(mesh: &Mesh, camera: impl Fn(Vec2) -> (Vec3, Vec3)) -> Image {
|
|||
} else {
|
||||
bkg
|
||||
};
|
||||
let color = (color * 255.0)
|
||||
.as_ivec3()
|
||||
.clamp(IVec3::splat(0), IVec3::splat(255));
|
||||
let color = (color * 255.0).as_ivec3().clamp(IVec3::splat(0), IVec3::splat(255));
|
||||
img.put_pixel(x, y, Color(color.x as u8, color.y as u8, color.z as u8));
|
||||
}
|
||||
}
|
||||
|
|
@ -109,6 +109,10 @@ fn test_projs() {
|
|||
check(ortho, 9., 1., 8.);
|
||||
}
|
||||
|
||||
// add_event_handler wants 'static + Send. Let it be so.
|
||||
static PROJ_INDEX: AtomicUsize = AtomicUsize::new(0);
|
||||
static PROJS: [fn(dist: f32, off: Vec2) -> (Vec3, Vec3); 2] = [persp, ortho];
|
||||
|
||||
#[show_image::main]
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
let args: Vec<String> = env::args().collect();
|
||||
|
|
@ -121,15 +125,21 @@ fn main() -> Result<(), Box<dyn Error>> {
|
|||
let mut f = BufReader::new(f);
|
||||
load_mesh(&mut f)?
|
||||
};
|
||||
let proj = persp;
|
||||
let window = show_image::create_window("Raytracing", WindowOptions::default())?;
|
||||
window.add_event_handler(|_wnd, ev, _ctl| {
|
||||
if let WindowEvent::KeyboardInput(ev) = ev {
|
||||
if ev.input.state != ElementState::Pressed {
|
||||
return;
|
||||
}
|
||||
if let Some(VirtualKeyCode::Tab) = ev.input.key_code {
|
||||
PROJ_INDEX.store((PROJ_INDEX.load(Relaxed) + 1) % PROJS.len(), Relaxed);
|
||||
}
|
||||
}
|
||||
})?;
|
||||
loop {
|
||||
for phi in 0..360 {
|
||||
let m_view = ypr_to_mat(vec3(
|
||||
(135.0 + phi as f32) * PI / 180.0,
|
||||
-30.0 * PI / 180.0,
|
||||
0.0f32,
|
||||
));
|
||||
let proj = PROJS[PROJ_INDEX.load(Relaxed)];
|
||||
let m_view = ypr_to_mat(vec3((135.0 + phi as f32) * PI / 180.0, -30.0 * PI / 180.0, 0.0f32));
|
||||
let m_camera = m_view.transpose();
|
||||
let img = render(mesh.as_slice(), |off| {
|
||||
let (base, ray) = proj(40., 20. * off);
|
||||
|
|
|
|||
123
src/bin/wireframe/camera.rs
Normal file
123
src/bin/wireframe/camera.rs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
use std::mem;
|
||||
|
||||
use glam::{mat4, vec3, vec4, Mat4, Vec2, Vec3};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct CameraUniform {
|
||||
mvp: [[f32; 4]; 4],
|
||||
scale: [f32; 2],
|
||||
pad: [u32; 2],
|
||||
}
|
||||
|
||||
pub struct Camera {
|
||||
buf: wgpu::Buffer,
|
||||
bind: wgpu::BindGroup,
|
||||
layout: wgpu::BindGroupLayout,
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
pub fn new(device: &wgpu::Device) -> Camera {
|
||||
let buf = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("Camera Buffer"),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
size: mem::size_of::<CameraUniform>() as u64,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
label: Some("Camera BindGroupLayout"),
|
||||
});
|
||||
let bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: buf.as_entire_binding(),
|
||||
}],
|
||||
label: Some("Camera BindGroup"),
|
||||
});
|
||||
Camera { buf, bind, layout }
|
||||
}
|
||||
|
||||
pub fn bind_group_layout(&self) -> &wgpu::BindGroupLayout {
|
||||
&self.layout
|
||||
}
|
||||
|
||||
pub fn bind_group(&self) -> &wgpu::BindGroup {
|
||||
&self.bind
|
||||
}
|
||||
|
||||
fn uniform(view_mtx: Mat4, view_size: Vec2) -> CameraUniform {
|
||||
const M: Mat4 = mat4(
|
||||
vec4(0., 0., 1., 0.),
|
||||
vec4(-1., 0., 0., 0.),
|
||||
vec4(0., 1., 0., 0.),
|
||||
vec4(0., 0., 0., 1.),
|
||||
);
|
||||
let size = view_size.normalize() * std::f32::consts::SQRT_2;
|
||||
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (1., (2f32).powi(16) + 1.)) * M;
|
||||
|
||||
let mvp = proj * view_mtx;
|
||||
CameraUniform {
|
||||
mvp: mvp.to_cols_array_2d(),
|
||||
scale: (1. / size).to_array(),
|
||||
pad: [0; 2],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set(&self, queue: &wgpu::Queue, view_mtx: Mat4, view_size: Vec2) {
|
||||
let uniform = Self::uniform(view_mtx, view_size);
|
||||
queue.write_buffer(&self.buf, 0, bytemuck::bytes_of(&uniform));
|
||||
}
|
||||
}
|
||||
|
||||
/// Make a projection matrix, assuming input coordinates are (right, up, forward).
|
||||
///
|
||||
/// `corner` is a vector that will be mapped to (x=1, y=1) after the perspective division.
|
||||
/// `zrange` is the Z range that will be mapped to z∈[-1, 1]. It has no other effect. Both ends have to be positive though.
|
||||
fn make_proj_matrix(corner: Vec3, zrange: (f32, f32)) -> Mat4 {
|
||||
let scale = 1.0 / corner;
|
||||
let zspan = zrange.1 - zrange.0;
|
||||
mat4(
|
||||
scale.x * vec4(1., 0., 0., 0.),
|
||||
scale.y * vec4(0., 1., 0., 0.),
|
||||
scale.z * vec4(0., 0., (zrange.0 + zrange.1) / zspan, 1.),
|
||||
scale.z * vec4(0., 0., -2. * zrange.0 * zrange.1 / zspan, 0.),
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use approx::assert_abs_diff_eq;
|
||||
use glam::vec3;
|
||||
|
||||
#[test]
|
||||
fn test_proj_matrix() {
|
||||
let m = make_proj_matrix(vec3(2., 3., 4.), (0.5, 20.0));
|
||||
|
||||
let v = m * vec4(2., 3., 4., 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 1.0);
|
||||
assert_abs_diff_eq!(v.y / v.w, 1.0);
|
||||
assert!(-v.w < v.z && v.z < v.w, "z out of range in {v}");
|
||||
|
||||
let v = m * vec4(2., 3., 0.5, 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 8.0);
|
||||
assert_abs_diff_eq!(v.y / v.w, 8.0);
|
||||
assert_abs_diff_eq!(v.z / v.w, -1.0);
|
||||
|
||||
let v = m * vec4(2., 3., 20.0, 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 0.2);
|
||||
assert_abs_diff_eq!(v.y / v.w, 0.2);
|
||||
assert_abs_diff_eq!(v.z / v.w, 1.0);
|
||||
}
|
||||
}
|
||||
168
src/bin/wireframe/lines.rs
Normal file
168
src/bin/wireframe/lines.rs
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
use std::mem;
|
||||
|
||||
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
|
||||
use glam::Vec3;
|
||||
use refraction::types::Ray;
|
||||
use wgpu::util::DeviceExt as _;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
struct Vertex {
|
||||
pub position: [f32; 3],
|
||||
pub tangent: [f32; 3],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||
struct PushConsts {
|
||||
pub color: [f32; 3],
|
||||
pub _pad: f32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Attrs {
|
||||
pub color: Vec3,
|
||||
}
|
||||
|
||||
impl Attrs {
|
||||
fn consts(&self) -> PushConsts {
|
||||
PushConsts {
|
||||
color: self.color.to_array(),
|
||||
_pad: 0.,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Line {
|
||||
consts: PushConsts,
|
||||
npoints: u32,
|
||||
buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
impl Line {
|
||||
pub fn new_strip(device: &wgpu::Device, attrs: Attrs, points: Vec<Ray>) -> Line {
|
||||
let data: Vec<Vertex> = points
|
||||
.into_iter()
|
||||
.map(|r| Vertex {
|
||||
position: r.pos.to_array(),
|
||||
tangent: r.dir.to_array(),
|
||||
})
|
||||
.collect();
|
||||
let buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: cast_slice(&data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
Line {
|
||||
consts: attrs.consts(),
|
||||
npoints: data.len() as u32,
|
||||
buf,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LineRenderer {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
static SHADER: &'static str = include_str!("ray.wgsl");
|
||||
|
||||
impl LineRenderer {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
cam_layout: &wgpu::BindGroupLayout,
|
||||
target_format: wgpu::TextureFormat,
|
||||
depth_stencil: Option<wgpu::DepthStencilState>,
|
||||
multisample: wgpu::MultisampleState,
|
||||
) -> LineRenderer {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Line Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(SHADER.into()),
|
||||
});
|
||||
|
||||
let consts_range = wgpu::PushConstantRange {
|
||||
stages: wgpu::ShaderStages::VERTEX,
|
||||
range: 0..mem::size_of::<PushConsts>() as u32,
|
||||
};
|
||||
|
||||
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Line RenderPipelineLayout"),
|
||||
bind_group_layouts: &[cam_layout],
|
||||
push_constant_ranges: &[consts_range],
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Line RenderPipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
offset: mem::offset_of!(Vertex, position) as u64,
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: mem::offset_of!(Vertex, tangent) as u64,
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: (mem::size_of::<Vertex>() + mem::offset_of!(Vertex, position)) as u64,
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: (mem::size_of::<Vertex>() + mem::offset_of!(Vertex, tangent)) as u64,
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
],
|
||||
}],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: target_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent::OVER,
|
||||
alpha: wgpu::BlendComponent::OVER,
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: Default::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil,
|
||||
multisample,
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
LineRenderer { pipeline }
|
||||
}
|
||||
|
||||
pub fn render<'a>(
|
||||
&self,
|
||||
pass: &mut wgpu::RenderPass,
|
||||
cam_bind: &wgpu::BindGroup,
|
||||
lines: impl Iterator<Item = &'a Line>,
|
||||
) {
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, cam_bind, &[]);
|
||||
for line in lines {
|
||||
pass.set_push_constants(wgpu::ShaderStages::VERTEX, 0, bytes_of(&line.consts));
|
||||
pass.set_vertex_buffer(0, line.buf.slice(..));
|
||||
pass.draw(0..4, 0..line.npoints - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,73 +1,38 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use glam::{mat4, vec2, vec3, vec4, Mat4, Vec3};
|
||||
use glium::{
|
||||
backend::{glutin::SimpleWindowBuilder, Facade},
|
||||
glutin::config::ConfigTemplateBuilder,
|
||||
implement_vertex,
|
||||
index::PrimitiveType,
|
||||
uniform,
|
||||
winit::event::{Event, WindowEvent},
|
||||
DrawParameters, Program, Surface, VertexBuffer,
|
||||
};
|
||||
use glam::{uvec2, vec3, Vec3};
|
||||
use winit::{
|
||||
event::*,
|
||||
event_loop::EventLoop,
|
||||
keyboard::{KeyCode, PhysicalKey},
|
||||
window::{Window, WindowBuilder},
|
||||
};
|
||||
|
||||
mod camera;
|
||||
mod lines;
|
||||
mod meshes;
|
||||
mod scene;
|
||||
mod viewport;
|
||||
|
||||
// The coordinate system:
|
||||
// * X: forward
|
||||
// * Y: left
|
||||
// * Z: up
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
}
|
||||
implement_vertex!(Vertex, position);
|
||||
|
||||
struct Wireframe {
|
||||
color: Vec3,
|
||||
mode: PrimitiveType,
|
||||
data: VertexBuffer<Vertex>,
|
||||
}
|
||||
|
||||
fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
|
||||
scene::build()
|
||||
fn prepare_scene(device: &wgpu::Device) -> (Vec<meshes::Mesh>, Vec<lines::Line>) {
|
||||
let (meshes, lines) = scene::build();
|
||||
let meshes = meshes
|
||||
.into_iter()
|
||||
.map(|line| {
|
||||
let color = line.color;
|
||||
let mode;
|
||||
let data: Vec<Vertex>;
|
||||
match line.line {
|
||||
scene::Line::Lines(_) => todo!(),
|
||||
scene::Line::Strip(pts) => {
|
||||
mode = PrimitiveType::LineStrip;
|
||||
data = pts
|
||||
.into_iter()
|
||||
.map(|p| Vertex {
|
||||
position: p.to_array(),
|
||||
})
|
||||
.map(|mesh| meshes::Mesh::new_list(device, meshes::Attrs { color: mesh.color }, mesh.tris))
|
||||
.collect();
|
||||
}
|
||||
scene::Line::Loop(pts) => {
|
||||
mode = PrimitiveType::LineLoop;
|
||||
data = pts
|
||||
let lines = lines
|
||||
.into_iter()
|
||||
.map(|p| Vertex {
|
||||
position: p.to_array(),
|
||||
})
|
||||
.map(|line| lines::Line::new_strip(device, lines::Attrs { color: line.color }, line.pts))
|
||||
.collect();
|
||||
}
|
||||
};
|
||||
let data = VertexBuffer::new(display, &data).unwrap();
|
||||
Wireframe { color, mode, data }
|
||||
})
|
||||
.collect()
|
||||
(meshes, lines)
|
||||
}
|
||||
|
||||
#[cfg(any())]
|
||||
mod camctl {
|
||||
use glam::{vec3, Mat4, Quat, Vec3};
|
||||
|
||||
|
|
@ -92,15 +57,48 @@ mod camctl {
|
|||
}
|
||||
|
||||
pub fn rotate_rel_ypr(&mut self, ypr: Vec3) {
|
||||
self.rotate_rel_quat(Quat::from_euler(glam::EulerRot::XYZ, ypr.x, ypr.y, ypr.z));
|
||||
self.rotate_rel_quat(Quat::from_euler(glam::EulerRot::ZYX, ypr.x, ypr.y, ypr.z));
|
||||
}
|
||||
|
||||
pub fn rotate_rel_quat(&mut self, rot: Quat) {
|
||||
fn rotate_rel_quat(&mut self, rot: Quat) {
|
||||
self.rot *= rot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod camctl {
|
||||
use glam::{vec3, Mat4, Quat, Vec3};
|
||||
|
||||
pub struct CameraLocation {
|
||||
pos: Vec3,
|
||||
rot: Vec3,
|
||||
}
|
||||
|
||||
fn rot_quat(rot: Vec3) -> Quat {
|
||||
Quat::from_euler(glam::EulerRot::XYZ, rot.z, rot.y, rot.x)
|
||||
}
|
||||
|
||||
impl CameraLocation {
|
||||
pub fn new() -> CameraLocation {
|
||||
let rot = vec3(std::f32::consts::FRAC_PI_4, 0., 0.);
|
||||
let pos = rot_quat(rot) * vec3(-200., 0., 50.);
|
||||
CameraLocation { pos, rot }
|
||||
}
|
||||
|
||||
pub fn view_mtx(&self) -> Mat4 {
|
||||
Mat4::from_quat(rot_quat(-self.rot)) * Mat4::from_translation(-self.pos)
|
||||
}
|
||||
|
||||
pub fn move_rel(&mut self, offset: Vec3) {
|
||||
self.pos += rot_quat(vec3(self.rot.x, 0., 0.)) * offset;
|
||||
}
|
||||
|
||||
pub fn rotate_rel_ypr(&mut self, ypr: Vec3) {
|
||||
self.rot += ypr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod keyctl {
|
||||
use std::{collections::HashSet, iter::Sum};
|
||||
use winit::{event::ElementState, keyboard::PhysicalKey};
|
||||
|
|
@ -142,162 +140,278 @@ static KEYS_MOVE: &'static [(PhysicalKey, Vec3)] = &[
|
|||
(PhysicalKey::Code(KeyCode::KeyS), vec3(-1., 0., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::KeyA), vec3(0., 1., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::KeyD), vec3(0., -1., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::KeyE), vec3(0., 0., 1.)),
|
||||
(PhysicalKey::Code(KeyCode::KeyQ), vec3(0., 0., -1.)),
|
||||
(PhysicalKey::Code(KeyCode::Space), vec3(0., 0., 1.)),
|
||||
(PhysicalKey::Code(KeyCode::ShiftLeft), vec3(0., 0., -1.)),
|
||||
];
|
||||
|
||||
static KEYS_ROTATE: &'static [(PhysicalKey, Vec3)] = &[
|
||||
(PhysicalKey::Code(KeyCode::Numpad9), vec3(1., 0., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad7), vec3(-1., 0., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad4), vec3(1., 0., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad6), vec3(-1., 0., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad5), vec3(0., 1., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad8), vec3(0., -1., 0.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad4), vec3(0., 0., 1.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad6), vec3(0., 0., -1.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad9), vec3(0., 0., 1.)),
|
||||
(PhysicalKey::Code(KeyCode::Numpad7), vec3(0., 0., -1.)),
|
||||
];
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::builder().build().unwrap();
|
||||
let cfg = ConfigTemplateBuilder::new().with_multisampling(8);
|
||||
let (window, display) = SimpleWindowBuilder::new()
|
||||
.with_config_template_builder(cfg)
|
||||
.with_title("Refraction: Wireframe")
|
||||
.build(&event_loop);
|
||||
struct State<'a> {
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
|
||||
let vs_src = include_str!("ray.v.glsl");
|
||||
let fs_src = include_str!("ray.f.glsl");
|
||||
let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
|
||||
fps: fps::Counter,
|
||||
kbd: keyctl::Keyboard,
|
||||
t1: Instant,
|
||||
|
||||
let scene = prepare_scene(&display);
|
||||
viewport: viewport::Viewport<'a>,
|
||||
cam_loc: camctl::CameraLocation,
|
||||
cam_obj: camera::Camera,
|
||||
line_rend: lines::LineRenderer,
|
||||
mesh_rend: meshes::Renderer,
|
||||
|
||||
let mut kbd = keyctl::Keyboard::new();
|
||||
let mut cam = camctl::CameraLocation::new();
|
||||
let mut t1 = Instant::now();
|
||||
lines: Vec<lines::Line>,
|
||||
meshes: Vec<meshes::Mesh>,
|
||||
|
||||
#[allow(deprecated)]
|
||||
event_loop
|
||||
.run(move |ev, window_target| match ev {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::RedrawRequested => {
|
||||
window: &'a Window,
|
||||
}
|
||||
|
||||
impl<'a> State<'a> {
|
||||
async fn new(window: &'a Window) -> State<'a> {
|
||||
let size = window.inner_size();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
let surface = instance.create_surface(window).unwrap();
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
.unwrap();
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: wgpu::Features::PUSH_CONSTANTS
|
||||
| wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
required_limits: wgpu::Limits {
|
||||
max_push_constant_size: 16,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
memory_hints: Default::default(),
|
||||
},
|
||||
None, // Trace path
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let viewport = viewport::Viewport::new(&adapter, &device, surface, uvec2(size.width, size.height));
|
||||
|
||||
let kbd = keyctl::Keyboard::new();
|
||||
let cam_loc = camctl::CameraLocation::new();
|
||||
let t1 = Instant::now();
|
||||
|
||||
let cam_obj = camera::Camera::new(&device);
|
||||
let line_rend = lines::LineRenderer::new(
|
||||
&device,
|
||||
cam_obj.bind_group_layout(),
|
||||
viewport.format(),
|
||||
Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth24Plus,
|
||||
depth_write_enabled: false,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
wgpu::MultisampleState {
|
||||
count: viewport.sample_count(),
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
);
|
||||
let mesh_rend = meshes::Renderer::new(
|
||||
&device,
|
||||
cam_obj.bind_group_layout(),
|
||||
viewport.format(),
|
||||
Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth24Plus,
|
||||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
wgpu::MultisampleState {
|
||||
count: viewport.sample_count(),
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
);
|
||||
|
||||
let (meshes, lines) = prepare_scene(&device);
|
||||
|
||||
let fps = fps::Counter::new();
|
||||
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
viewport,
|
||||
line_rend,
|
||||
mesh_rend,
|
||||
kbd,
|
||||
fps,
|
||||
cam_loc,
|
||||
cam_obj,
|
||||
t1,
|
||||
lines,
|
||||
meshes,
|
||||
window,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn window(&self) -> &Window {
|
||||
&self.window
|
||||
}
|
||||
|
||||
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||
if new_size.width > 0 && new_size.height > 0 {
|
||||
self.viewport
|
||||
.resize(&self.device, uvec2(new_size.width, new_size.height));
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self) {
|
||||
let dt = {
|
||||
let t2 = Instant::now();
|
||||
let dt = t2 - t1;
|
||||
t1 = t2;
|
||||
let dt = t2 - self.t1;
|
||||
self.t1 = t2;
|
||||
dt.as_secs_f32()
|
||||
};
|
||||
cam.move_rel(100. * dt * kbd.control(&KEYS_MOVE));
|
||||
cam.rotate_rel_ypr(2. * dt * kbd.control(&KEYS_ROTATE));
|
||||
let size = self.viewport.size().as_vec2();
|
||||
|
||||
let size = window.inner_size();
|
||||
let size = vec2(size.width as f32, size.height as f32).normalize()
|
||||
* std::f32::consts::SQRT_2;
|
||||
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (1., 4096.));
|
||||
self.cam_loc.move_rel(100. * dt * self.kbd.control(&KEYS_MOVE));
|
||||
self.cam_loc.rotate_rel_ypr(2. * dt * self.kbd.control(&KEYS_ROTATE));
|
||||
self.cam_obj.set(&self.queue, self.cam_loc.view_mtx(), size);
|
||||
}
|
||||
|
||||
let my_to_gl = mat4(
|
||||
vec4(0., 0., 1., 0.),
|
||||
vec4(-1., 0., 0., 0.),
|
||||
vec4(0., 1., 0., 0.),
|
||||
vec4(0., 0., 0., 1.),
|
||||
);
|
||||
let view = my_to_gl * cam.view_mtx();
|
||||
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
self.fps.on_frame();
|
||||
self.window
|
||||
.set_title(&format!("Space Refraction ({:.1} FPS)", self.fps.get()));
|
||||
self.viewport
|
||||
.render_single_pass(&self.device, &self.queue, |mut render_pass| {
|
||||
self.mesh_rend
|
||||
.render(&mut render_pass, self.cam_obj.bind_group(), self.meshes.iter());
|
||||
self.line_rend
|
||||
.render(&mut render_pass, self.cam_obj.bind_group(), self.lines.iter());
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
let mut target = display.draw();
|
||||
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
let mvp = proj * view;
|
||||
let params = DrawParameters {
|
||||
blend: glium::Blend {
|
||||
color: glium::BlendingFunction::Addition {
|
||||
source: glium::LinearBlendingFactor::One,
|
||||
destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
alpha: glium::BlendingFunction::Addition {
|
||||
source: glium::LinearBlendingFactor::One,
|
||||
destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
constant_value: (0., 0., 0., 0.),
|
||||
},
|
||||
line_width: Some(3.),
|
||||
smooth: Some(glium::Smooth::Nicest),
|
||||
..Default::default()
|
||||
};
|
||||
for mesh in &scene {
|
||||
let uniforms = uniform! {
|
||||
mvp: mvp.to_cols_array_2d(),
|
||||
color: mesh.color.to_array(),
|
||||
};
|
||||
let indices = glium::index::NoIndices(mesh.mode);
|
||||
target
|
||||
.draw(&mesh.data, &indices, &program, &uniforms, ¶ms)
|
||||
pub async fn run() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let window = WindowBuilder::new()
|
||||
.with_title("Refraction: Wireframe")
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
}
|
||||
target.finish().unwrap();
|
||||
}
|
||||
|
||||
// State::new uses async code, so we're going to wait for it to finish
|
||||
let mut state = State::new(&window).await;
|
||||
let mut surface_configured = false;
|
||||
|
||||
event_loop
|
||||
.run(move |event, control_flow| {
|
||||
match event {
|
||||
Event::WindowEvent { ref event, window_id } if window_id == state.window().id() => {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
device_id: _,
|
||||
event,
|
||||
is_synthetic: _,
|
||||
} => {
|
||||
kbd.set_key_state(event.physical_key, event.state);
|
||||
state.kbd.set_key_state(event.physical_key, event.state);
|
||||
}
|
||||
WindowEvent::CloseRequested => control_flow.exit(),
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
surface_configured = true;
|
||||
state.resize(*physical_size);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
// This tells winit that we want another frame after this one
|
||||
state.window().request_redraw();
|
||||
|
||||
if !surface_configured {
|
||||
return;
|
||||
}
|
||||
|
||||
WindowEvent::Resized(window_size) => {
|
||||
display.resize(window_size.into());
|
||||
state.update();
|
||||
match state.render() {
|
||||
Ok(_) => {}
|
||||
// Reconfigure the surface if it's lost or outdated
|
||||
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
|
||||
state.viewport.configure(&state.device);
|
||||
}
|
||||
// The system is out of memory, we should probably quit
|
||||
Err(wgpu::SurfaceError::OutOfMemory) => {
|
||||
eprintln!("OutOfMemory");
|
||||
control_flow.exit();
|
||||
}
|
||||
|
||||
WindowEvent::CloseRequested => {
|
||||
window_target.exit();
|
||||
// This happens when the a frame takes too long to present
|
||||
Err(wgpu::SurfaceError::Timeout) => {
|
||||
eprintln!("Surface timeout")
|
||||
}
|
||||
|
||||
_ => (),
|
||||
},
|
||||
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
/// Make a projection matrix, assuming input coordinates are (right, up, forward).
|
||||
///
|
||||
/// `corner` is a vector that will be mapped to (x=1, y=1) after the perspective division.
|
||||
/// `zrange` is the Z range that will be mapped to z∈[-1, 1]. It has no other effect. Both ends have to be positive though.
|
||||
fn make_proj_matrix(corner: Vec3, zrange: (f32, f32)) -> Mat4 {
|
||||
let scale = 1.0 / corner;
|
||||
let zspan = zrange.1 - zrange.0;
|
||||
mat4(
|
||||
scale.x * vec4(1., 0., 0., 0.),
|
||||
scale.y * vec4(0., 1., 0., 0.),
|
||||
scale.z * vec4(0., 0., (zrange.0 + zrange.1) / zspan, 1.),
|
||||
scale.z * vec4(0., 0., -2. * zrange.0 * zrange.1 / zspan, 0.),
|
||||
)
|
||||
fn main() {
|
||||
pollster::block_on(run());
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use approx::assert_abs_diff_eq;
|
||||
use glam::vec3;
|
||||
mod fps {
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
#[test]
|
||||
fn test_proj_matrix() {
|
||||
let m = make_proj_matrix(vec3(2., 3., 4.), (0.5, 20.0));
|
||||
pub struct Counter {
|
||||
fps: f32,
|
||||
t1: Instant,
|
||||
frames: u32,
|
||||
}
|
||||
|
||||
let v = m * vec4(2., 3., 4., 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 1.0);
|
||||
assert_abs_diff_eq!(v.y / v.w, 1.0);
|
||||
assert!(-v.w < v.z && v.z < v.w, "z out of range in {v}");
|
||||
impl Counter {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
fps: 0.,
|
||||
t1: Instant::now(),
|
||||
frames: 0,
|
||||
}
|
||||
}
|
||||
|
||||
let v = m * vec4(2., 3., 0.5, 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 8.0);
|
||||
assert_abs_diff_eq!(v.y / v.w, 8.0);
|
||||
assert_abs_diff_eq!(v.z / v.w, -1.0);
|
||||
pub fn get(&self) -> f32 {
|
||||
self.fps
|
||||
}
|
||||
|
||||
let v = m * vec4(2., 3., 20.0, 1.);
|
||||
assert_abs_diff_eq!(v.x / v.w, 0.2);
|
||||
assert_abs_diff_eq!(v.y / v.w, 0.2);
|
||||
assert_abs_diff_eq!(v.z / v.w, 1.0);
|
||||
pub fn on_frame(&mut self) {
|
||||
self.frames += 1;
|
||||
let t2 = Instant::now();
|
||||
let dt = t2 - self.t1;
|
||||
if dt >= Duration::from_secs(1) {
|
||||
*self = Self {
|
||||
fps: self.frames as f32 / dt.as_secs_f32(),
|
||||
t1: t2,
|
||||
frames: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
63
src/bin/wireframe/mesh.wgsl
Normal file
63
src/bin/wireframe/mesh.wgsl
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
struct CameraUniform {
|
||||
mvp: mat4x4<f32>,
|
||||
scale: vec2<f32>,
|
||||
}
|
||||
@group(0) @binding(0)
|
||||
var<uniform> camera: CameraUniform;
|
||||
|
||||
struct MeshUniform {
|
||||
color: vec4<f32>,
|
||||
}
|
||||
var<push_constant> mesh: MeshUniform;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) vertex_color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct FragmentOutput {
|
||||
@location(0) color: vec4<f32>,
|
||||
@builtin(sample_mask) mask: u32,
|
||||
}
|
||||
|
||||
fn hash(key : u32) -> u32 {
|
||||
var v = key;
|
||||
v *= 0xb384af1bu;
|
||||
v ^= v >> 15u;
|
||||
return v;
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(ver: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
var light = dot(ver.normal, normalize(vec3(1., 1., 1.)));
|
||||
light = .7 + .3 * light;
|
||||
out.vertex_color = vec4(light * mesh.color.xyz, mesh.color.w);
|
||||
out.clip_position = camera.mvp * vec4(ver.position, 1.);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> FragmentOutput {
|
||||
var out: FragmentOutput;
|
||||
out.color = vec4(in.vertex_color.xyz, 1.);
|
||||
var x = bitcast<u32>(in.clip_position.x);
|
||||
var y = bitcast<u32>(in.clip_position.y);
|
||||
var z = bitcast<u32>(in.clip_position.z);
|
||||
var alpha = in.vertex_color.w;
|
||||
var seed = hash(hash(hash(x) ^ y) ^ z);
|
||||
var mask = 0u;
|
||||
for (var sample = 0u; sample < 8u; sample++) {
|
||||
var threshold = f32(hash(seed ^ sample)) / 0x1p32;
|
||||
if (alpha > threshold) {
|
||||
mask |= 1u << sample;
|
||||
}
|
||||
}
|
||||
out.mask = mask;
|
||||
return out;
|
||||
}
|
||||
160
src/bin/wireframe/meshes.rs
Normal file
160
src/bin/wireframe/meshes.rs
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
use std::mem;
|
||||
|
||||
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
|
||||
use glam::{Vec3, Vec4};
|
||||
use wgpu::util::DeviceExt as _;
|
||||
|
||||
use crate::scene::Face;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
struct Vertex {
|
||||
pub position: [f32; 3],
|
||||
pub normal: [f32; 3],
|
||||
}
|
||||
|
||||
impl From<crate::scene::Vertex> for Vertex {
|
||||
fn from(value: crate::scene::Vertex) -> Self {
|
||||
Vertex {
|
||||
position: value.position.into(),
|
||||
normal: value.normal.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||
struct PushConsts {
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Attrs {
|
||||
pub color: Vec4,
|
||||
}
|
||||
|
||||
impl Attrs {
|
||||
fn consts(&self) -> PushConsts {
|
||||
PushConsts {
|
||||
color: self.color.to_array(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Mesh {
|
||||
consts: PushConsts,
|
||||
npoints: u32,
|
||||
buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
impl Mesh {
|
||||
pub fn new_list(device: &wgpu::Device, attrs: Attrs, tris: Vec<Face>) -> Self {
|
||||
let data: Vec<Vertex> = tris.into_iter().flat_map(|face| face.map(Into::into)).collect();
|
||||
let buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Mesh Vertex Buffer"),
|
||||
contents: cast_slice(&data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
Mesh {
|
||||
consts: attrs.consts(),
|
||||
npoints: data.len() as u32,
|
||||
buf,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Renderer {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
static SHADER: &'static str = include_str!("mesh.wgsl");
|
||||
|
||||
impl Renderer {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
cam_layout: &wgpu::BindGroupLayout,
|
||||
target_format: wgpu::TextureFormat,
|
||||
depth_stencil: Option<wgpu::DepthStencilState>,
|
||||
multisample: wgpu::MultisampleState,
|
||||
) -> Renderer {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Mesh Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(SHADER.into()),
|
||||
});
|
||||
|
||||
let consts_range = wgpu::PushConstantRange {
|
||||
stages: wgpu::ShaderStages::VERTEX,
|
||||
range: 0..mem::size_of::<PushConsts>() as u32,
|
||||
};
|
||||
|
||||
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Mesh RenderPipelineLayout"),
|
||||
bind_group_layouts: &[cam_layout],
|
||||
push_constant_ranges: &[consts_range],
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Mesh RenderPipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
offset: mem::offset_of!(Vertex, position) as u64,
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: mem::offset_of!(Vertex, normal) as u64,
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
],
|
||||
}],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: target_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent::OVER,
|
||||
alpha: wgpu::BlendComponent::OVER,
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: Default::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil,
|
||||
multisample,
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
Renderer { pipeline }
|
||||
}
|
||||
|
||||
pub fn render<'a>(
|
||||
&self,
|
||||
pass: &mut wgpu::RenderPass,
|
||||
cam_bind: &wgpu::BindGroup,
|
||||
meshes: impl Iterator<Item = &'a Mesh>,
|
||||
) {
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, cam_bind, &[]);
|
||||
for mesh in meshes {
|
||||
pass.set_push_constants(wgpu::ShaderStages::VERTEX, 0, bytes_of(&mesh.consts));
|
||||
pass.set_vertex_buffer(0, mesh.buf.slice(..));
|
||||
pass.draw(0..mesh.npoints, 0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#version 330
|
||||
|
||||
in vec3 vertex_color;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main() {
|
||||
float opacity = pow(0.5 - 0.5 * gl_FragCoord.z, 0.25);
|
||||
color = opacity * vec4(vertex_color, 1.0);
|
||||
}
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
#version 330
|
||||
|
||||
uniform mat4 mvp;
|
||||
uniform vec3 color;
|
||||
|
||||
in vec3 position;
|
||||
|
||||
out vec3 vertex_color;
|
||||
|
||||
void main() {
|
||||
vertex_color = color;
|
||||
gl_Position = mvp * vec4(position, 1.0);
|
||||
}
|
||||
61
src/bin/wireframe/ray.wgsl
Normal file
61
src/bin/wireframe/ray.wgsl
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
struct CameraUniform {
|
||||
mvp: mat4x4<f32>,
|
||||
scale: vec2<f32>,
|
||||
}
|
||||
@group(0) @binding(0)
|
||||
var<uniform> camera: CameraUniform;
|
||||
|
||||
struct LineUniform {
|
||||
color: vec3<f32>,
|
||||
}
|
||||
const width = 0.1;
|
||||
var<push_constant> line: LineUniform;
|
||||
|
||||
struct SegmentInput {
|
||||
@location(0) a: vec3<f32>,
|
||||
@location(1) ad: vec3<f32>,
|
||||
@location(2) b: vec3<f32>,
|
||||
@location(3) bd: vec3<f32>,
|
||||
}
|
||||
struct OffsetInput {
|
||||
@builtin(vertex_index) idx: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) vertex_color: vec3<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(seg: SegmentInput, off: OffsetInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.vertex_color = line.color;
|
||||
var pt: vec3<f32>;
|
||||
var dir: vec3<f32>;
|
||||
switch (off.idx) {
|
||||
case 0u: { pt = seg.a; dir = seg.ad; }
|
||||
case 1u: { pt = seg.a; dir = seg.ad; }
|
||||
case 2u: { pt = seg.b; dir = seg.bd; }
|
||||
case 3u: { pt = seg.b; dir = seg.bd; }
|
||||
default: {}
|
||||
}
|
||||
var sgn: f32;
|
||||
switch (off.idx) {
|
||||
case 0u: { sgn = -1.; }
|
||||
case 1u: { sgn = 1.; }
|
||||
case 2u: { sgn = -1.; }
|
||||
case 3u: { sgn = 1.; }
|
||||
default: {}
|
||||
}
|
||||
let pt_cs = camera.mvp * vec4(pt, 1.);
|
||||
let dir_cs0 = camera.mvp * vec4(dir, 0.);
|
||||
let dir_cs = dir_cs0.xyz * pt_cs.w - pt_cs.xyz * dir_cs0.w;
|
||||
let normal_cs = camera.scale * normalize(vec2(-dir_cs.y, dir_cs.x));
|
||||
out.clip_position = pt_cs + vec4(sgn * width * normal_cs, 0., 0.);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return 0.5 * vec4(in.vertex_color, 1.0);
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
use glam::*;
|
||||
use itertools::{chain, iproduct};
|
||||
use itertools::chain;
|
||||
|
||||
use refraction::ifaces::{DebugTraceable, Traceable};
|
||||
use refraction::tube::metric::Tube;
|
||||
|
|
@ -8,42 +8,62 @@ use refraction::types::{Location, Object, Ray};
|
|||
use refraction::utils::put_object;
|
||||
|
||||
pub enum Line {
|
||||
Lines(Vec<(Vec3, Vec3)>),
|
||||
Strip(Vec<Vec3>),
|
||||
Loop(Vec<Vec3>),
|
||||
Strip(Vec<Ray>),
|
||||
Loop(Vec<Ray>),
|
||||
}
|
||||
|
||||
pub struct FancyLine {
|
||||
pub color: Vec3,
|
||||
pub line: Line,
|
||||
pub pts: Vec<Ray>,
|
||||
}
|
||||
|
||||
pub struct Vertex {
|
||||
pub position: Vec3,
|
||||
pub normal: Vec3,
|
||||
}
|
||||
|
||||
pub type Face = [Vertex; 3];
|
||||
|
||||
pub enum Mesh {
|
||||
List(Vec<Face>),
|
||||
}
|
||||
|
||||
pub struct FancyMesh {
|
||||
pub color: Vec4,
|
||||
pub tris: Vec<Face>,
|
||||
}
|
||||
|
||||
fn paint(onto: &mut Vec<FancyLine>, color: Vec3, lines: Vec<Line>) {
|
||||
onto.extend(lines.into_iter().map(move |line| FancyLine { color, line }))
|
||||
onto.extend(lines.into_iter().map(move |line| FancyLine {
|
||||
color,
|
||||
pts: match line {
|
||||
Line::Strip(pts) => pts,
|
||||
Line::Loop(mut pts) => {
|
||||
pts.push(*pts.first().unwrap());
|
||||
pts
|
||||
}
|
||||
},
|
||||
}))
|
||||
}
|
||||
|
||||
fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Line {
|
||||
Line::Loop(vec![
|
||||
center - u - v,
|
||||
center + u - v,
|
||||
center + u + v,
|
||||
center - u + v,
|
||||
])
|
||||
fn draw_line(a: Vec3, b: Vec3) -> Line {
|
||||
let dir = (b - a).normalize();
|
||||
Line::Strip(vec![Ray { pos: a, dir }, Ray { pos: b, dir }])
|
||||
}
|
||||
|
||||
fn draw_ellipse(center: Vec3, u: Vec3, v: Vec3) -> Line {
|
||||
let segments = 47;
|
||||
let step = 2. * std::f32::consts::PI / segments as f32;
|
||||
Line::Loop(
|
||||
(0..segments)
|
||||
.map(|k| k as f32 * step)
|
||||
.map(Vec2::from_angle)
|
||||
.map(|d| center + d.x * u + d.y * v)
|
||||
.collect(),
|
||||
)
|
||||
fn draw_mark(pos: Vec3) -> Vec<Line> {
|
||||
[
|
||||
vec3(1., 1., 1.),
|
||||
vec3(1., 1., -1.),
|
||||
vec3(1., -1., 1.),
|
||||
vec3(1., -1., -1.),
|
||||
]
|
||||
.into_iter()
|
||||
.map(|off| draw_line(pos - off, pos + off))
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn build() -> Vec<FancyLine> {
|
||||
pub fn build() -> (Vec<FancyMesh>, Vec<FancyLine>) {
|
||||
let tube = Tube {
|
||||
inner_radius: 30.0,
|
||||
outer_radius: 50.0,
|
||||
|
|
@ -68,76 +88,123 @@ pub fn build() -> Vec<FancyLine> {
|
|||
let cam1 = put_object(&space.tube, vec3(-500., 0., 0.), Mat3::IDENTITY);
|
||||
let cam2 = put_object(
|
||||
&space.tube,
|
||||
vec3(
|
||||
-2.5 * tube.outer_radius,
|
||||
1.25 * tube.external_halflength,
|
||||
0.,
|
||||
),
|
||||
vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
|
||||
mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
let cam2l = put_object(
|
||||
&space.tube,
|
||||
vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.),
|
||||
mat3(vec3(1., -0.825, 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
let cam3 = put_object(
|
||||
&space.tube,
|
||||
vec3(
|
||||
0.25 * tube.inner_radius,
|
||||
0.25 * tube.external_halflength,
|
||||
0.,
|
||||
),
|
||||
vec3(0.25 * tube.inner_radius, 0.25 * tube.external_halflength, 0.),
|
||||
mat3(vec3(0., -1., 0.), vec3(1., 0., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
|
||||
let mut gc = vec![];
|
||||
paint(&mut gc, vec3(0.8, 0.8, 0.8), tube.render());
|
||||
paint(&mut gc, vec3(0.0, 0.8, 1.0), draw_fan_2(&space, cam3, 1.0));
|
||||
paint(&mut gc, vec3(0.5, 1.0, 0.0), draw_fan_2(&space, cam2, 1.0));
|
||||
paint(&mut gc, vec3(1.0, 0.5, 0.0), draw_fan_2(&space, cam1, 1.0));
|
||||
gc
|
||||
gc.push(FancyMesh {
|
||||
color: vec4(0.10, 0.12, 0.15, 0.8),
|
||||
tris: tube.render(),
|
||||
});
|
||||
let meshes = gc;
|
||||
|
||||
let mut gc = vec![];
|
||||
paint(&mut gc, vec3(0.0, 0.6, 1.0), draw_fan_2(&space, cam3, vec3(0., 1., 0.)));
|
||||
paint(&mut gc, vec3(0.2, 1.0, 0.0), draw_fan_2(&space, cam2, vec3(0., 1., 0.)));
|
||||
paint(
|
||||
&mut gc,
|
||||
vec3(0.0, 1.0, 0.6),
|
||||
draw_fan_2(&space, cam2l, vec3(0., 0., 1.)),
|
||||
);
|
||||
paint(&mut gc, vec3(1.0, 0.2, 0.0), draw_fan_2(&space, cam1, vec3(0., 1., 0.)));
|
||||
let lines = gc;
|
||||
|
||||
(meshes, lines)
|
||||
}
|
||||
|
||||
fn draw_ray_2(gc: &mut Vec<Line>, space: &Space, camera: Location, dir: Vec3) {
|
||||
let pos = vec3(0., 0., 0.);
|
||||
let (hits, path) = space.trace_dbg(camera, Ray { pos, dir });
|
||||
if true {
|
||||
let hits2 = space.trace(camera, Ray { pos, dir });
|
||||
for (a, b) in hits.into_iter().zip(hits2.into_iter()) {
|
||||
for (a, b) in hits.iter().zip(hits2.into_iter()) {
|
||||
assert_eq!(a.id, b.id);
|
||||
assert_eq!(a.pos, b.pos);
|
||||
assert_eq!(a.rel, b.rel);
|
||||
}
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
gc.extend(draw_mark(hit.pos));
|
||||
}
|
||||
|
||||
let mut pts = path.points;
|
||||
let end_pos = *pts
|
||||
.last()
|
||||
.expect("the starting point is always in the path");
|
||||
let dir_pos = end_pos + 10000.0 * path.end_dir;
|
||||
pts.push(dir_pos);
|
||||
let end_pos = *pts.last().expect("the starting point is always in the path");
|
||||
pts.extend(itertools::iterate(end_pos, |r| r.forward(100.0)).take(1000));
|
||||
gc.push(Line::Strip(pts));
|
||||
}
|
||||
|
||||
fn draw_fan_2(space: &Space, camera: Location, spread: f32) -> Vec<Line> {
|
||||
fn draw_fan_2(space: &Space, camera: Location, spread: Vec3) -> Vec<Line> {
|
||||
let mut gc = vec![];
|
||||
for y in itertools_num::linspace(-spread, spread, 101) {
|
||||
draw_ray_2(&mut gc, space, camera, vec3(1., y, 0.));
|
||||
for δ in itertools_num::linspace(-1., 1., 101) {
|
||||
draw_ray_2(&mut gc, space, camera, vec3(1., 0., 0.) + δ * spread);
|
||||
}
|
||||
gc
|
||||
}
|
||||
|
||||
trait Renderable {
|
||||
fn render(&self) -> Vec<Line>;
|
||||
fn render(&self) -> Vec<Face>;
|
||||
}
|
||||
|
||||
impl Renderable for Tube {
|
||||
fn render(&self) -> Vec<Line> {
|
||||
let lines = 17;
|
||||
let step = 2. * std::f32::consts::PI / lines as f32;
|
||||
let r = 0.5 * (self.outer_radius + self.inner_radius);
|
||||
let w = 0.5 * (self.outer_radius - self.inner_radius);
|
||||
let l = vec3(0., self.external_halflength, 0.);
|
||||
let along = (0..lines)
|
||||
.map(|k| k as f32 * step)
|
||||
.map(Vec2::from_angle)
|
||||
.map(|d| vec3(d.x, 0., d.y))
|
||||
.map(|d| draw_rect(r * d, w * d, l));
|
||||
let caps = iproduct!([self.inner_radius, self.outer_radius], [-l, l])
|
||||
.map(|(r, l)| draw_ellipse(l, vec3(r, 0., 0.), vec3(0., 0., r)));
|
||||
chain!(along, caps).collect()
|
||||
fn render(&self) -> Vec<Face> {
|
||||
let sides = 42;
|
||||
let step = 2. * std::f32::consts::PI / sides as f32;
|
||||
let dir = |k| {
|
||||
let d = Vec2::from_angle(k as f32 * step);
|
||||
vec3(d.x, 0., d.y)
|
||||
};
|
||||
|
||||
let side = vec3(0., self.external_halflength, 0.);
|
||||
let r1 = self.inner_radius;
|
||||
let r2 = self.outer_radius;
|
||||
|
||||
let vertex = |k, r, h| {
|
||||
let n = dir(k);
|
||||
Vertex {
|
||||
position: r * n + h * side,
|
||||
normal: n,
|
||||
}
|
||||
};
|
||||
let inner = (0..sides).flat_map(|k| {
|
||||
[
|
||||
[vertex(k, -r1, -1.), vertex(k, -r1, 1.), vertex(k + 1, -r1, -1.)],
|
||||
[vertex(k + 1, -r1, -1.), vertex(k, -r1, 1.), vertex(k + 1, -r1, 1.)],
|
||||
]
|
||||
});
|
||||
let outer = (0..sides).flat_map(|k| {
|
||||
[
|
||||
[vertex(k, r2, -1.), vertex(k + 1, r2, -1.), vertex(k, r2, 1.)],
|
||||
[vertex(k + 1, r2, -1.), vertex(k + 1, r2, 1.), vertex(k, r2, 1.)],
|
||||
]
|
||||
});
|
||||
|
||||
let vertex = |k, r, h| {
|
||||
let n = dir(k);
|
||||
Vertex {
|
||||
position: r * n + h * side,
|
||||
normal: h * Vec3::Y,
|
||||
}
|
||||
};
|
||||
let cap = (0..sides).flat_map(|k| {
|
||||
[
|
||||
[vertex(k, r1, -1.), vertex(k + 1, r1, -1.), vertex(k + 1, r2, -1.)],
|
||||
[vertex(k, r1, -1.), vertex(k + 1, r2, -1.), vertex(k, r2, -1.)],
|
||||
[vertex(k, r1, 1.), vertex(k + 1, r1, 1.), vertex(k + 1, r2, 1.)],
|
||||
[vertex(k, r1, 1.), vertex(k + 1, r2, 1.), vertex(k, r2, 1.)],
|
||||
]
|
||||
});
|
||||
chain!(inner, outer, cap).collect()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
147
src/bin/wireframe/viewport.rs
Normal file
147
src/bin/wireframe/viewport.rs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
use glam::{uvec2, UVec2};
|
||||
|
||||
pub struct Viewport<'a> {
|
||||
surface: wgpu::Surface<'a>,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
sample_count: u32,
|
||||
multisample: Multisample,
|
||||
}
|
||||
|
||||
impl<'a> Viewport<'a> {
|
||||
pub fn new(adapter: &wgpu::Adapter, device: &wgpu::Device, surface: wgpu::Surface<'a>, size: UVec2) -> Self {
|
||||
let caps = surface.get_capabilities(adapter);
|
||||
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
let sample_count = adapter
|
||||
.get_texture_format_features(format)
|
||||
.flags
|
||||
.supported_sample_counts()
|
||||
.into_iter()
|
||||
.max()
|
||||
.unwrap();
|
||||
eprintln!("Using x{sample_count} mutlisampling");
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format,
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
alpha_mode: caps.alpha_modes[0],
|
||||
view_formats: vec![],
|
||||
desired_maximum_frame_latency: 2,
|
||||
};
|
||||
let multisample = Multisample::new(device, format, size, sample_count);
|
||||
Self {
|
||||
surface,
|
||||
config,
|
||||
sample_count,
|
||||
multisample,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn configure(&mut self, device: &wgpu::Device) {
|
||||
self.surface.configure(&device, &self.config);
|
||||
self.multisample = Multisample::new(device, self.format(), self.size(), self.sample_count);
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, device: &wgpu::Device, size: UVec2) {
|
||||
self.config.width = size.x;
|
||||
self.config.height = size.y;
|
||||
self.configure(&device);
|
||||
}
|
||||
|
||||
pub fn size(&self) -> UVec2 {
|
||||
uvec2(self.config.width, self.config.height)
|
||||
}
|
||||
|
||||
pub fn format(&self) -> wgpu::TextureFormat {
|
||||
self.config.format
|
||||
}
|
||||
|
||||
pub fn sample_count(&self) -> u32 {
|
||||
self.sample_count
|
||||
}
|
||||
|
||||
pub fn render_single_pass(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
f: impl FnOnce(wgpu::RenderPass),
|
||||
) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render CommandEncoder"),
|
||||
});
|
||||
let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("RenderPass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &self.multisample.color,
|
||||
resolve_target: Some(&view),
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.,
|
||||
g: 0.,
|
||||
b: 0.,
|
||||
a: 1.,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.multisample.depth,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.),
|
||||
store: wgpu::StoreOp::Discard,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}),
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
f(render_pass);
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
struct Multisample {
|
||||
color: wgpu::TextureView,
|
||||
depth: wgpu::TextureView,
|
||||
}
|
||||
|
||||
impl Multisample {
|
||||
fn new(device: &wgpu::Device, format: wgpu::TextureFormat, size: UVec2, sample_count: u32) -> Multisample {
|
||||
let color = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Multisample color texture"),
|
||||
size: wgpu::Extent3d {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
let color = color.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let depth = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Multisample depth texture"),
|
||||
size: wgpu::Extent3d {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Depth24Plus,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
let depth = depth.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
Multisample { color, depth }
|
||||
}
|
||||
}
|
||||
36
src/fns.rs
36
src/fns.rs
|
|
@ -82,12 +82,7 @@ impl QuadraticAccelerator {
|
|||
}
|
||||
|
||||
pub fn x(&self, u: f32) -> f32 {
|
||||
extend_linear(
|
||||
u,
|
||||
|u| (self.a() * u.abs() + self.b()) * u,
|
||||
self.internal,
|
||||
self.external,
|
||||
)
|
||||
extend_linear(u, |u| (self.a() * u.abs() + self.b()) * u, self.internal, self.external)
|
||||
}
|
||||
pub fn u(&self, x: f32) -> f32 {
|
||||
extend_linear(
|
||||
|
|
@ -98,12 +93,7 @@ impl QuadraticAccelerator {
|
|||
)
|
||||
}
|
||||
pub fn dx(&self, u: f32) -> f32 {
|
||||
extend_const(
|
||||
u,
|
||||
|u| 2.0 * self.a() * u.abs() + self.b(),
|
||||
self.internal,
|
||||
1.0,
|
||||
)
|
||||
extend_const(u, |u| 2.0 * self.a() * u.abs() + self.b(), self.internal, 1.0)
|
||||
}
|
||||
pub fn du(&self, x: f32) -> f32 {
|
||||
extend_const(x, |x| 1.0 / self.root(x), self.external, 1.0)
|
||||
|
|
@ -120,7 +110,7 @@ impl QuadraticAccelerator {
|
|||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use approx::{abs_diff_eq, assert_abs_diff_eq, AbsDiffEq};
|
||||
use approx::{abs_diff_eq, assert_abs_diff_eq};
|
||||
|
||||
use super::*;
|
||||
|
||||
|
|
@ -148,28 +138,12 @@ mod test {
|
|||
|
||||
#[test]
|
||||
fn test_smoothstep_limiter() {
|
||||
test_limiter(
|
||||
SmoothstepLimiter {
|
||||
min: 20.0,
|
||||
max: 30.0,
|
||||
},
|
||||
20.0,
|
||||
30.0,
|
||||
1.0 / 32.0,
|
||||
);
|
||||
test_limiter(SmoothstepLimiter { min: 20.0, max: 30.0 }, 20.0, 30.0, 1.0 / 32.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_smootherstep_limiter() {
|
||||
test_limiter(
|
||||
SmootherstepLimiter {
|
||||
min: 20.0,
|
||||
max: 30.0,
|
||||
},
|
||||
20.0,
|
||||
30.0,
|
||||
1.0 / 32.0,
|
||||
);
|
||||
test_limiter(SmootherstepLimiter { min: 20.0, max: 30.0 }, 20.0, 30.0, 1.0 / 32.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
use crate::types::{Hit, Location, Ray};
|
||||
use glam::Vec3;
|
||||
|
||||
pub trait Traceable {
|
||||
/// Traces a ray from a given starting point. `ray` is relative to the camera.
|
||||
|
|
@ -19,8 +18,7 @@ pub trait OptimizedTraceable: Traceable {
|
|||
}
|
||||
|
||||
pub struct RayPath {
|
||||
pub points: Vec<Vec3>,
|
||||
pub end_dir: Vec3,
|
||||
pub points: Vec<Ray>,
|
||||
}
|
||||
|
||||
pub trait DebugTraceable: Traceable {
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ pub mod mathx;
|
|||
pub mod mesh_loader;
|
||||
pub mod mesh_tracer;
|
||||
pub mod riemann;
|
||||
pub mod shape;
|
||||
pub mod tube;
|
||||
pub mod types;
|
||||
pub mod utils;
|
||||
|
|
|
|||
20
src/mathx.rs
20
src/mathx.rs
|
|
@ -36,9 +36,7 @@ impl MatExt for Mat3 {
|
|||
fn orthonormalize(&self) -> Self {
|
||||
let fx = self.x_axis.normalize();
|
||||
let fy = (self.y_axis - self.y_axis.project_onto_normalized(fx)).normalize();
|
||||
let fz = (self.z_axis
|
||||
- self.z_axis.project_onto_normalized(fx)
|
||||
- self.z_axis.project_onto_normalized(fy))
|
||||
let fz = (self.z_axis - self.z_axis.project_onto_normalized(fx) - self.z_axis.project_onto_normalized(fy))
|
||||
.normalize();
|
||||
Self::from_cols(fx, fy, fz)
|
||||
}
|
||||
|
|
@ -142,6 +140,22 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn make_vec2(f: impl Fn(usize) -> f32) -> Vec2 {
|
||||
Vec2::from_array(std::array::from_fn(|i| f(i)))
|
||||
}
|
||||
|
||||
pub fn make_mat2(f: impl Fn(usize, usize) -> f32) -> Mat2 {
|
||||
Mat2::from_cols_array_2d(&std::array::from_fn(|i| std::array::from_fn(|j| f(i, j))))
|
||||
}
|
||||
|
||||
pub fn make_vec3(f: impl Fn(usize) -> f32) -> Vec3 {
|
||||
Vec3::from_array(std::array::from_fn(|i| f(i)))
|
||||
}
|
||||
|
||||
pub fn make_mat3(f: impl Fn(usize, usize) -> f32) -> Mat3 {
|
||||
Mat3::from_cols_array_2d(&std::array::from_fn(|i| std::array::from_fn(|j| f(i, j))))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ use std::io;
|
|||
struct ObjVertex {
|
||||
vertex: usize,
|
||||
normal: usize,
|
||||
tex_coord: usize,
|
||||
// tex_coord: usize,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
|
|
@ -35,14 +35,11 @@ impl ObjMesh {
|
|||
}
|
||||
|
||||
fn parse_fv(desc: &&str) -> ObjVertex {
|
||||
let tokens: Vec<_> = desc
|
||||
.split('/')
|
||||
.map(|s| s.parse::<usize>().unwrap() - 1)
|
||||
.collect();
|
||||
let tokens: Vec<_> = desc.split('/').map(|s| s.parse::<usize>().unwrap() - 1).collect();
|
||||
assert_eq!(tokens.len(), 3);
|
||||
ObjVertex {
|
||||
vertex: tokens[0],
|
||||
tex_coord: tokens[1],
|
||||
// tex_coord: tokens[1],
|
||||
normal: tokens[2],
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,21 +8,13 @@ pub struct TraceResult {
|
|||
pub normal: Vec3,
|
||||
}
|
||||
|
||||
pub fn trace_to_mesh_all(
|
||||
mesh: &Mesh,
|
||||
base: Vec3,
|
||||
ray: Vec3,
|
||||
) -> impl Iterator<Item = TraceResult> + '_ {
|
||||
pub fn trace_to_mesh_all(mesh: &Mesh, base: Vec3, ray: Vec3) -> impl Iterator<Item = TraceResult> + '_ {
|
||||
mesh.iter().filter_map(move |f| {
|
||||
let fs = (0..3).map(|k| edge_dist(f.vertices[k], f.vertices[(k + 1) % 3], base, ray));
|
||||
if fs.into_iter().any(|f| f < 0.0) {
|
||||
return None;
|
||||
}
|
||||
let m = mat3(
|
||||
f.vertices[1] - f.vertices[0],
|
||||
f.vertices[2] - f.vertices[0],
|
||||
-ray,
|
||||
);
|
||||
let m = mat3(f.vertices[1] - f.vertices[0], f.vertices[2] - f.vertices[0], -ray);
|
||||
let m = m.inverse();
|
||||
let rel = m * (base - f.vertices[0]);
|
||||
Some(TraceResult {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::mathx::Decomp3;
|
||||
use crate::mathx::{make_mat3, Decomp3};
|
||||
use glam::*;
|
||||
|
||||
pub type Tens3 = [Mat3; 3];
|
||||
|
|
@ -15,7 +15,7 @@ pub trait Metric {
|
|||
}
|
||||
|
||||
fn part_derivs_at(&self, pos: Vec3) -> Tens3 {
|
||||
part_deriv(|p| self.at(p), pos, 1.0 / 1024.0) // division by such eps is exact which is good for overall precision
|
||||
part_deriv(|p| self.at(p), pos, 1.0 / 64.0) // there just isn’t enough precision for a small ε.
|
||||
}
|
||||
|
||||
fn vec_length_at(&self, at: Vec3, v: Vec3) -> f32 {
|
||||
|
|
@ -58,7 +58,7 @@ pub fn krist(space: &impl Metric, pos: Vec3) -> Tens3 {
|
|||
let d = space.part_derivs_at(pos);
|
||||
// ret[i][l][k] = sum((m) => .5f * g[m][i] * (d[k][l][m] + d[l][k][m] - d[m][k][l]))
|
||||
make_tens3(|i, l, k| {
|
||||
0.5 * (0..2)
|
||||
0.5 * (0..3)
|
||||
.map(|m| g.col(m)[i] * (d[l].col(k)[m] + d[k].col(m)[l] - d[m].col(k)[l]))
|
||||
.sum::<f32>()
|
||||
})
|
||||
|
|
@ -86,14 +86,6 @@ pub fn contract2(t: Tens3, v: Vec3) -> Vec3 {
|
|||
contract(t, v) * v
|
||||
}
|
||||
|
||||
fn make_vec3(f: impl Fn(usize) -> f32) -> Vec3 {
|
||||
Vec3::from_array(std::array::from_fn(|i| f(i)))
|
||||
}
|
||||
|
||||
fn make_mat3(f: impl Fn(usize, usize) -> f32) -> Mat3 {
|
||||
Mat3::from_cols_array_2d(&std::array::from_fn(|i| std::array::from_fn(|j| f(i, j))))
|
||||
}
|
||||
|
||||
fn make_tens3(f: impl Fn(usize, usize, usize) -> f32) -> Tens3 {
|
||||
std::array::from_fn(|i| make_mat3(|j, k| f(i, j, k)))
|
||||
}
|
||||
|
|
@ -145,7 +137,7 @@ mod tests {
|
|||
use super::*;
|
||||
use approx::assert_abs_diff_eq;
|
||||
|
||||
use glam::{mat3, vec3, Mat3};
|
||||
use glam::{vec3, Mat3};
|
||||
use rand::{Rng, SeedableRng};
|
||||
|
||||
#[test]
|
||||
|
|
@ -169,10 +161,7 @@ mod tests {
|
|||
metric.inverse_at(rng.gen()),
|
||||
Mat3::from_cols_array(&[1. / 9., 0., 0., 0., 1. / 16., 0., 0., 0., 1. / 25.])
|
||||
);
|
||||
assert_eq!(
|
||||
metric.part_derivs_at(rng.gen()),
|
||||
[Mat3::ZERO, Mat3::ZERO, Mat3::ZERO]
|
||||
);
|
||||
assert_eq!(metric.part_derivs_at(rng.gen()), [Mat3::ZERO, Mat3::ZERO, Mat3::ZERO]);
|
||||
assert_eq!(metric.vec_length_at(rng.gen(), vec3(1., 0., 0.)), 3.);
|
||||
assert_eq!(metric.vec_length_at(rng.gen(), vec3(0., 1., 0.)), 4.);
|
||||
assert_eq!(metric.vec_length_at(rng.gen(), vec3(0., 0., 1.)), 5.);
|
||||
|
|
@ -233,12 +222,7 @@ mod tests {
|
|||
vec3(3., 6.25, 0.)
|
||||
);
|
||||
assert_abs_diff_eq!(
|
||||
trace_iter(
|
||||
&metric,
|
||||
vec3(3., 5., 0.),
|
||||
vec3(0.5, 0.25, 0.),
|
||||
std::f32::consts::SQRT_2
|
||||
)
|
||||
trace_iter(&metric, vec3(3., 5., 0.), vec3(0.5, 0.25, 0.), std::f32::consts::SQRT_2)
|
||||
.nth(7)
|
||||
.unwrap(),
|
||||
vec3(7., 7., 0.),
|
||||
|
|
|
|||
240
src/shape/cylinder.rs
Normal file
240
src/shape/cylinder.rs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
use glam::{Vec3, Vec3Swizzles as _};
|
||||
|
||||
use crate::types::Ray;
|
||||
|
||||
pub struct Cylinder {
|
||||
pub center: Vec3,
|
||||
pub semiaxis: Vec3,
|
||||
pub radius: f32,
|
||||
}
|
||||
|
||||
impl Cylinder {
|
||||
/// Split a vector into a component along the axis and one orthogonal to it.
|
||||
fn split(&self, dir: Vec3) -> (f32, Vec3) {
|
||||
let along = dir.dot(self.semiaxis) / self.semiaxis.length_squared();
|
||||
(along, dir - along * self.semiaxis)
|
||||
}
|
||||
|
||||
fn cap_inout(p: f32, d: f32) -> (f32, f32) {
|
||||
((-d.signum() - p) / d.abs(), (d.signum() - p) / d.abs())
|
||||
}
|
||||
|
||||
pub fn is_inside(&self, pt: Vec3) -> bool {
|
||||
let (along, ortho) = self.split(pt - self.center);
|
||||
along.abs() < 1. && ortho.length_squared() < self.radius.powi(2)
|
||||
}
|
||||
|
||||
fn trace_inout(&self, ray: Ray) -> Option<(f32, f32)> {
|
||||
let (pos_along, pos_ortho) = self.split(ray.pos - self.center);
|
||||
let (dir_along, dir_ortho) = self.split(ray.dir);
|
||||
let (t_cap_in, t_cap_out) = Self::cap_inout(pos_along, dir_along);
|
||||
if dir_ortho.length_squared() < 1e-3 {
|
||||
if pos_ortho.length_squared() >= self.radius.powi(2) {
|
||||
return None;
|
||||
}
|
||||
return Some((t_cap_in, t_cap_out));
|
||||
}
|
||||
let (t_side_in, t_side_out) = solve_quadratic(
|
||||
dir_ortho.length_squared(),
|
||||
pos_ortho.dot(dir_ortho),
|
||||
pos_ortho.length_squared() - self.radius.powi(2),
|
||||
)?;
|
||||
let t_in = f32::max(t_cap_in, t_side_in);
|
||||
let t_out = f32::min(t_cap_out, t_side_out);
|
||||
if t_out <= t_in {
|
||||
return None;
|
||||
}
|
||||
Some((t_in, t_out))
|
||||
}
|
||||
|
||||
pub fn trace_into(&self, ray: Ray) -> Option<f32> {
|
||||
let (t, _) = self.trace_inout(ray)?;
|
||||
if t < 0. {
|
||||
return None;
|
||||
}
|
||||
Some(t)
|
||||
}
|
||||
|
||||
pub fn trace_out_of(&self, ray: Ray) -> Option<f32> {
|
||||
let (_, t) = self
|
||||
.trace_inout(ray)
|
||||
.expect("the ray starts inside so *has* to cross the boundary");
|
||||
Some(t)
|
||||
}
|
||||
}
|
||||
|
||||
/// Цилиндр с центром в начале координат и осью вдоль оси Y.
|
||||
pub struct YCylinder {
|
||||
pub half_length: f32,
|
||||
pub radius: f32,
|
||||
}
|
||||
|
||||
impl YCylinder {
|
||||
/// Отражает луч, чтобы все координаты направления были положительны (допустимо благодаря симметрии YCylinder).
|
||||
fn flip_ray(ray: Ray) -> Ray {
|
||||
Ray {
|
||||
pos: ray.pos * ray.dir.signum(),
|
||||
dir: ray.dir.abs(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_inside(&self, pt: Vec3) -> bool {
|
||||
let r = f32::hypot(pt.x, pt.z);
|
||||
pt.y.abs() < self.half_length && r < self.radius
|
||||
}
|
||||
|
||||
pub fn trace_into(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
|
||||
// 1. ray.pos.y + t * ray.dir.y = −half_length
|
||||
let t_cap_in = (-self.half_length - ray.pos.y) / ray.dir.y;
|
||||
let t_cap_out = (self.half_length - ray.pos.y) / ray.dir.y;
|
||||
|
||||
// 2. (ray.pos.x + t * ray.dir.x)² + (ray.pos.z + t * ray.dir.z)² = radius²
|
||||
let pos = ray.pos.xz();
|
||||
let dir = ray.dir.xz();
|
||||
if dir.length_squared() < 1e-6 * ray.dir.length_squared() {
|
||||
if pos.length_squared() >= self.radius.powi(2) {
|
||||
return None;
|
||||
}
|
||||
return Some(t_cap_in).filter(|&t| t > 0.);
|
||||
}
|
||||
let (t_side_in, t_side_out) = solve_quadratic(
|
||||
dir.length_squared(),
|
||||
pos.dot(dir),
|
||||
pos.length_squared() - self.radius.powi(2),
|
||||
)?;
|
||||
let t = f32::max(t_cap_in, t_side_in);
|
||||
if t < 0. {
|
||||
return None;
|
||||
}
|
||||
if t >= t_cap_out || t >= t_side_out {
|
||||
return None;
|
||||
}
|
||||
Some(t)
|
||||
}
|
||||
|
||||
pub fn trace_out_of(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
let t_cap_out = (self.half_length - ray.pos.y) / ray.dir.y;
|
||||
let pos = ray.pos.xz();
|
||||
let dir = ray.dir.xz();
|
||||
if dir.length_squared() < 1e-3 {
|
||||
return Some(t_cap_out);
|
||||
}
|
||||
let (_t_side_in, t_side_out) = solve_quadratic(
|
||||
dir.length_squared(),
|
||||
pos.dot(dir),
|
||||
pos.length_squared() - self.radius.powi(2),
|
||||
)
|
||||
.expect("the ray starts inside and is not along the axis so *has* to cross the side");
|
||||
Some(t_side_out)
|
||||
}
|
||||
}
|
||||
|
||||
fn solve_quadratic(a: f32, half_b: f32, c: f32) -> Option<(f32, f32)> {
|
||||
let base = -half_b / a;
|
||||
let d = base * base - c / a;
|
||||
if d < 0. {
|
||||
None
|
||||
} else {
|
||||
let δ = d.sqrt();
|
||||
Some((base - δ, base + δ))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::types::ray;
|
||||
use approx::assert_abs_diff_eq;
|
||||
use glam::vec3;
|
||||
use rand::{Rng, SeedableRng};
|
||||
|
||||
#[test]
|
||||
fn test_split() {
|
||||
let mut rng = rand_pcg::Pcg64Mcg::seed_from_u64(17);
|
||||
let cyl = Cylinder {
|
||||
center: vec3(1., 2., 3.),
|
||||
semiaxis: vec3(4., 5., 6.),
|
||||
radius: 7.,
|
||||
};
|
||||
for _ in 0..100 {
|
||||
let dir = vec3(rng.gen(), rng.gen(), rng.gen());
|
||||
let (along, ortho) = cyl.split(dir);
|
||||
assert_abs_diff_eq!(along * cyl.semiaxis + ortho, dir, epsilon = 1e-5);
|
||||
assert_abs_diff_eq!(cyl.semiaxis.dot(ortho), 0., epsilon = 1e-5);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_cylinder() {
|
||||
assert_eq!(
|
||||
YCylinder::flip_ray(ray(vec3(2., 3., 2.), vec3(4., 5., 4.))),
|
||||
ray(vec3(2., 3., 2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
YCylinder::flip_ray(ray(vec3(2., 3., 2.), vec3(-4., 5., -4.))),
|
||||
ray(vec3(-2., 3., -2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
YCylinder::flip_ray(ray(vec3(2., 3., 2.), vec3(4., -5., 4.))),
|
||||
ray(vec3(2., -3., 2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
YCylinder::flip_ray(ray(vec3(2., 3., 2.), vec3(4., 0., 4.))),
|
||||
ray(vec3(2., 3., 2.), vec3(4., 0., 4.)),
|
||||
);
|
||||
|
||||
let r = YCylinder {
|
||||
half_length: 3.,
|
||||
radius: 2.,
|
||||
};
|
||||
|
||||
assert_eq!(r.trace_into(ray(vec3(3., 4., 3.), vec3(0., -1., 0.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(1., 4., 1.), vec3(0., -1., 0.))), Some(1.));
|
||||
assert_eq!(r.trace_into(ray(vec3(3., 3., 3.), vec3(1., 1., 1.))), None);
|
||||
assert_abs_diff_eq!(
|
||||
r.trace_into(ray(vec3(-3., 2., -3.), vec3(1., 0., 1.))).unwrap(),
|
||||
1.5857864
|
||||
);
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 2., -3.), vec3(-1., 0., -1.))), None);
|
||||
assert_abs_diff_eq!(
|
||||
r.trace_into(ray(vec3(-3., 1., -3.), vec3(2., 2., 2.))).unwrap(),
|
||||
0.7928932
|
||||
);
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 2.1, -3.), vec3(2., 2., 2.))), None);
|
||||
|
||||
assert_eq!(r.trace_into(ray(vec3(2., 3., 2.), vec3(1., 1., 1.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(-2., 3., -2.), vec3(-1., 1., -1.))), None);
|
||||
assert_eq!(
|
||||
r.trace_into(ray(vec3(1.4142135, 3., 1.4142135), vec3(-1., -1., -1.))),
|
||||
Some(0.)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(ray(vec3(1.4142135, -3., 1.4142135), vec3(-1., 1., -1.))),
|
||||
Some(0.)
|
||||
);
|
||||
assert_eq!(
|
||||
YCylinder {
|
||||
half_length: 300.,
|
||||
radius: 50.
|
||||
}
|
||||
.trace_into(ray(vec3(-125., 375., 0.), vec3(3., -11., 0.) / 1024.)),
|
||||
Some(25600.)
|
||||
);
|
||||
|
||||
assert_abs_diff_eq!(
|
||||
r.trace_out_of(ray(vec3(0., 0., 0.), vec3(1., 1., 1.))).unwrap(),
|
||||
1.4142135
|
||||
);
|
||||
assert_eq!(r.trace_out_of(ray(vec3(0., 0., 0.), vec3(0., 1., 0.))), Some(3.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(0., 1., 0.), vec3(0., -1., 0.))), Some(4.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(1., 1., 1.), vec3(0., -1., 0.))), Some(4.));
|
||||
assert_abs_diff_eq!(
|
||||
r.trace_out_of(ray(vec3(1.4142135, 3., 1.4142135), vec3(1., 1., 1.)))
|
||||
.unwrap(),
|
||||
0.
|
||||
);
|
||||
}
|
||||
}
|
||||
5
src/shape/mod.rs
Normal file
5
src/shape/mod.rs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
pub mod cylinder;
|
||||
pub mod rect;
|
||||
|
||||
pub use cylinder::YCylinder;
|
||||
pub use rect::Rect;
|
||||
90
src/shape/rect.rs
Normal file
90
src/shape/rect.rs
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
use glam::Vec3;
|
||||
|
||||
use crate::types::Ray;
|
||||
|
||||
pub struct Rect {
|
||||
pub size: Vec3,
|
||||
}
|
||||
|
||||
impl Rect {
|
||||
/// Отражает луч, чтобы все координаты направления были положительны (допустимо благодаря симметрии Rect).
|
||||
fn flip_ray(ray: Ray) -> Ray {
|
||||
Ray {
|
||||
pos: ray.pos * ray.dir.signum(),
|
||||
dir: ray.dir.abs(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_inside(&self, pt: Vec3) -> bool {
|
||||
pt.abs().cmplt(self.size).all()
|
||||
}
|
||||
|
||||
pub fn trace_into(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
// ray.pos.x + t * ray.dir.x = −size.x
|
||||
let ts = (-self.size - ray.pos) / ray.dir;
|
||||
let t = ts.max_element();
|
||||
let pt = ray.pos + t * ray.dir;
|
||||
if t < 0.0 {
|
||||
return None;
|
||||
}
|
||||
if pt.cmpgt(self.size).any() {
|
||||
return None;
|
||||
}
|
||||
Some(t)
|
||||
}
|
||||
|
||||
pub fn trace_out_of(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
// ray.pos.x + t * ray.dir.x = +size.x
|
||||
let ts = (self.size - ray.pos) / ray.dir;
|
||||
let t = ts.min_element();
|
||||
Some(t)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::types::ray;
|
||||
use glam::vec3;
|
||||
|
||||
#[test]
|
||||
fn test_rect() {
|
||||
assert_eq!(
|
||||
Rect::flip_ray(ray(vec3(2., 3., 2.), vec3(4., 5., 4.))),
|
||||
ray(vec3(2., 3., 2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(ray(vec3(2., 3., 2.), vec3(-4., 5., -4.))),
|
||||
ray(vec3(-2., 3., -2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(ray(vec3(2., 3., 2.), vec3(4., -5., 4.))),
|
||||
ray(vec3(2., -3., 2.), vec3(4., 5., 4.)),
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(ray(vec3(2., 3., 2.), vec3(4., 0., 4.))),
|
||||
ray(vec3(2., 3., 2.), vec3(4., 0., 4.)),
|
||||
);
|
||||
|
||||
let r = Rect { size: vec3(2., 3., 2.) };
|
||||
|
||||
assert_eq!(r.trace_into(ray(vec3(3., 3., 3.), vec3(1., 1., 1.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 2., -3.), vec3(1., 0., 1.))), Some(1.));
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 2., -3.), vec3(-1., 0., -1.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 1., -3.), vec3(2., 2., 2.))), Some(0.5));
|
||||
assert_eq!(r.trace_into(ray(vec3(-3., 2.1, -3.), vec3(2., 2., 2.))), None);
|
||||
|
||||
assert_eq!(r.trace_into(ray(vec3(2., 3., 2.), vec3(1., 1., 1.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(-2., 3., -2.), vec3(-1., 1., -1.))), None);
|
||||
assert_eq!(r.trace_into(ray(vec3(2., 3., 2.), vec3(-1., -1., -1.))), Some(0.));
|
||||
assert_eq!(r.trace_into(ray(vec3(2., -3., 2.), vec3(-1., 1., -1.))), Some(0.));
|
||||
|
||||
assert_eq!(r.trace_out_of(ray(vec3(0., 0., 0.), vec3(1., 1., 1.))), Some(2.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(0., 0., 0.), vec3(0., 1., 0.))), Some(3.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(0., 1., 0.), vec3(0., -1., 0.))), Some(4.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(1., 1., 1.), vec3(0., -1., 0.))), Some(4.));
|
||||
assert_eq!(r.trace_out_of(ray(vec3(2., 3., 2.), vec3(1., 1., 1.))), Some(0.));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,17 @@
|
|||
use glam::{vec3, Mat3, Vec3};
|
||||
|
||||
use crate::riemann::Metric;
|
||||
use crate::shape::YCylinder;
|
||||
use crate::types::{Location, Ray};
|
||||
|
||||
use super::{Rect, Tube};
|
||||
use super::Tube;
|
||||
|
||||
pub trait FlatCoordinateSystem<T> {
|
||||
fn flat_to_global(&self, v: T) -> T;
|
||||
fn global_to_flat(&self, v: T) -> T;
|
||||
}
|
||||
|
||||
pub trait FlatRegion:
|
||||
FlatCoordinateSystem<Vec3> + FlatCoordinateSystem<Ray> + FlatCoordinateSystem<Location>
|
||||
{
|
||||
pub trait FlatRegion: FlatCoordinateSystem<Vec3> + FlatCoordinateSystem<Ray> + FlatCoordinateSystem<Location> {
|
||||
// Измеряет расстояние до выхода за пределы области вдоль луча ray. Луч задаётся в плоской СК.
|
||||
fn distance_to_boundary(&self, _ray: Ray) -> Option<f32> {
|
||||
None
|
||||
|
|
@ -22,10 +21,7 @@ pub trait FlatRegion:
|
|||
trait MetricCS: FlatCoordinateSystem<Vec3> {
|
||||
fn global_metric(&self) -> &impl Metric;
|
||||
fn flat_to_global_tfm_at(&self, pos: Vec3) -> Mat3 {
|
||||
self.global_metric()
|
||||
.sqrt_at(self.flat_to_global(pos))
|
||||
.inverse()
|
||||
.into()
|
||||
self.global_metric().sqrt_at(self.flat_to_global(pos)).inverse().into()
|
||||
}
|
||||
fn global_to_flat_tfm_at(&self, pos: Vec3) -> Mat3 {
|
||||
self.global_metric().sqrt_at(pos).into()
|
||||
|
|
@ -85,12 +81,9 @@ impl FlatCoordinateSystem<Vec3> for InnerCS {
|
|||
|
||||
impl FlatRegion for InnerCS {
|
||||
fn distance_to_boundary(&self, ray: Ray) -> Option<f32> {
|
||||
Rect {
|
||||
size: vec3(
|
||||
self.0.inner_radius,
|
||||
self.0.internal_halflength,
|
||||
self.0.inner_radius,
|
||||
),
|
||||
YCylinder {
|
||||
radius: self.0.inner_radius,
|
||||
half_length: self.0.internal_halflength,
|
||||
}
|
||||
.trace_out_of(ray)
|
||||
}
|
||||
|
|
@ -106,12 +99,9 @@ impl MetricCS for OuterCS {
|
|||
|
||||
impl FlatCoordinateSystem<Vec3> for OuterCS {
|
||||
fn flat_to_global(&self, pos: Vec3) -> Vec3 {
|
||||
let inner = Rect {
|
||||
size: vec3(
|
||||
self.0.inner_radius + 1.0,
|
||||
self.0.external_halflength,
|
||||
self.0.inner_radius + 1.0,
|
||||
),
|
||||
let inner = YCylinder {
|
||||
radius: self.0.inner_radius + 1.0,
|
||||
half_length: self.0.external_halflength,
|
||||
};
|
||||
if inner.is_inside(pos) {
|
||||
let Vec3 { x, y: v, z } = pos;
|
||||
|
|
@ -125,17 +115,13 @@ impl FlatCoordinateSystem<Vec3> for OuterCS {
|
|||
}
|
||||
|
||||
fn global_to_flat(&self, pos: Vec3) -> Vec3 {
|
||||
let inner = Rect {
|
||||
size: vec3(
|
||||
self.0.inner_radius + 1.0,
|
||||
self.0.external_halflength,
|
||||
self.0.inner_radius + 1.0,
|
||||
),
|
||||
let inner = YCylinder {
|
||||
radius: self.0.inner_radius + 1.0,
|
||||
half_length: self.0.external_halflength,
|
||||
};
|
||||
if inner.is_inside(pos) {
|
||||
let Vec3 { x: u, y, z: w } = pos; // в основной СК
|
||||
let v = self.0.v(y)
|
||||
+ y.signum() * (self.0.external_halflength - self.0.internal_halflength);
|
||||
let v = self.0.v(y) + y.signum() * (self.0.external_halflength - self.0.internal_halflength);
|
||||
vec3(u, v, w) // в плоском продолжении СК Outer на область Inner
|
||||
} else {
|
||||
pos
|
||||
|
|
@ -145,12 +131,9 @@ impl FlatCoordinateSystem<Vec3> for OuterCS {
|
|||
|
||||
impl FlatRegion for OuterCS {
|
||||
fn distance_to_boundary(&self, ray: Ray) -> Option<f32> {
|
||||
Rect {
|
||||
size: vec3(
|
||||
self.0.outer_radius,
|
||||
self.0.external_halflength,
|
||||
self.0.outer_radius,
|
||||
),
|
||||
YCylinder {
|
||||
radius: self.0.outer_radius,
|
||||
half_length: self.0.external_halflength,
|
||||
}
|
||||
.trace_into(ray)
|
||||
}
|
||||
|
|
@ -227,20 +210,12 @@ mod tests {
|
|||
}),
|
||||
Location {
|
||||
pos: vec3(0., -0.5, 0.),
|
||||
rot: mat3(
|
||||
vec3(0., 0.25, 0.),
|
||||
vec3(-1. / 3., 0., 0.),
|
||||
vec3(0., 0., 0.2)
|
||||
)
|
||||
rot: mat3(vec3(0., 0.25, 0.), vec3(-1. / 3., 0., 0.), vec3(0., 0., 0.2))
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
fn test_flat_region(
|
||||
region: &impl FlatRegion,
|
||||
range_global: (Vec3, Vec3),
|
||||
range_flat: (Vec3, Vec3),
|
||||
) {
|
||||
fn test_flat_region(region: &impl FlatRegion, range_global: (Vec3, Vec3), range_flat: (Vec3, Vec3)) {
|
||||
#[allow(non_upper_case_globals)]
|
||||
const ε: f32 = 1e-3;
|
||||
macro_rules! assert_eq_at {
|
||||
|
|
@ -256,14 +231,7 @@ mod tests {
|
|||
);
|
||||
};
|
||||
}
|
||||
fn check_range(
|
||||
name_a: &str,
|
||||
a: Vec3,
|
||||
range_a: (Vec3, Vec3),
|
||||
name_b: &str,
|
||||
b: Vec3,
|
||||
range_b: (Vec3, Vec3),
|
||||
) {
|
||||
fn check_range(name_a: &str, a: Vec3, range_a: (Vec3, Vec3), name_b: &str, b: Vec3, range_b: (Vec3, Vec3)) {
|
||||
assert!(b.cmpge(range_b.0 - ε).all() && b.cmple(range_b.1 + ε).all(), "Assertion failed:\nAt {name_a}: {a}, from range: {range_a:?}\nGot {name_b}: {b}, which is out of range {range_b:?}");
|
||||
// TODO sort out when to check these conditions:
|
||||
if a.x.abs_diff_eq(&range_a.0.x, ε) {
|
||||
|
|
@ -284,14 +252,7 @@ mod tests {
|
|||
for z in linspace(range_global.0.z, range_global.1.z, 20) {
|
||||
let pos_global = vec3(x, y, z);
|
||||
let pos_flat = region.global_to_flat(pos_global);
|
||||
check_range(
|
||||
"global",
|
||||
pos_global,
|
||||
range_global,
|
||||
"flat",
|
||||
pos_flat,
|
||||
range_flat,
|
||||
);
|
||||
check_range("global", pos_global, range_global, "flat", pos_flat, range_flat);
|
||||
assert_eq_at!(
|
||||
pos_global,
|
||||
region
|
||||
|
|
@ -321,14 +282,7 @@ mod tests {
|
|||
for z in linspace(range_flat.0.z, range_flat.1.z, 20) {
|
||||
let pos_flat = vec3(x, y, z);
|
||||
let pos_global = region.flat_to_global(pos_flat);
|
||||
check_range(
|
||||
"flat",
|
||||
pos_flat,
|
||||
range_flat,
|
||||
"global",
|
||||
pos_global,
|
||||
range_global,
|
||||
);
|
||||
check_range("flat", pos_flat, range_flat, "global", pos_global, range_global);
|
||||
assert_eq_at!(
|
||||
pos_flat,
|
||||
region
|
||||
|
|
@ -389,15 +343,16 @@ mod tests {
|
|||
external_halflength: 300.0,
|
||||
});
|
||||
// TODO replace 200.20016 with something sane
|
||||
// NOTE it can’t test −30..30 as that area intersects the boundary
|
||||
test_flat_region(
|
||||
&mapper,
|
||||
(vec3(-30.0, -300.0, -30.0), vec3(30.0, -1.0, 30.0)),
|
||||
(vec3(-30.0, -300.0, -30.0), vec3(30.0, -200.20016, 30.0)),
|
||||
(vec3(-20.0, -300.0, -20.0), vec3(20.0, -1.0, 20.0)),
|
||||
(vec3(-20.0, -300.0, -20.0), vec3(20.0, -200.20016, 20.0)),
|
||||
);
|
||||
test_flat_region(
|
||||
&mapper,
|
||||
(vec3(-30.0, 1.0, -30.0), vec3(30.0, 300.0, 30.0)),
|
||||
(vec3(-30.0, 200.20016, -30.0), vec3(30.0, 300.0, 30.0)),
|
||||
(vec3(-20.0, 1.0, -20.0), vec3(20.0, 300.0, 20.0)),
|
||||
(vec3(-20.0, 200.20016, -20.0), vec3(20.0, 300.0, 20.0)),
|
||||
);
|
||||
test_flat_region(
|
||||
&mapper,
|
||||
|
|
@ -494,9 +449,9 @@ mod tests {
|
|||
}
|
||||
}
|
||||
// accelerating
|
||||
for x in linspace(-29., 29., 20) {
|
||||
for x in linspace(-21., 21., 20) {
|
||||
for y in linspace(1., 299., 20) {
|
||||
for z in linspace(-29., 29., 20) {
|
||||
for z in linspace(-21., 21., 20) {
|
||||
let v = mapper
|
||||
.global_to_flat(Location {
|
||||
pos: vec3(x, y, z),
|
||||
|
|
|
|||
|
|
@ -42,10 +42,11 @@ impl Tube {
|
|||
|
||||
impl Metric for Tube {
|
||||
fn sqrt_at(&self, pos: Vec3) -> Decomp3 {
|
||||
let sx = self.fx().value(pos.x);
|
||||
let r = f32::hypot(pos.x, pos.z);
|
||||
let sr = self.fx().value(r);
|
||||
let sy = self.fy().du(pos.y);
|
||||
let s = sx + sy - sx * sy;
|
||||
assert!(sx.is_finite());
|
||||
let s = sr + sy - sr * sy;
|
||||
assert!(sr.is_finite());
|
||||
assert!(sy.is_finite());
|
||||
assert!(sy > 0.0);
|
||||
Decomp3 {
|
||||
|
|
@ -55,17 +56,23 @@ impl Metric for Tube {
|
|||
}
|
||||
|
||||
fn part_derivs_at(&self, pos: Vec3) -> Tens3 {
|
||||
let sx = self.fx().value(pos.x);
|
||||
let r = f32::hypot(pos.x, pos.z);
|
||||
let sr = self.fx().value(r);
|
||||
let sy = self.fy().du(pos.y);
|
||||
let s = sx + sy - sx * sy;
|
||||
let dsx_dx = self.fx().derivative(pos.x);
|
||||
let s = sr + sy - sr * sy;
|
||||
let dsr_dr = self.fx().derivative(r);
|
||||
let dsy_dy = self.fy().d2u(pos.y);
|
||||
let ds2_dx = 2.0 * s * (1.0 - sy) * dsx_dx;
|
||||
let ds2_dy = 2.0 * s * (1.0 - sx) * dsy_dy;
|
||||
let ds2_dr = 2.0 * s * (1.0 - sy) * dsr_dr;
|
||||
let ds2_dy = 2.0 * s * (1.0 - sr) * dsy_dy;
|
||||
let (ds2_dx, ds2_dz) = if ds2_dr.abs() < 1e-5 {
|
||||
(0., 0.)
|
||||
} else {
|
||||
(ds2_dr * pos.x / r, ds2_dr * pos.z / r)
|
||||
};
|
||||
[
|
||||
Mat3::from_cols_array(&[0., 0., 0., 0., ds2_dx, 0., 0., 0., 0.]),
|
||||
Mat3::from_cols_array(&[0., 0., 0., 0., ds2_dy, 0., 0., 0., 0.]),
|
||||
Mat3::from_cols_array(&[0., 0., 0., 0., 0., 0., 0., 0., 0.]),
|
||||
Mat3::from_cols_array(&[0., 0., 0., 0., ds2_dz, 0., 0., 0., 0.]),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
@ -101,24 +108,17 @@ mod test {
|
|||
let epsilon = 1.0e-3;
|
||||
let margin = 1.0 / 16.0;
|
||||
let mul = 1.0 + margin;
|
||||
for x in itertools_num::linspace(-mul * testee.outer_radius, mul * testee.outer_radius, 20)
|
||||
{
|
||||
for y in itertools_num::linspace(
|
||||
-mul * testee.external_halflength,
|
||||
mul * testee.external_halflength,
|
||||
20,
|
||||
) {
|
||||
for z in itertools_num::linspace(
|
||||
-mul * testee.outer_radius,
|
||||
mul * testee.outer_radius,
|
||||
20,
|
||||
) {
|
||||
for x in itertools_num::linspace(-mul * testee.outer_radius, mul * testee.outer_radius, 20) {
|
||||
for y in itertools_num::linspace(-mul * testee.external_halflength, mul * testee.external_halflength, 20) {
|
||||
for z in itertools_num::linspace(-mul * testee.outer_radius, mul * testee.outer_radius, 20) {
|
||||
let pos = vec3(x, y, z);
|
||||
let computed = testee.part_derivs_at(pos);
|
||||
let reference = approx.part_derivs_at(pos);
|
||||
let eq =
|
||||
(0..2).all(|coord| computed[coord].abs_diff_eq(reference[coord], epsilon));
|
||||
assert!(eq, "Bad derivative computation at {pos}:\n explicit: {computed:?}\n numerical: {reference:?}\n");
|
||||
let eq = (0..3).all(|coord| computed[coord].abs_diff_eq(reference[coord], epsilon));
|
||||
assert!(
|
||||
eq,
|
||||
"Bad derivative computation at {pos}:\n explicit: {computed:?}\n numerical: {reference:?}\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -142,8 +142,8 @@ mod test {
|
|||
for bx in [0.0, ε, 1.0, 7.0, 30.0 - ε] {
|
||||
let a = vec3(ax, -(space.tube.external_halflength + off), 0.);
|
||||
let b = vec3(bx, space.tube.external_halflength + off, 0.);
|
||||
let Δ = vec3(bx - ax, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = Δ / (steps as f32);
|
||||
let δ = vec3(bx - ax, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = δ / (steps as f32);
|
||||
let traced = space.trace_iter(Ray { pos: a, dir }).nth(steps).unwrap();
|
||||
assert_abs_diff_eq!(traced.pos.x, b.x, epsilon = 1.0e-2);
|
||||
assert_abs_diff_eq!(traced.pos.y, b.y, epsilon = 1.0e1);
|
||||
|
|
@ -168,20 +168,12 @@ mod test {
|
|||
let ε = 1e-3;
|
||||
let off = 10.0;
|
||||
let steps = 4096;
|
||||
for ax in linspace(
|
||||
-space.tube.inner_radius + ε,
|
||||
space.tube.inner_radius - ε,
|
||||
20,
|
||||
) {
|
||||
for bx in linspace(
|
||||
-space.tube.inner_radius + ε,
|
||||
space.tube.inner_radius - ε,
|
||||
20,
|
||||
) {
|
||||
for ax in linspace(-space.tube.inner_radius + ε, space.tube.inner_radius - ε, 20) {
|
||||
for bx in linspace(-space.tube.inner_radius + ε, space.tube.inner_radius - ε, 20) {
|
||||
let a = vec3(ax, -(space.tube.external_halflength + off), 0.);
|
||||
let b = vec3(bx, space.tube.external_halflength + off, 0.);
|
||||
let Δ = vec3(bx - ax, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = Δ / (steps as f32);
|
||||
let δ = vec3(bx - ax, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = δ / (steps as f32);
|
||||
let traced = space.trace_iter(Ray { pos: a, dir }).nth(steps).unwrap();
|
||||
assert_abs_diff_eq!(traced.pos.x, b.x, epsilon = 1.0e-2);
|
||||
assert_abs_diff_eq!(traced.pos.y, b.y, epsilon = 1.0e0);
|
||||
|
|
@ -208,8 +200,8 @@ mod test {
|
|||
for x in [space.tube.inner_radius - ε, space.tube.inner_radius + ε] {
|
||||
let a = vec3(x, -(space.tube.external_halflength + off), 0.);
|
||||
let b = vec3(x, space.tube.external_halflength + off, 0.);
|
||||
let Δ = vec3(0.0, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = Δ / (steps as f32);
|
||||
let δ = vec3(0.0, 2.0 * (space.tube.internal_halflength + off), 0.);
|
||||
let dir = δ / (steps as f32);
|
||||
let traced = space.trace_iter(Ray { pos: a, dir }).nth(steps).unwrap();
|
||||
assert_abs_diff_eq!(traced.pos.x, b.x, epsilon = 1.0e-1);
|
||||
assert_abs_diff_eq!(traced.pos.y, b.y, epsilon = 1.0e0);
|
||||
|
|
@ -235,8 +227,8 @@ mod test {
|
|||
for x in [space.tube.outer_radius + ε, space.tube.outer_radius - ε] {
|
||||
let a = vec3(x, -(space.tube.external_halflength + off), 0.);
|
||||
let b = vec3(x, space.tube.external_halflength + off, 0.);
|
||||
let Δ = vec3(0.0, 2.0 * (space.tube.external_halflength + off), 0.);
|
||||
let dir = Δ / (steps as f32);
|
||||
let δ = vec3(0.0, 2.0 * (space.tube.external_halflength + off), 0.);
|
||||
let dir = δ / (steps as f32);
|
||||
let traced = space.trace_iter(Ray { pos: a, dir }).nth(steps).unwrap();
|
||||
assert_abs_diff_eq!(traced.pos.x, b.x, epsilon = 2.0e0);
|
||||
assert_abs_diff_eq!(traced.pos.y, b.y, epsilon = 1.0e0);
|
||||
|
|
|
|||
257
src/tube/mod.rs
257
src/tube/mod.rs
|
|
@ -1,4 +1,4 @@
|
|||
use glam::{bool, f32, vec3, Mat3, Vec3};
|
||||
use glam::{f32, Mat3, Vec3};
|
||||
|
||||
use crate::ifaces::{DebugTraceable, RayPath, Traceable};
|
||||
use coords::{FlatCoordinateSystem, InnerCS, OuterCS};
|
||||
|
|
@ -28,10 +28,12 @@ pub enum Subspace {
|
|||
impl Space {
|
||||
fn which_subspace(&self, pt: Vec3) -> Subspace {
|
||||
if pt.y.abs() > self.tube.external_halflength {
|
||||
return Outer;
|
||||
}
|
||||
let r = f32::hypot(pt.x, pt.z);
|
||||
if r > self.tube.outer_radius {
|
||||
Outer
|
||||
} else if pt.x.abs() > self.tube.outer_radius {
|
||||
Outer
|
||||
} else if pt.x.abs() > self.tube.inner_radius {
|
||||
} else if r > self.tube.inner_radius {
|
||||
Boundary
|
||||
} else {
|
||||
Inner
|
||||
|
|
@ -50,8 +52,7 @@ impl Space {
|
|||
/// Выполняет один шаг перемещения. Работает в любой части пространства.
|
||||
/// off задаётся в локальной СК. Рекомендуется считать небольшими шагами.
|
||||
pub fn move_step(&self, loc: Location, off: Vec3) -> Location {
|
||||
let corr =
|
||||
Mat3::IDENTITY - riemann::contract(riemann::krist(&self.tube, loc.pos), loc.rot * off);
|
||||
let corr = Mat3::IDENTITY - riemann::contract(riemann::krist(&self.tube, loc.pos), loc.rot * off);
|
||||
let p = loc.pos + corr * loc.rot * off;
|
||||
Location {
|
||||
pos: p,
|
||||
|
|
@ -91,36 +92,19 @@ impl Space {
|
|||
}
|
||||
}
|
||||
|
||||
fn trace_boundary(&self, ray: Ray) -> Ray {
|
||||
assert_eq!(self.which_subspace(ray.pos), Boundary);
|
||||
self.trace_iter(ray)
|
||||
.find(|&ray| self.which_subspace(ray.pos) != Boundary)
|
||||
.expect("Can't get outta the wall!")
|
||||
}
|
||||
|
||||
fn list_objects(&self, tfm: impl Fn(Location) -> Location) -> Vec<Object> {
|
||||
self.objs
|
||||
.iter()
|
||||
.map(|&Object { id, loc, r }| Object {
|
||||
id,
|
||||
loc: tfm(loc),
|
||||
r,
|
||||
})
|
||||
.map(|&Object { id, loc, r }| Object { id, loc: tfm(loc), r })
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn hit_objects(
|
||||
objs: &[Object],
|
||||
ray: Ray,
|
||||
limit: Option<f32>,
|
||||
globalize: impl Fn(Vec3) -> Vec3,
|
||||
) -> Vec<Hit> {
|
||||
fn hit_objects(objs: &[Object], ray: Ray, limit: Option<f32>, globalize: impl Fn(Vec3) -> Vec3) -> Vec<Hit> {
|
||||
let limit = limit.unwrap_or(f32::INFINITY);
|
||||
objs.iter()
|
||||
.filter_map(|obj| {
|
||||
let rel = ray.pos - obj.loc.pos;
|
||||
let diff = rel.dot(ray.dir).powi(2)
|
||||
- ray.dir.length_squared() * (rel.length_squared() - obj.r.powi(2));
|
||||
let diff = rel.dot(ray.dir).powi(2) - ray.dir.length_squared() * (rel.length_squared() - obj.r.powi(2));
|
||||
if diff > 0.0 {
|
||||
let t = (-rel.dot(ray.dir) - diff.sqrt()) / ray.dir.length_squared();
|
||||
Some((obj, t))
|
||||
|
|
@ -146,16 +130,25 @@ impl Space {
|
|||
.collect()
|
||||
}
|
||||
|
||||
pub fn line(&self, a: Vec3, b: Vec3, step: f32) -> Vec<Vec3> {
|
||||
pub fn line(&self, a: Vec3, b: Vec3, step: f32) -> Vec<Ray> {
|
||||
match self.which_subspace(a) {
|
||||
Outer => vec![b],
|
||||
Outer => vec![Ray {
|
||||
pos: b,
|
||||
dir: (b - a).normalize(),
|
||||
}],
|
||||
Inner => {
|
||||
let cs = InnerCS(self.tube);
|
||||
let n = ((b - a).length() / step) as usize + 1;
|
||||
let a = cs.global_to_flat(a);
|
||||
let b = cs.global_to_flat(b);
|
||||
let dir = (b - a).normalize();
|
||||
(1..=n)
|
||||
.map(|k| cs.flat_to_global(a.lerp(b, k as f32 / n as f32)))
|
||||
.map(|k| {
|
||||
cs.flat_to_global(Ray {
|
||||
pos: a.lerp(b, k as f32 / n as f32),
|
||||
dir,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
Boundary => panic!("Can't draw a line here!"),
|
||||
|
|
@ -210,9 +203,9 @@ impl DebugTraceable for Space {
|
|||
let mut hits = vec![];
|
||||
let mut ray = self.camera_ray_to_abs(camera, ray);
|
||||
|
||||
let trace_to_flat = |points: &mut Vec<Vec3>, ray| {
|
||||
let trace_to_flat = |points: &mut Vec<Ray>, ray| {
|
||||
for ray in self.trace_iter(ray).skip(1) {
|
||||
points.push(ray.pos);
|
||||
points.push(ray);
|
||||
if let Some(hitter) = self.obj_hitter(ray.pos) {
|
||||
return (ray, hitter(self, ray));
|
||||
}
|
||||
|
|
@ -220,212 +213,16 @@ impl DebugTraceable for Space {
|
|||
unreachable!("Space::trace_iter terminated!")
|
||||
};
|
||||
|
||||
points.push(ray.pos);
|
||||
points.push(ray);
|
||||
for _ in 0..100 {
|
||||
let (ray_into_flat, ret) = trace_to_flat(&mut points, ray);
|
||||
hits.extend(ret.objects); // TODO fix distance
|
||||
let Some(ray_outta_flat) = ret.end else {
|
||||
return (
|
||||
hits,
|
||||
RayPath {
|
||||
points,
|
||||
end_dir: ray_into_flat.dir.normalize(),
|
||||
},
|
||||
);
|
||||
return (hits, RayPath { points });
|
||||
};
|
||||
points.extend(self.line(ray_into_flat.pos, ray_outta_flat.pos, 10.0));
|
||||
points.extend(self.line(ray_into_flat.pos, ray_outta_flat.pos, 1.0));
|
||||
ray = ray_outta_flat;
|
||||
}
|
||||
panic!("tracing didn't terminate");
|
||||
}
|
||||
}
|
||||
|
||||
struct Rect {
|
||||
pub size: Vec3,
|
||||
}
|
||||
|
||||
impl Rect {
|
||||
/// Отражает луч, чтобы все координаты направления были положительны (допустимо благодаря симметрии Rect).
|
||||
fn flip_ray(ray: Ray) -> Ray {
|
||||
Ray {
|
||||
pos: ray.pos * ray.dir.signum(),
|
||||
dir: ray.dir.abs(),
|
||||
}
|
||||
}
|
||||
|
||||
fn is_inside(&self, pt: Vec3) -> bool {
|
||||
pt.abs().cmplt(self.size).all()
|
||||
}
|
||||
|
||||
fn trace_into(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
// ray.pos.x + t * ray.dir.x = −size.x
|
||||
let ts = (-self.size - ray.pos) / ray.dir;
|
||||
let t = ts.max_element();
|
||||
let pt = ray.pos + t * ray.dir;
|
||||
if t < 0.0 {
|
||||
return None;
|
||||
}
|
||||
if pt.cmpgt(self.size).any() {
|
||||
return None;
|
||||
}
|
||||
Some(t)
|
||||
}
|
||||
|
||||
fn trace_out_of(&self, ray: Ray) -> Option<f32> {
|
||||
let ray = Self::flip_ray(ray);
|
||||
// ray.pos.x + t * ray.dir.x = +size.x
|
||||
let ts = (self.size - ray.pos) / ray.dir;
|
||||
let t = ts.min_element();
|
||||
Some(t)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_rect() {
|
||||
assert_eq!(
|
||||
Rect::flip_ray(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(4.0, 5.0, 4.0)
|
||||
}),
|
||||
Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(4.0, 5.0, 4.0)
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(-4.0, 5.0, -4.0)
|
||||
}),
|
||||
Ray {
|
||||
pos: vec3(-2.0, 3.0, -2.0),
|
||||
dir: vec3(4.0, 5.0, 4.0)
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(4.0, -5.0, 4.0)
|
||||
}),
|
||||
Ray {
|
||||
pos: vec3(2.0, -3.0, 2.0),
|
||||
dir: vec3(4.0, 5.0, 4.0)
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
Rect::flip_ray(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(4.0, 0.0, 4.0)
|
||||
}),
|
||||
Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(4.0, 0.0, 4.0)
|
||||
}
|
||||
);
|
||||
|
||||
let r = Rect {
|
||||
size: vec3(2.0, 3.0, 2.0),
|
||||
};
|
||||
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(3.0, 3.0, 3.0),
|
||||
dir: vec3(1.0, 1.0, 1.0)
|
||||
}),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(-3.0, 2.0, -3.0),
|
||||
dir: vec3(1.0, 0.0, 1.0)
|
||||
}),
|
||||
Some(1.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(-3.0, 2.0, -3.0),
|
||||
dir: vec3(-1.0, 0.0, -1.0)
|
||||
}),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(-3.0, 1.0, -3.0),
|
||||
dir: vec3(2.0, 2.0, 2.0)
|
||||
}),
|
||||
Some(0.5)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(-3.0, 2.1, -3.0),
|
||||
dir: vec3(2.0, 2.0, 2.0)
|
||||
}),
|
||||
None
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(1.0, 1.0, 1.0)
|
||||
}),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(-2.0, 3.0, -2.0),
|
||||
dir: vec3(-1.0, 1.0, -1.0)
|
||||
}),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(-1.0, -1.0, -1.0)
|
||||
}),
|
||||
Some(0.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_into(Ray {
|
||||
pos: vec3(2.0, -3.0, 2.0),
|
||||
dir: vec3(-1.0, 1.0, -1.0)
|
||||
}),
|
||||
Some(0.0)
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
r.trace_out_of(Ray {
|
||||
pos: vec3(0.0, 0.0, 0.0),
|
||||
dir: vec3(1.0, 1.0, 1.0)
|
||||
}),
|
||||
Some(2.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_out_of(Ray {
|
||||
pos: vec3(0.0, 0.0, 0.0),
|
||||
dir: vec3(0.0, 1.0, 0.0)
|
||||
}),
|
||||
Some(3.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_out_of(Ray {
|
||||
pos: vec3(0.0, 1.0, 0.0),
|
||||
dir: vec3(0.0, -1.0, 0.0)
|
||||
}),
|
||||
Some(4.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_out_of(Ray {
|
||||
pos: vec3(1.0, 1.0, 1.0),
|
||||
dir: vec3(0.0, -1.0, 0.0)
|
||||
}),
|
||||
Some(4.0)
|
||||
);
|
||||
assert_eq!(
|
||||
r.trace_out_of(Ray {
|
||||
pos: vec3(2.0, 3.0, 2.0),
|
||||
dir: vec3(1.0, 1.0, 1.0)
|
||||
}),
|
||||
Some(0.0)
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@ pub struct Ray {
|
|||
pub dir: Vec3,
|
||||
}
|
||||
|
||||
pub fn ray(pos: Vec3, dir: Vec3) -> Ray {
|
||||
Ray { pos, dir }
|
||||
}
|
||||
|
||||
impl Ray {
|
||||
pub fn forward(&self, dist: f32) -> Ray {
|
||||
Ray {
|
||||
|
|
|
|||
36
src/utils.rs
36
src/utils.rs
|
|
@ -43,16 +43,8 @@ mod tests {
|
|||
mat3(vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(1., 0., 0.),
|
||||
vec3(1. / 3., 0., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(0., 1., 0.),
|
||||
vec3(0., 1. / 4., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(1., 0., 0.), vec3(1. / 3., 0., 0.), epsilon = ε);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(0., 1., 0.), vec3(0., 1. / 4., 0.), epsilon = ε);
|
||||
|
||||
let loc = put_object(
|
||||
&m,
|
||||
|
|
@ -60,16 +52,8 @@ mod tests {
|
|||
mat3(vec3(0., 1., 0.), vec3(-1., 0., 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(1., 0., 0.),
|
||||
vec3(0., 1. / 4., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(0., 1., 0.),
|
||||
vec3(-1. / 3., 0., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(1., 0., 0.), vec3(0., 1. / 4., 0.), epsilon = ε);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(0., 1., 0.), vec3(-1. / 3., 0., 0.), epsilon = ε);
|
||||
|
||||
let c = 0.5 * std::f32::consts::SQRT_2;
|
||||
let loc = put_object(
|
||||
|
|
@ -78,15 +62,7 @@ mod tests {
|
|||
mat3(vec3(c, c, 0.), vec3(-c, c, 0.), vec3(0., 0., 1.)),
|
||||
);
|
||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(1., 0., 0.),
|
||||
vec3(1. / 5., 1. / 5., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(
|
||||
loc.rot * vec3(0., 1., 0.),
|
||||
vec3(-4. / 15., 3. / 20., 0.),
|
||||
epsilon = ε
|
||||
);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(1., 0., 0.), vec3(1. / 5., 1. / 5., 0.), epsilon = ε);
|
||||
assert_abs_diff_eq!(loc.rot * vec3(0., 1., 0.), vec3(-4. / 15., 3. / 20., 0.), epsilon = ε);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user