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2 changed files with 91 additions and 211 deletions

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@ -16,6 +16,3 @@ glam = "0.27.0"
flo_draw = "0.3.1" flo_draw = "0.3.1"
flo_canvas = "0.3.1" flo_canvas = "0.3.1"
itertools-num = "0.1.3" itertools-num = "0.1.3"
[dev-dependencies]
approx = "0.5.1"

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@ -5,12 +5,6 @@ use glam::*;
use riemann::{Decomp2, Metric, trace_iter}; use riemann::{Decomp2, Metric, trace_iter};
use crate::boundary::Loop; use crate::boundary::Loop;
#[cfg(test)]
use approx::assert_abs_diff_eq;
const RAYS_IN_FAN: usize = 101;
const DT: f32 = 0.1;
pub fn main() { pub fn main() {
let space = Coil { let space = Coil {
scale: 3.0, scale: 3.0,
@ -19,26 +13,15 @@ pub fn main() {
m: 10.0, m: 10.0,
}; };
let space = Rect { let space = Rect {
inner_radius: 30.0, scale: 3.0,
outer_radius: 50.0, r: vec2(30.0, 300.0),
internal_halflength: 100.0, m: vec2(20.0, 50.0),
external_halflength: 300.0,
}; };
with_2d_graphics(move || { with_2d_graphics(move || {
let canvas = create_drawing_window("Refraction"); let canvas = create_drawing_window("Refraction");
canvas.draw(|gc| { canvas.draw(|gc| {
gc.canvas_height(1000.0); gc.canvas_height(1000.0);
gc.line_width(0.5); space.render(gc);
// gc.canvas_height(100.0);
// gc.center_region(-100.0, -200.0, 100.0, 0.0);
// gc.line_width(0.1);
space.draw_background(gc);
// gc.stroke_color(Color::Rgba(0.5, 1.0, 0.0, 1.0));
// space.draw_fan(gc, vec2(0.0, -0.5 * space.external_halflength), vec2(1.0, 1.0), 1.0);
space.draw_rays(gc, &space);
let space = Rc::new(space); let space = Rc::new(space);
let parts: Vec<Box<dyn SpacePart>> = vec![ let parts: Vec<Box<dyn SpacePart>> = vec![
@ -46,16 +29,40 @@ pub fn main() {
Box::new(Wall { space: space.clone() }), Box::new(Wall { space: space.clone() }),
Box::new(Inside { space: space.clone() }), Box::new(Inside { space: space.clone() }),
]; ];
space.draw_rays(gc, parts.as_slice());
// gc.stroke_color(Color::Rgba(1.0, 0.0, 1.0, 1.0));
// parts.draw_fan(gc, vec2(0.0, space.u(-0.5 * space.external_halflength)), vec2(1.0, 1.0), 1.0);
});
});
}
trait Interesting { gc.new_path();
fn draw_background(&self, gc: &mut Vec<Draw>); let dt = 1.0;
fn draw_rays(&self, gc: &mut Vec<Draw>, tracer: &(impl Rayable + ?Sized)); let mut s = boundary::Id(0);
let mut p = vec2(-500.0, 0.0);
let mut v = vec2(3.0, 1.0).normalize();
let part = &*parts[s.0 as usize];
gc.stroke_color(part.color());
gc.move_to(p.x, p.y);
for _ in 0..10000 {
let part = &*parts[s.0 as usize];
let a: Vec2 = -riemann::convolute(riemann::krist(part, p), v);
v = v + a * dt;
if let Some((id, base, dir)) = part.next(p, v, dt) {
gc.stroke();
gc.new_path();
let pt = part.globalize_loc(p);
gc.move_to(pt.x, pt.y);
s = id;
p = base;
v = dir;
let part = &*parts[s.0 as usize];
let pt = part.globalize_loc(p);
gc.stroke_color(part.color());
gc.line_to(pt.x, pt.y);
} else {
p = p + v * dt;
let pt = part.globalize_loc(p);
gc.line_to(pt.x, pt.y);
}
}
gc.stroke();
});
});
} }
trait SpacePart: boundary::Boundary + Metric + SpaceVisual {} trait SpacePart: boundary::Boundary + Metric + SpaceVisual {}
@ -93,64 +100,15 @@ impl SpaceVisual for Inside {
} }
fn globalize_loc(&self, pos: Vec2) -> Vec2 { fn globalize_loc(&self, pos: Vec2) -> Vec2 {
vec2(pos.x, self.space.x(pos.y)) vec2(pos.x, pos.y * self.space.scale)
} }
} }
impl Rayable for [Box<dyn SpacePart>] { fn draw_ray(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2) {
fn draw_ray(&self, gc: &mut Vec<Draw>, base: Vec2, dir: Vec2) { let dir = space.globalize(base, dir);
gc.new_path();
let dt = DT;
let mut s = boundary::Id(0);
let mut p = base;
let mut v = dir.normalize();
let part = &*self[s.0 as usize];
gc.stroke_color(part.color());
gc.move_to(p.x, p.y);
for _ in 0..10000 {
let part = &*self[s.0 as usize];
let a: Vec2 = -riemann::convolute(riemann::krist(part, p), v);
v = v + a * dt;
if let Some((id, base, dir)) = part.next(p, v, dt) {
gc.stroke();
gc.new_path();
let pt = part.globalize_loc(p);
gc.move_to(pt.x, pt.y);
s = id;
p = base;
v = dir;
let part = &*self[s.0 as usize];
let pt = part.globalize_loc(p);
gc.stroke_color(part.color());
gc.line_to(pt.x, pt.y);
} else {
p = p + v * dt;
let pt = part.globalize_loc(p);
gc.line_to(pt.x, pt.y);
}
}
gc.stroke();
}
}
trait Rayable {
fn draw_ray(&self, gc: &mut Vec<Draw>, base: Vec2, dir: Vec2);
fn draw_fan(&self, gc: &mut Vec<Draw>, base: Vec2, dir: Vec2, spread: f32) {
let dir = dir.normalize();
let v = vec2(-dir.y, dir.x);
for y in itertools_num::linspace(-spread, spread, RAYS_IN_FAN) {
self.draw_ray(gc, base, dir + y * v);
}
}
}
impl<T: Metric> Rayable for T {
fn draw_ray(&self, gc: &mut Vec<Draw>, base: Vec2, dir: Vec2) {
let dir = self.globalize(base, dir);
gc.new_path(); gc.new_path();
gc.move_to(base.x, base.y); gc.move_to(base.x, base.y);
for pt in trace_iter(self, base, dir, DT).take(10000) { for pt in trace_iter(space, base, dir, 1.0).take(10000) {
gc.line_to(pt.x, pt.y); gc.line_to(pt.x, pt.y);
if pt.abs().cmpgt(Vec2::splat(1000.0)).any() { if pt.abs().cmpgt(Vec2::splat(1000.0)).any() {
break; break;
@ -158,10 +116,21 @@ impl<T: Metric> Rayable for T {
} }
gc.stroke(); gc.stroke();
} }
fn draw_fan(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2, spread: f32) {
let dir = dir.normalize();
let v = vec2(-dir.y, dir.x);
for y in itertools_num::linspace(-spread, spread, 101) {
draw_ray(gc, space, base, dir + y * v);
}
} }
impl Interesting for Coil { trait Renderable {
fn draw_background(&self, gc: &mut Vec<Draw>) { fn render(&self, gc: &mut Vec<Draw>);
}
impl Renderable for Coil {
fn render(&self, gc: &mut Vec<Draw>) {
gc.new_path(); gc.new_path();
gc.circle(0.0, 0.0, self.r + self.w + self.m); gc.circle(0.0, 0.0, self.r + self.w + self.m);
gc.circle(0.0, 0.0, self.r + self.w); gc.circle(0.0, 0.0, self.r + self.w);
@ -170,35 +139,27 @@ impl Interesting for Coil {
gc.winding_rule(WindingRule::EvenOdd); gc.winding_rule(WindingRule::EvenOdd);
gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0)); gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0));
gc.fill(); gc.fill();
} gc.line_width(0.5);
fn draw_rays(&self, gc: &mut Vec<Draw>, tracer: &(impl Rayable + ?Sized)) {
gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0)); gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0));
tracer.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0); draw_fan(gc, self, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0)); gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0));
tracer.draw_fan(gc, vec2(0.0, self.r), vec2(1.0, 0.0), 1.0); draw_fan(gc, self, vec2(0.0, self.r), vec2(1.0, 0.0), 1.0);
} }
} }
impl Interesting for Rect { impl Renderable for Rect {
fn draw_background(&self, gc: &mut Vec<Draw>) { fn render(&self, gc: &mut Vec<Draw>) {
gc.new_path(); gc.new_path();
gc.rect(-self.outer_radius, -self.external_halflength, self.outer_radius, self.external_halflength); gc.rect(-self.r.x - self.m.x, -self.r.y - self.m.y, self.r.x + self.m.x, self.r.y + self.m.y);
gc.rect(-self.inner_radius, -self.external_halflength, self.inner_radius, self.external_halflength); gc.rect(-self.r.x, -self.r.y, self.r.x, self.r.y);
gc.winding_rule(WindingRule::EvenOdd); gc.winding_rule(WindingRule::EvenOdd);
gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0)); gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0));
gc.fill(); gc.fill();
} gc.line_width(0.5);
fn draw_rays(&self, gc: &mut Vec<Draw>, tracer: &(impl Rayable + ?Sized)) {
gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0)); gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0));
tracer.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0); draw_fan(gc, self, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
gc.stroke_color(Color::Rgba(0.5, 1.0, 0.0, 1.0));
tracer.draw_fan(gc, vec2(0.0, -0.5 * self.external_halflength), vec2(1.0, 1.0), 1.0);
gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0)); gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0));
tracer.draw_fan(gc, vec2(0.0, -0.5 * self.external_halflength), vec2(1.0, 1.0), 1.0); draw_fan(gc, self, vec2(0.0, -0.5 * self.r.y), vec2(1.0, 1.0), 1.0);
gc.stroke_color(Color::Rgba(0.2, 0.7, 0.0, 1.0));
tracer.draw_fan(gc, vec2(-0.5 * self.inner_radius, -1.2 * self.external_halflength), vec2(0.0, 1.0), 1.0);
} }
} }
@ -228,77 +189,17 @@ impl Metric for Coil {
} }
struct Rect { struct Rect {
outer_radius: f32, scale: f32,
inner_radius: f32, r: Vec2,
external_halflength: f32, m: Vec2,
internal_halflength: f32,
}
impl Rect {
fn γ(&self) -> f32 { self.external_halflength / self.internal_halflength }
fn ri(&self) -> f32 { self.internal_halflength }
fn re(&self) -> f32 { self.external_halflength }
fn a(&self) -> f32 { (1.0 - self.γ()) / self.ri() }
fn b(&self) -> f32 { 2.0 * self.γ() - 1.0 }
fn root(&self, x: f32) -> f32 { ((2.0 * self.γ() - 1.0).powi(2) + 4.0 * (1.0 - self.γ()) * x / self.ri()).sqrt() }
fn d(&self, u: f32) -> f32 { 2.0 * self.a() * u + self.b() }
pub fn x(&self, u: f32) -> f32 { (self.a() * u.abs() + self.b()) * u }
pub fn u(&self, x: f32) -> f32 { 0.5 * self.ri() * (1.0 - 2.0 * self.γ() + self.root(x.abs())) / (1.0 - self.γ()) * x.signum() }
pub fn dx(&self, u: f32, du: f32) -> f32 { du * self.d(u.abs()) }
pub fn du(&self, x: f32, dx: f32) -> f32 { dx / self.root(x.abs()) }
}
#[test]
fn test_rect() {
let r = Rect {
outer_radius: 50.0,
inner_radius: 20.0,
external_halflength: 100.0,
internal_halflength: 10.0,
};
assert_abs_diff_eq!(r.x(r.internal_halflength), r.external_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(-r.internal_halflength), -r.external_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.external_halflength), r.internal_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(-r.external_halflength), -r.internal_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(r.internal_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(-r.internal_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(r.external_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(-r.external_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(1.0)), 1.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(5.0)), 5.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(-5.0)), -5.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(10.0)), 10.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(10.0)), 10.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(50.0)), 50.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(-50.0)), -50.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(100.0)), 100.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.d(r.u(10.0)), r.root(10.0), epsilon = 1.0e-5);
assert_abs_diff_eq!(r.d(r.u(50.0)), r.root(50.0), epsilon = 1.0e-5);
assert_abs_diff_eq!(r.d(r.u(100.0)), r.root(100.0), epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(10.0, r.dx(r.u(10.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(50.0, r.dx(r.u(50.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(-50.0, r.dx(r.u(-50.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(100.0, r.dx(r.u(100.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(1.0, r.du(r.x(1.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(5.0, r.du(r.x(5.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(-5.0, r.du(r.x(-5.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(10.0, r.du(r.x(10.0), 3.0)), 3.0, epsilon = 1.0e-5);
} }
impl Metric for Rect { impl Metric for Rect {
fn halfmetric(&self, pos: Vec2) -> Decomp2 { fn halfmetric(&self, pos: Vec2) -> Decomp2 {
let x = pos.y.abs(); let s = smoothbox(pos.x, vec2(-self.r.x, self.r.x), self.m.x) * smoothbox(pos.y, vec2(-self.r.y, self.r.y), self.m.y);
let sx = ((pos.x.abs() - self.inner_radius) / (self.outer_radius - self.inner_radius)).clamp(0.0, 1.0);
let sy = if x <= self.external_halflength { 1.0 / self.root(x) } else { 1.0 };
assert!(sx.is_finite());
assert!(sy.is_finite());
assert!(sy > 0.0);
Decomp2 { Decomp2 {
ortho: Mat2::IDENTITY, ortho: Mat2::IDENTITY,
diag: vec2(1.0, sy.lerp(1.0, sx)), diag: vec2(1.0, self.scale.powf(-s)),
} }
} }
} }
@ -328,20 +229,11 @@ struct Inside {
impl boundary::Boundary for Outside { impl boundary::Boundary for Outside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let or = self.space.outer_radius; let size = self.space.r + self.space.m;
let ir = self.space.inner_radius; let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(size.x, -size.y), vec2(size.x, size.y), vec2(-size.x, size.y)]);
let hl = self.space.external_halflength; let (_, dist) = bnd.hit(base, dir)?;
let bnd = Loop(vec![
vec2(-or, -hl), vec2(-ir, -hl), vec2(ir, -hl), vec2(or, -hl),
vec2(or, hl), vec2(ir, hl), vec2(-ir, hl), vec2(-or, hl),
]);
let (side, dist) = bnd.hit(base, dir)?;
if dist <= limit { if dist <= limit {
let pt = base + dist * dir; return Some((boundary::Id(1), base + dist * dir, dir));
return match side {
1 | 5 => Some((boundary::Id(2), vec2(pt.x, self.space.u(pt.y)), vec2(dir.x, self.space.du(pt.y, dir.y)))),
_ => Some((boundary::Id(1), pt, dir)),
};
} }
None None
} }
@ -355,17 +247,16 @@ impl Metric for Outside {
impl boundary::Boundary for Wall { impl boundary::Boundary for Wall {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let or = self.space.outer_radius; let osize = self.space.r + self.space.m;
let ir = self.space.inner_radius; let isize = self.space.r;
let hl = self.space.external_halflength; let obnd = Loop(vec![vec2(-osize.x, -osize.y), vec2(-osize.x, osize.y), vec2(osize.x, osize.y), vec2(osize.x, -osize.y)]);
let obnd = Loop(vec![vec2(-or, -hl), vec2(-or, hl), vec2(or, hl), vec2(or, -hl)]); let ibnd = Loop(vec![vec2(-isize.x, -isize.y), vec2(isize.x, -isize.y), vec2(isize.x, isize.y), vec2(-isize.x, isize.y)]);
let ibnd = Loop(vec![vec2(-ir, -hl), vec2(ir, -hl), vec2(ir, hl), vec2(-ir, hl)]);
if let Some((_, dist)) = ibnd.hit(base, dir) { if let Some((_, dist)) = ibnd.hit(base, dir) {
if dist <= limit { if dist <= limit {
let p = base + dist * dir; let p = base + dist * dir;
let v = dir; let v = dir;
let v = vec2(v.x, self.space.du(p.y, v.y)); let p = vec2(p.x, p.y / self.space.scale);
let p = vec2(p.x, self.space.u(p.y)); let v = vec2(v.x, v.y / self.space.scale);
return Some((boundary::Id(2), p, v)); return Some((boundary::Id(2), p, v));
} }
} }
@ -386,19 +277,16 @@ impl Metric for Wall {
impl boundary::Boundary for Inside { impl boundary::Boundary for Inside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let size = vec2(self.space.inner_radius, self.space.internal_halflength); let size = self.space.r;
let size = vec2(size.x, size.y / self.space.scale);
let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]); let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]);
let (side, dist) = bnd.hit(base, dir)?; let (_, dist) = bnd.hit(base, dir)?;
if dist <= limit { if dist <= limit {
let p = base + dist * dir; let p = base + dist * dir;
let v = dir; let v = dir;
let v = vec2(v.x, self.space.dx(p.y, v.y)); let p = vec2(p.x, p.y * self.space.scale);
let p = vec2(p.x, self.space.x(p.y)); let v = vec2(v.x, v.y * self.space.scale);
return match side { return Some((boundary::Id(1), p, v));
0 | 2 => Some((boundary::Id(1), p, v)),
1 | 3 => Some((boundary::Id(0), p, v)),
_ => panic!()
};
} }
None None
} }
@ -602,15 +490,10 @@ fn smoothstep(x: f32) -> f32 {
3.0 * x * x - 2.0 * x * x * x 3.0 * x * x - 2.0 * x * x * x
} }
/// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.xpad, range.y+pad], linear in-between. /// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.xpad, range.y+pad], smoothstep in-between.
fn trapezoid(val: f32, range: Vec2, pad: f32) -> f32 { fn smoothbox(val: f32, range: Vec2, pad: f32) -> f32 {
let slope1 = 1.0 + (val - range.x) / pad; let slope1 = 1.0 + (val - range.x) / pad;
let slope2 = 1.0 - (val - range.y) / pad; let slope2 = 1.0 - (val - range.y) / pad;
let lin = slope1.min(slope2); let lin = slope1.min(slope2);
lin.clamp(0.0, 1.0) smoothstep(lin.clamp(0.0, 1.0))
}
/// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.xpad, range.y+pad], smoothstep in-between.
fn smoothbox(val: f32, range: Vec2, pad: f32) -> f32 {
smoothstep(trapezoid(val, range, pad))
} }