Compare commits
No commits in common. "a0bfa246ec15d9a132e13945314afed4b7eef309" and "cd96691c35be04da183a4f3dad65e31c8d42b7eb" have entirely different histories.
a0bfa246ec
...
cd96691c35
|
|
@ -18,11 +18,6 @@ use winit::{
|
|||
|
||||
mod scene;
|
||||
|
||||
// The coordinate system:
|
||||
// * X: forward
|
||||
// * Y: left
|
||||
// * Z: up
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
|
|
@ -117,11 +112,34 @@ fn main() {
|
|||
let fs_src = include_str!("ray.f.glsl");
|
||||
let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
|
||||
|
||||
let indices = glium::index::NoIndices(glium::index::PrimitiveType::LineLoop);
|
||||
let shape = vec![
|
||||
Vertex {
|
||||
position: [0., 0., 0.],
|
||||
},
|
||||
Vertex {
|
||||
position: [1., 0., 0.],
|
||||
},
|
||||
Vertex {
|
||||
position: [0., 0., 0.],
|
||||
},
|
||||
Vertex {
|
||||
position: [0., 1., 0.],
|
||||
},
|
||||
Vertex {
|
||||
position: [0., 0., 0.],
|
||||
},
|
||||
Vertex {
|
||||
position: [0., 0., 1.],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
|
||||
|
||||
let scene = prepare_scene(&display);
|
||||
|
||||
let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
|
||||
let rot = Quat::from_euler(glam::EulerRot::YXZ, std::f32::consts::FRAC_PI_4, 0., 0.);
|
||||
let mut cur_pos = vec2(0., 0.);
|
||||
let mut cam_pos = rot * vec3(-200., 0., 50.);
|
||||
let mut cam_pos = rot * vec3(0., 1., -4.);
|
||||
let mut cam_rot = DragCtl::new(rot);
|
||||
|
||||
let mut t1 = Instant::now();
|
||||
|
|
@ -142,43 +160,43 @@ fn main() {
|
|||
let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
|
||||
let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
|
||||
let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
|
||||
let ctl_up = keys_pressed.contains(&PhysicalKey::Code(KeyCode::Space));
|
||||
let ctl_down =
|
||||
keys_pressed.contains(&PhysicalKey::Code(KeyCode::ShiftLeft));
|
||||
[
|
||||
(ctl_left, vec3(0., 1., 0.)),
|
||||
(ctl_right, vec3(0., -1., 0.)),
|
||||
(ctl_fwd, vec3(1., 0., 0.)),
|
||||
(ctl_bwd, vec3(-1., 0., 0.)),
|
||||
(ctl_up, vec3(0., 0., 1.)),
|
||||
(ctl_down, vec3(0., 0., -1.)),
|
||||
(ctl_left, vec3(-1., 0., 0.)),
|
||||
(ctl_right, vec3(1., 0., 0.)),
|
||||
(ctl_fwd, vec3(0., 0., 1.)),
|
||||
(ctl_bwd, vec3(0., 0., -1.)),
|
||||
]
|
||||
.into_iter()
|
||||
.filter_map(|(ctl, dir)| ctl.then_some(dir))
|
||||
.sum()
|
||||
};
|
||||
cam_pos += 100. * dt * (cam_rot.state() * v);
|
||||
cam_pos += 5. * dt * (cam_rot.state() * v);
|
||||
|
||||
let size = window.inner_size();
|
||||
let size = vec2(size.width as f32, size.height as f32).normalize()
|
||||
* std::f32::consts::SQRT_2;
|
||||
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
|
||||
|
||||
let my_to_gl = mat4(
|
||||
vec4(0., 0., 1., 0.),
|
||||
vec4(-1., 0., 0., 0.),
|
||||
vec4(0., 1., 0., 0.),
|
||||
vec4(0., 0., 0., 1.),
|
||||
);
|
||||
|
||||
let view = my_to_gl
|
||||
* Mat4::from_quat(cam_rot.state().inverse())
|
||||
let view = Mat4::from_quat(cam_rot.state().inverse())
|
||||
* Mat4::from_translation(-cam_pos);
|
||||
|
||||
let mut target = display.draw();
|
||||
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
let mvp = proj * view;
|
||||
let uniforms = uniform! {
|
||||
mvp: mvp.to_cols_array_2d(),
|
||||
};
|
||||
|
||||
target
|
||||
.draw(
|
||||
&vertex_buffer,
|
||||
&indices,
|
||||
&program,
|
||||
&uniforms,
|
||||
&Default::default(),
|
||||
)
|
||||
.unwrap();
|
||||
let params = DrawParameters {
|
||||
blend: glium::Blend {
|
||||
color: glium::BlendingFunction::Addition {
|
||||
|
|
@ -226,7 +244,7 @@ fn main() {
|
|||
cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
|
||||
cam_rot.on_move(cur_pos, |init, off| {
|
||||
window.request_redraw();
|
||||
init * Quat::from_euler(glam::EulerRot::ZYX, 2. * off.x, -2. * off.y, 0.)
|
||||
init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.)
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user