Compare commits

...

5 Commits

Author SHA1 Message Date
cd96691c35 Blend! 2024-09-22 22:25:06 +03:00
dff5745652 Render traced rays! 2024-09-22 21:56:05 +03:00
cf7f9c7f46 Extract put_object into crate::utils 2024-09-22 20:52:12 +03:00
ddccfd3a80 Simplify camera control 2024-09-22 19:44:44 +03:00
f138aa10ee Better camera control 2024-09-22 19:40:11 +03:00
7 changed files with 354 additions and 102 deletions

View File

@ -5,11 +5,10 @@ use flo_draw::*;
use glam::*; use glam::*;
use refraction::ifaces::{DebugTraceable, Traceable}; use refraction::ifaces::{DebugTraceable, Traceable};
use refraction::mathx::MatExt;
use refraction::riemann::{trace_iter, Metric};
use refraction::tube::metric::Tube; use refraction::tube::metric::Tube;
use refraction::tube::Space; use refraction::tube::Space;
use refraction::types::{Location, Object, Ray}; use refraction::types::{Location, Object, Ray};
use refraction::utils::put_object;
use refraction::DT; use refraction::DT;
fn draw_loop(gc: &mut Vec<Draw>, mut pts: impl Iterator<Item = Vec3>) { fn draw_loop(gc: &mut Vec<Draw>, mut pts: impl Iterator<Item = Vec3>) {
@ -147,83 +146,6 @@ pub fn main() {
}); });
} }
fn rel_to_abs(space: &impl Metric, base: &Location, rel: Vec3, steps: usize) -> Vec3 {
let c = 1.0 / (steps as f32);
trace_iter(space, base.pos, base.rot * rel, c * rel.length())
.nth(steps - 1)
.unwrap()
}
/// Converts a position and a rotation to a [Location]. Only the X direction is preserved from `rot` to ensure the resulting Location describes an orthonormal coordinate system.
fn put_object(space: &impl Metric, pos: Vec3, rot: Mat3) -> Location {
let metric_sqrt = space.sqrt_at(pos);
let metric_inv_sqrt = space.sqrt_at(pos).inverse();
let rot = metric_inv_sqrt * (metric_sqrt * rot).orthonormalize();
Location { pos, rot }
}
#[test]
fn test_put_object() {
use approx::assert_abs_diff_eq;
let ε = 1e-5;
let m = refraction::riemann::samples::ScaledMetric {
scale: vec3(3., 4., 5.),
};
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(1. / 3., 0., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(0., 1. / 4., 0.),
epsilon = ε
);
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(0., 1., 0.), vec3(-1., 0., 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(0., 1. / 4., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(-1. / 3., 0., 0.),
epsilon = ε
);
let c = 0.5 * std::f32::consts::SQRT_2;
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(c, c, 0.), vec3(-c, c, 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(1. / 5., 1. / 5., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(-4. / 15., 3. / 20., 0.),
epsilon = ε
);
}
fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) { fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
gc.move_to(pos.x - r, pos.y - r); gc.move_to(pos.x - r, pos.y - r);
gc.line_to(pos.x + r, pos.y + r); gc.line_to(pos.x + r, pos.y + r);

View File

@ -1,11 +1,22 @@
use std::{collections::HashSet, time::Instant};
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3}; use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
use glium::{ use glium::{
backend::glutin::SimpleWindowBuilder, backend::{glutin::SimpleWindowBuilder, Facade},
implement_vertex, uniform, glutin::config::ConfigTemplateBuilder,
implement_vertex,
index::PrimitiveType,
uniform,
winit::event::{Event, WindowEvent}, winit::event::{Event, WindowEvent},
Program, Surface, VertexBuffer, DrawParameters, Program, Surface, VertexBuffer,
}; };
use winit::{event::ElementState, event_loop::EventLoop}; use winit::{
event::ElementState,
event_loop::EventLoop,
keyboard::{KeyCode, PhysicalKey},
};
mod scene;
#[derive(Copy, Clone)] #[derive(Copy, Clone)]
struct Vertex { struct Vertex {
@ -47,12 +58,56 @@ impl<S: Copy> DragCtl<S> {
} }
} }
struct Wireframe {
color: Vec3,
mode: PrimitiveType,
data: VertexBuffer<Vertex>,
}
fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
scene::build()
.into_iter()
.map(|line| {
let color = line.color;
let mode;
let data: Vec<Vertex>;
match line.line {
scene::Line::Lines(_) => todo!(),
scene::Line::Strip(pts) => {
mode = PrimitiveType::LineStrip;
data = pts
.into_iter()
.map(|p| Vertex {
position: p.to_array(),
})
.collect();
}
scene::Line::Loop(pts) => {
mode = PrimitiveType::LineLoop;
data = pts
.into_iter()
.map(|p| Vertex {
position: p.to_array(),
})
.collect();
}
};
let data = VertexBuffer::new(display, &data).unwrap();
Wireframe { color, mode, data }
})
.collect()
}
fn main() { fn main() {
let event_loop = EventLoop::builder().build().unwrap(); let event_loop = EventLoop::builder().build().unwrap();
let cfg = ConfigTemplateBuilder::new().with_multisampling(8);
let (window, display) = SimpleWindowBuilder::new() let (window, display) = SimpleWindowBuilder::new()
.with_config_template_builder(cfg)
.with_title("Refraction: Wireframe") .with_title("Refraction: Wireframe")
.build(&event_loop); .build(&event_loop);
let mut keys_pressed = HashSet::<PhysicalKey>::new();
let vs_src = include_str!("ray.v.glsl"); let vs_src = include_str!("ray.v.glsl");
let fs_src = include_str!("ray.f.glsl"); let fs_src = include_str!("ray.f.glsl");
let program = Program::from_source(&display, vs_src, fs_src, None).unwrap(); let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
@ -80,31 +135,53 @@ fn main() {
]; ];
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap(); let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
let rot = Quat::from_euler( let scene = prepare_scene(&display);
glam::EulerRot::YXZ,
std::f32::consts::FRAC_PI_4, let rot = Quat::from_euler(glam::EulerRot::YXZ, std::f32::consts::FRAC_PI_4, 0., 0.);
std::f32::consts::FRAC_PI_6,
0.,
);
let mut cur_pos = vec2(0., 0.); let mut cur_pos = vec2(0., 0.);
let mut cam_pos = DragCtl::new(rot * vec3(0., 0., 4.)); let mut cam_pos = rot * vec3(0., 1., -4.);
let mut cam_rot = DragCtl::new(rot.inverse()); let mut cam_rot = DragCtl::new(rot);
let mut t1 = Instant::now();
#[allow(deprecated)] #[allow(deprecated)]
event_loop event_loop
.run(move |ev, window_target| match ev { .run(move |ev, window_target| match ev {
Event::WindowEvent { event, .. } => match event { Event::WindowEvent { event, .. } => match event {
WindowEvent::RedrawRequested => { WindowEvent::RedrawRequested => {
let dt = {
let t2 = Instant::now();
let dt = t2 - t1;
t1 = t2;
dt.as_secs_f32()
};
let v: Vec3 = {
let ctl_left = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA));
let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
[
(ctl_left, vec3(-1., 0., 0.)),
(ctl_right, vec3(1., 0., 0.)),
(ctl_fwd, vec3(0., 0., 1.)),
(ctl_bwd, vec3(0., 0., -1.)),
]
.into_iter()
.filter_map(|(ctl, dir)| ctl.then_some(dir))
.sum()
};
cam_pos += 5. * dt * (cam_rot.state() * v);
let size = window.inner_size(); let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32).normalize() let size = vec2(size.width as f32, size.height as f32).normalize()
* std::f32::consts::SQRT_2; * std::f32::consts::SQRT_2;
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125)); let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
let view = let view = Mat4::from_quat(cam_rot.state().inverse())
Mat4::from_quat(cam_rot.state()) * Mat4::from_translation(cam_pos.state()); * Mat4::from_translation(-cam_pos);
let mut target = display.draw(); let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.2, 1.0); target.clear_color(0.0, 0.0, 0.0, 0.0);
let mvp = proj * view; let mvp = proj * view;
let uniforms = uniform! { let uniforms = uniform! {
@ -120,6 +197,32 @@ fn main() {
&Default::default(), &Default::default(),
) )
.unwrap(); .unwrap();
let params = DrawParameters {
blend: glium::Blend {
color: glium::BlendingFunction::Addition {
source: glium::LinearBlendingFactor::One,
destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
alpha: glium::BlendingFunction::Addition {
source: glium::LinearBlendingFactor::One,
destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
constant_value: (0., 0., 0., 0.),
},
line_width: Some(3.),
smooth: Some(glium::Smooth::Nicest),
..Default::default()
};
for mesh in &scene {
let uniforms = uniform! {
mvp: mvp.to_cols_array_2d(),
color: mesh.color.to_array(),
};
let indices = glium::index::NoIndices(mesh.mode);
target
.draw(&mesh.data, &indices, &program, &uniforms, &params)
.unwrap();
}
target.finish().unwrap(); target.finish().unwrap();
} }
@ -128,7 +231,6 @@ fn main() {
state, state,
button, button,
} => match button { } => match button {
winit::event::MouseButton::Left => cam_pos.on_button(cur_pos, state),
winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state), winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
_ => {} _ => {}
}, },
@ -140,16 +242,23 @@ fn main() {
let size = window.inner_size(); let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32); let size = vec2(size.width as f32, size.height as f32);
cur_pos = vec2(position.x as f32, position.y as f32) / size.length(); cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
cam_pos.on_move(cur_pos, |init, off| {
window.request_redraw();
init + 4. * (cam_rot.state().inverse() * vec3(off.x, -off.y, 0.))
});
cam_rot.on_move(cur_pos, |init, off| { cam_rot.on_move(cur_pos, |init, off| {
window.request_redraw(); window.request_redraw();
Quat::from_euler(glam::EulerRot::YXZ, 5. * off.x, 5. * off.y, 0.) * init init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.)
}); });
} }
WindowEvent::KeyboardInput {
device_id: _,
event,
is_synthetic: _,
} => {
match event.state {
ElementState::Pressed => keys_pressed.insert(event.physical_key),
ElementState::Released => keys_pressed.remove(&event.physical_key),
};
}
WindowEvent::Resized(window_size) => { WindowEvent::Resized(window_size) => {
display.resize(window_size.into()); display.resize(window_size.into());
} }

View File

@ -5,5 +5,6 @@ in vec3 vertex_color;
out vec4 color; out vec4 color;
void main() { void main() {
color = vec4(vertex_color, 1.0); float opacity = pow(0.5 - 0.5 * gl_FragCoord.z, 0.25);
color = opacity * vec4(vertex_color, 1.0);
} }

View File

@ -8,6 +8,6 @@ in vec3 position;
out vec3 vertex_color; out vec3 vertex_color;
void main() { void main() {
vertex_color = position; vertex_color = color;
gl_Position = mvp * vec4(position, 1.0); gl_Position = mvp * vec4(position, 1.0);
} }

129
src/bin/wireframe/scene.rs Normal file
View File

@ -0,0 +1,129 @@
use glam::*;
use refraction::ifaces::{DebugTraceable, Traceable};
use refraction::tube::metric::Tube;
use refraction::tube::Space;
use refraction::types::{Location, Object, Ray};
use refraction::utils::put_object;
pub enum Line {
Lines(Vec<(Vec3, Vec3)>),
Strip(Vec<Vec3>),
Loop(Vec<Vec3>),
}
pub struct FancyLine {
pub color: Vec3,
pub line: Line,
}
fn paint(onto: &mut Vec<FancyLine>, color: Vec3, lines: Vec<Line>) {
onto.extend(lines.into_iter().map(move |line| FancyLine { color, line }))
}
fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Line {
Line::Loop(vec![
center - u - v,
center + u - v,
center + u + v,
center - u + v,
])
}
pub fn build() -> Vec<FancyLine> {
let tube = Tube {
inner_radius: 30.0,
outer_radius: 50.0,
internal_halflength: 100.0,
external_halflength: 300.0,
};
let objs: Vec<_> = [-1.25, -1.00, -0.85, -0.50, 0.00, 0.40, 0.70, 0.95, 1.05]
.iter()
.enumerate()
.map(|(k, &y)| Object {
id: k as i32,
loc: put_object(
&tube,
vec3(0.0, y * tube.external_halflength, 0.0),
Mat3::from_mat2(Mat2::from_angle(y)),
),
r: 20.0,
})
.collect();
let space = Space { tube, objs };
let cam1 = put_object(&space.tube, vec3(-500., 0., 0.), Mat3::IDENTITY);
let cam2 = put_object(
&space.tube,
vec3(
-2.5 * tube.outer_radius,
1.25 * tube.external_halflength,
0.,
),
mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
);
let cam3 = put_object(
&space.tube,
vec3(
0.25 * tube.inner_radius,
0.25 * tube.external_halflength,
0.,
),
mat3(vec3(0., -1., 0.), vec3(1., 0., 0.), vec3(0., 0., 1.)),
);
let mut gc = vec![];
paint(&mut gc, vec3(0.8, 0.8, 0.8), tube.render());
paint(&mut gc, vec3(0.0, 0.8, 1.0), draw_fan_2(&space, cam3, 1.0));
paint(&mut gc, vec3(0.5, 1.0, 0.0), draw_fan_2(&space, cam2, 1.0));
paint(&mut gc, vec3(1.0, 0.5, 0.0), draw_fan_2(&space, cam1, 1.0));
gc
}
fn draw_ray_2(gc: &mut Vec<Line>, space: &Space, camera: Location, dir: Vec3) {
let pos = vec3(0., 0., 0.);
let (hits, path) = space.trace_dbg(camera, Ray { pos, dir });
let hits2 = space.trace(camera, Ray { pos, dir });
for (a, b) in hits.into_iter().zip(hits2.into_iter()) {
assert_eq!(a.id, b.id);
assert_eq!(a.pos, b.pos);
assert_eq!(a.rel, b.rel);
}
let mut pts = path.points;
let end_pos = *pts
.last()
.expect("the starting point is always in the path");
let dir_pos = end_pos + 1000.0 * path.end_dir;
pts.push(dir_pos);
gc.push(Line::Strip(pts));
}
fn draw_fan_2(space: &Space, camera: Location, spread: f32) -> Vec<Line> {
let mut gc = vec![];
for y in itertools_num::linspace(-spread, spread, 101) {
draw_ray_2(&mut gc, space, camera, vec3(1., y, 0.));
}
gc
}
trait Renderable {
fn render(&self) -> Vec<Line>;
}
impl Renderable for Tube {
fn render(&self) -> Vec<Line> {
vec![
draw_rect(
vec3(0., 0., 0.),
vec3(self.outer_radius, 0., 0.),
vec3(0., self.external_halflength, 0.),
),
draw_rect(
vec3(0., 0., 0.),
vec3(self.inner_radius, 0., 0.),
vec3(0., self.external_halflength, 0.),
),
]
}
}

View File

@ -6,5 +6,6 @@ pub mod mesh_tracer;
pub mod riemann; pub mod riemann;
pub mod tube; pub mod tube;
pub mod types; pub mod types;
pub mod utils;
pub const DT: f32 = 0.1; pub const DT: f32 = 0.1;

90
src/utils.rs Normal file
View File

@ -0,0 +1,90 @@
use crate::{
mathx::MatExt as _,
riemann::{trace_iter, Metric},
types::Location,
};
use glam::{Mat3, Vec3};
pub fn rel_to_abs(space: &impl Metric, base: &Location, rel: Vec3, steps: usize) -> Vec3 {
let c = 1.0 / (steps as f32);
trace_iter(space, base.pos, base.rot * rel, c * rel.length())
.nth(steps - 1)
.unwrap()
}
/// Converts a position and a rotation to a [Location]. Only the X direction is preserved from `rot` to ensure the resulting Location describes an orthonormal coordinate system.
pub fn put_object(space: &impl Metric, pos: Vec3, rot: Mat3) -> Location {
let metric_sqrt = space.sqrt_at(pos);
let metric_inv_sqrt = space.sqrt_at(pos).inverse();
let rot = metric_inv_sqrt * (metric_sqrt * rot).orthonormalize();
Location { pos, rot }
}
#[cfg(test)]
mod tests {
use super::*;
use crate::riemann::samples;
use glam::{mat3, vec3};
#[test]
fn test_put_object() {
use approx::assert_abs_diff_eq;
let ε = 1e-5;
let m = samples::ScaledMetric {
scale: vec3(3., 4., 5.),
};
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(1. / 3., 0., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(0., 1. / 4., 0.),
epsilon = ε
);
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(0., 1., 0.), vec3(-1., 0., 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(0., 1. / 4., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(-1. / 3., 0., 0.),
epsilon = ε
);
let c = 0.5 * std::f32::consts::SQRT_2;
let loc = put_object(
&m,
vec3(1., 2., 0.),
mat3(vec3(c, c, 0.), vec3(-c, c, 0.), vec3(0., 0., 1.)),
);
assert_eq!(loc.pos, vec3(1., 2., 0.));
assert_abs_diff_eq!(
loc.rot * vec3(1., 0., 0.),
vec3(1. / 5., 1. / 5., 0.),
epsilon = ε
);
assert_abs_diff_eq!(
loc.rot * vec3(0., 1., 0.),
vec3(-4. / 15., 3. / 20., 0.),
epsilon = ε
);
}
}