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No commits in common. "cd96691c35be04da183a4f3dad65e31c8d42b7eb" and "c31e7cb1ec52e9a2b1c70f117e3eddd55343a59b" have entirely different histories.
cd96691c35
...
c31e7cb1ec
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@ -5,10 +5,11 @@ use flo_draw::*;
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use glam::*;
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use glam::*;
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use refraction::ifaces::{DebugTraceable, Traceable};
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use refraction::ifaces::{DebugTraceable, Traceable};
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use refraction::mathx::MatExt;
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use refraction::riemann::{trace_iter, Metric};
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use refraction::tube::metric::Tube;
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use refraction::tube::metric::Tube;
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use refraction::tube::Space;
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use refraction::tube::Space;
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use refraction::types::{Location, Object, Ray};
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use refraction::types::{Location, Object, Ray};
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use refraction::utils::put_object;
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use refraction::DT;
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use refraction::DT;
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fn draw_loop(gc: &mut Vec<Draw>, mut pts: impl Iterator<Item = Vec3>) {
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fn draw_loop(gc: &mut Vec<Draw>, mut pts: impl Iterator<Item = Vec3>) {
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@ -146,6 +147,83 @@ pub fn main() {
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});
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});
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}
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}
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fn rel_to_abs(space: &impl Metric, base: &Location, rel: Vec3, steps: usize) -> Vec3 {
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let c = 1.0 / (steps as f32);
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trace_iter(space, base.pos, base.rot * rel, c * rel.length())
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.nth(steps - 1)
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.unwrap()
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}
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/// Converts a position and a rotation to a [Location]. Only the X direction is preserved from `rot` to ensure the resulting Location describes an orthonormal coordinate system.
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fn put_object(space: &impl Metric, pos: Vec3, rot: Mat3) -> Location {
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let metric_sqrt = space.sqrt_at(pos);
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let metric_inv_sqrt = space.sqrt_at(pos).inverse();
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let rot = metric_inv_sqrt * (metric_sqrt * rot).orthonormalize();
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Location { pos, rot }
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}
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#[test]
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fn test_put_object() {
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use approx::assert_abs_diff_eq;
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let ε = 1e-5;
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let m = refraction::riemann::samples::ScaledMetric {
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scale: vec3(3., 4., 5.),
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};
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let loc = put_object(
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&m,
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vec3(1., 2., 0.),
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mat3(vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)),
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);
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assert_eq!(loc.pos, vec3(1., 2., 0.));
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assert_abs_diff_eq!(
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loc.rot * vec3(1., 0., 0.),
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vec3(1. / 3., 0., 0.),
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epsilon = ε
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);
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assert_abs_diff_eq!(
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loc.rot * vec3(0., 1., 0.),
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vec3(0., 1. / 4., 0.),
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epsilon = ε
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);
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let loc = put_object(
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&m,
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vec3(1., 2., 0.),
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mat3(vec3(0., 1., 0.), vec3(-1., 0., 0.), vec3(0., 0., 1.)),
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);
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assert_eq!(loc.pos, vec3(1., 2., 0.));
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assert_abs_diff_eq!(
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loc.rot * vec3(1., 0., 0.),
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vec3(0., 1. / 4., 0.),
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epsilon = ε
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);
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assert_abs_diff_eq!(
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loc.rot * vec3(0., 1., 0.),
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vec3(-1. / 3., 0., 0.),
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epsilon = ε
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);
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let c = 0.5 * std::f32::consts::SQRT_2;
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let loc = put_object(
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&m,
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vec3(1., 2., 0.),
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mat3(vec3(c, c, 0.), vec3(-c, c, 0.), vec3(0., 0., 1.)),
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);
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assert_eq!(loc.pos, vec3(1., 2., 0.));
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assert_abs_diff_eq!(
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loc.rot * vec3(1., 0., 0.),
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vec3(1. / 5., 1. / 5., 0.),
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epsilon = ε
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);
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assert_abs_diff_eq!(
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loc.rot * vec3(0., 1., 0.),
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vec3(-4. / 15., 3. / 20., 0.),
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epsilon = ε
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);
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}
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fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
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fn draw_cross(gc: &mut Vec<Draw>, pos: Vec2, r: f32) {
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gc.move_to(pos.x - r, pos.y - r);
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gc.move_to(pos.x - r, pos.y - r);
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gc.line_to(pos.x + r, pos.y + r);
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gc.line_to(pos.x + r, pos.y + r);
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@ -1,22 +1,11 @@
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use std::{collections::HashSet, time::Instant};
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use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
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use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
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use glium::{
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use glium::{
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backend::{glutin::SimpleWindowBuilder, Facade},
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backend::glutin::SimpleWindowBuilder,
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glutin::config::ConfigTemplateBuilder,
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implement_vertex, uniform,
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implement_vertex,
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index::PrimitiveType,
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uniform,
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winit::event::{Event, WindowEvent},
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winit::event::{Event, WindowEvent},
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DrawParameters, Program, Surface, VertexBuffer,
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Program, Surface, VertexBuffer,
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};
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};
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use winit::{
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use winit::{event::ElementState, event_loop::EventLoop};
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event::ElementState,
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event_loop::EventLoop,
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keyboard::{KeyCode, PhysicalKey},
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};
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mod scene;
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone)]
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struct Vertex {
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struct Vertex {
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@ -58,56 +47,12 @@ impl<S: Copy> DragCtl<S> {
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}
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}
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}
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}
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struct Wireframe {
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color: Vec3,
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mode: PrimitiveType,
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data: VertexBuffer<Vertex>,
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}
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fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
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scene::build()
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.into_iter()
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.map(|line| {
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let color = line.color;
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let mode;
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let data: Vec<Vertex>;
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match line.line {
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scene::Line::Lines(_) => todo!(),
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scene::Line::Strip(pts) => {
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mode = PrimitiveType::LineStrip;
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data = pts
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.into_iter()
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.map(|p| Vertex {
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position: p.to_array(),
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})
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.collect();
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}
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scene::Line::Loop(pts) => {
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mode = PrimitiveType::LineLoop;
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data = pts
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.into_iter()
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.map(|p| Vertex {
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position: p.to_array(),
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})
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.collect();
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}
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};
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let data = VertexBuffer::new(display, &data).unwrap();
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Wireframe { color, mode, data }
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})
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.collect()
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}
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fn main() {
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fn main() {
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let event_loop = EventLoop::builder().build().unwrap();
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let event_loop = EventLoop::builder().build().unwrap();
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let cfg = ConfigTemplateBuilder::new().with_multisampling(8);
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let (window, display) = SimpleWindowBuilder::new()
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let (window, display) = SimpleWindowBuilder::new()
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.with_config_template_builder(cfg)
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.with_title("Refraction: Wireframe")
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.with_title("Refraction: Wireframe")
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.build(&event_loop);
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.build(&event_loop);
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let mut keys_pressed = HashSet::<PhysicalKey>::new();
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let vs_src = include_str!("ray.v.glsl");
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let vs_src = include_str!("ray.v.glsl");
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let fs_src = include_str!("ray.f.glsl");
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let fs_src = include_str!("ray.f.glsl");
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let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
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let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
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@ -135,53 +80,31 @@ fn main() {
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];
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];
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let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
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let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
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let scene = prepare_scene(&display);
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let rot = Quat::from_euler(
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glam::EulerRot::YXZ,
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let rot = Quat::from_euler(glam::EulerRot::YXZ, std::f32::consts::FRAC_PI_4, 0., 0.);
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std::f32::consts::FRAC_PI_4,
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std::f32::consts::FRAC_PI_6,
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0.,
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);
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let mut cur_pos = vec2(0., 0.);
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let mut cur_pos = vec2(0., 0.);
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let mut cam_pos = rot * vec3(0., 1., -4.);
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let mut cam_pos = DragCtl::new(rot * vec3(0., 0., 4.));
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let mut cam_rot = DragCtl::new(rot);
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let mut cam_rot = DragCtl::new(rot.inverse());
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let mut t1 = Instant::now();
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#[allow(deprecated)]
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#[allow(deprecated)]
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event_loop
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event_loop
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.run(move |ev, window_target| match ev {
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.run(move |ev, window_target| match ev {
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Event::WindowEvent { event, .. } => match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::RedrawRequested => {
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WindowEvent::RedrawRequested => {
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let dt = {
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let t2 = Instant::now();
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let dt = t2 - t1;
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t1 = t2;
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dt.as_secs_f32()
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};
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let v: Vec3 = {
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let ctl_left = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA));
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let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
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let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
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let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
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[
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(ctl_left, vec3(-1., 0., 0.)),
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(ctl_right, vec3(1., 0., 0.)),
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(ctl_fwd, vec3(0., 0., 1.)),
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(ctl_bwd, vec3(0., 0., -1.)),
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]
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.into_iter()
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.filter_map(|(ctl, dir)| ctl.then_some(dir))
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.sum()
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};
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cam_pos += 5. * dt * (cam_rot.state() * v);
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let size = window.inner_size();
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let size = window.inner_size();
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let size = vec2(size.width as f32, size.height as f32).normalize()
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let size = vec2(size.width as f32, size.height as f32).normalize()
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* std::f32::consts::SQRT_2;
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* std::f32::consts::SQRT_2;
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let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
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let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
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let view = Mat4::from_quat(cam_rot.state().inverse())
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let view =
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* Mat4::from_translation(-cam_pos);
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Mat4::from_quat(cam_rot.state()) * Mat4::from_translation(cam_pos.state());
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let mut target = display.draw();
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.0, 0.0);
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target.clear_color(0.0, 0.0, 0.2, 1.0);
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let mvp = proj * view;
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let mvp = proj * view;
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let uniforms = uniform! {
|
let uniforms = uniform! {
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|
@ -197,32 +120,6 @@ fn main() {
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&Default::default(),
|
&Default::default(),
|
||||||
)
|
)
|
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.unwrap();
|
.unwrap();
|
||||||
let params = DrawParameters {
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|
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blend: glium::Blend {
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|
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color: glium::BlendingFunction::Addition {
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|
||||||
source: glium::LinearBlendingFactor::One,
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|
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destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
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|
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},
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|
||||||
alpha: glium::BlendingFunction::Addition {
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|
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source: glium::LinearBlendingFactor::One,
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|
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destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
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|
||||||
},
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|
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constant_value: (0., 0., 0., 0.),
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|
||||||
},
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|
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line_width: Some(3.),
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|
||||||
smooth: Some(glium::Smooth::Nicest),
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|
||||||
..Default::default()
|
|
||||||
};
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|
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for mesh in &scene {
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|
||||||
let uniforms = uniform! {
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|
||||||
mvp: mvp.to_cols_array_2d(),
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|
||||||
color: mesh.color.to_array(),
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|
||||||
};
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|
||||||
let indices = glium::index::NoIndices(mesh.mode);
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|
||||||
target
|
|
||||||
.draw(&mesh.data, &indices, &program, &uniforms, ¶ms)
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|
||||||
.unwrap();
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|
||||||
}
|
|
||||||
target.finish().unwrap();
|
target.finish().unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -231,6 +128,7 @@ fn main() {
|
||||||
state,
|
state,
|
||||||
button,
|
button,
|
||||||
} => match button {
|
} => match button {
|
||||||
|
winit::event::MouseButton::Left => cam_pos.on_button(cur_pos, state),
|
||||||
winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
|
winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
|
||||||
_ => {}
|
_ => {}
|
||||||
},
|
},
|
||||||
|
|
@ -242,23 +140,16 @@ fn main() {
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
let size = vec2(size.width as f32, size.height as f32);
|
let size = vec2(size.width as f32, size.height as f32);
|
||||||
cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
|
cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
|
||||||
|
cam_pos.on_move(cur_pos, |init, off| {
|
||||||
|
window.request_redraw();
|
||||||
|
init + 4. * (cam_rot.state().inverse() * vec3(off.x, -off.y, 0.))
|
||||||
|
});
|
||||||
cam_rot.on_move(cur_pos, |init, off| {
|
cam_rot.on_move(cur_pos, |init, off| {
|
||||||
window.request_redraw();
|
window.request_redraw();
|
||||||
init * Quat::from_euler(glam::EulerRot::YXZ, -2. * off.x, -2. * off.y, 0.)
|
Quat::from_euler(glam::EulerRot::YXZ, 5. * off.x, 5. * off.y, 0.) * init
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
device_id: _,
|
|
||||||
event,
|
|
||||||
is_synthetic: _,
|
|
||||||
} => {
|
|
||||||
match event.state {
|
|
||||||
ElementState::Pressed => keys_pressed.insert(event.physical_key),
|
|
||||||
ElementState::Released => keys_pressed.remove(&event.physical_key),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
WindowEvent::Resized(window_size) => {
|
WindowEvent::Resized(window_size) => {
|
||||||
display.resize(window_size.into());
|
display.resize(window_size.into());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,5 @@ in vec3 vertex_color;
|
||||||
out vec4 color;
|
out vec4 color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
float opacity = pow(0.5 - 0.5 * gl_FragCoord.z, 0.25);
|
color = vec4(vertex_color, 1.0);
|
||||||
color = opacity * vec4(vertex_color, 1.0);
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,6 @@ in vec3 position;
|
||||||
out vec3 vertex_color;
|
out vec3 vertex_color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vertex_color = color;
|
vertex_color = position;
|
||||||
gl_Position = mvp * vec4(position, 1.0);
|
gl_Position = mvp * vec4(position, 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,129 +0,0 @@
|
||||||
use glam::*;
|
|
||||||
|
|
||||||
use refraction::ifaces::{DebugTraceable, Traceable};
|
|
||||||
use refraction::tube::metric::Tube;
|
|
||||||
use refraction::tube::Space;
|
|
||||||
use refraction::types::{Location, Object, Ray};
|
|
||||||
use refraction::utils::put_object;
|
|
||||||
|
|
||||||
pub enum Line {
|
|
||||||
Lines(Vec<(Vec3, Vec3)>),
|
|
||||||
Strip(Vec<Vec3>),
|
|
||||||
Loop(Vec<Vec3>),
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FancyLine {
|
|
||||||
pub color: Vec3,
|
|
||||||
pub line: Line,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn paint(onto: &mut Vec<FancyLine>, color: Vec3, lines: Vec<Line>) {
|
|
||||||
onto.extend(lines.into_iter().map(move |line| FancyLine { color, line }))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Line {
|
|
||||||
Line::Loop(vec![
|
|
||||||
center - u - v,
|
|
||||||
center + u - v,
|
|
||||||
center + u + v,
|
|
||||||
center - u + v,
|
|
||||||
])
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn build() -> Vec<FancyLine> {
|
|
||||||
let tube = Tube {
|
|
||||||
inner_radius: 30.0,
|
|
||||||
outer_radius: 50.0,
|
|
||||||
internal_halflength: 100.0,
|
|
||||||
external_halflength: 300.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
let objs: Vec<_> = [-1.25, -1.00, -0.85, -0.50, 0.00, 0.40, 0.70, 0.95, 1.05]
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(|(k, &y)| Object {
|
|
||||||
id: k as i32,
|
|
||||||
loc: put_object(
|
|
||||||
&tube,
|
|
||||||
vec3(0.0, y * tube.external_halflength, 0.0),
|
|
||||||
Mat3::from_mat2(Mat2::from_angle(y)),
|
|
||||||
),
|
|
||||||
r: 20.0,
|
|
||||||
})
|
|
||||||
.collect();
|
|
||||||
let space = Space { tube, objs };
|
|
||||||
let cam1 = put_object(&space.tube, vec3(-500., 0., 0.), Mat3::IDENTITY);
|
|
||||||
let cam2 = put_object(
|
|
||||||
&space.tube,
|
|
||||||
vec3(
|
|
||||||
-2.5 * tube.outer_radius,
|
|
||||||
1.25 * tube.external_halflength,
|
|
||||||
0.,
|
|
||||||
),
|
|
||||||
mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)),
|
|
||||||
);
|
|
||||||
let cam3 = put_object(
|
|
||||||
&space.tube,
|
|
||||||
vec3(
|
|
||||||
0.25 * tube.inner_radius,
|
|
||||||
0.25 * tube.external_halflength,
|
|
||||||
0.,
|
|
||||||
),
|
|
||||||
mat3(vec3(0., -1., 0.), vec3(1., 0., 0.), vec3(0., 0., 1.)),
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut gc = vec![];
|
|
||||||
paint(&mut gc, vec3(0.8, 0.8, 0.8), tube.render());
|
|
||||||
paint(&mut gc, vec3(0.0, 0.8, 1.0), draw_fan_2(&space, cam3, 1.0));
|
|
||||||
paint(&mut gc, vec3(0.5, 1.0, 0.0), draw_fan_2(&space, cam2, 1.0));
|
|
||||||
paint(&mut gc, vec3(1.0, 0.5, 0.0), draw_fan_2(&space, cam1, 1.0));
|
|
||||||
gc
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_ray_2(gc: &mut Vec<Line>, space: &Space, camera: Location, dir: Vec3) {
|
|
||||||
let pos = vec3(0., 0., 0.);
|
|
||||||
let (hits, path) = space.trace_dbg(camera, Ray { pos, dir });
|
|
||||||
let hits2 = space.trace(camera, Ray { pos, dir });
|
|
||||||
for (a, b) in hits.into_iter().zip(hits2.into_iter()) {
|
|
||||||
assert_eq!(a.id, b.id);
|
|
||||||
assert_eq!(a.pos, b.pos);
|
|
||||||
assert_eq!(a.rel, b.rel);
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut pts = path.points;
|
|
||||||
let end_pos = *pts
|
|
||||||
.last()
|
|
||||||
.expect("the starting point is always in the path");
|
|
||||||
let dir_pos = end_pos + 1000.0 * path.end_dir;
|
|
||||||
pts.push(dir_pos);
|
|
||||||
gc.push(Line::Strip(pts));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw_fan_2(space: &Space, camera: Location, spread: f32) -> Vec<Line> {
|
|
||||||
let mut gc = vec![];
|
|
||||||
for y in itertools_num::linspace(-spread, spread, 101) {
|
|
||||||
draw_ray_2(&mut gc, space, camera, vec3(1., y, 0.));
|
|
||||||
}
|
|
||||||
gc
|
|
||||||
}
|
|
||||||
|
|
||||||
trait Renderable {
|
|
||||||
fn render(&self) -> Vec<Line>;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Renderable for Tube {
|
|
||||||
fn render(&self) -> Vec<Line> {
|
|
||||||
vec![
|
|
||||||
draw_rect(
|
|
||||||
vec3(0., 0., 0.),
|
|
||||||
vec3(self.outer_radius, 0., 0.),
|
|
||||||
vec3(0., self.external_halflength, 0.),
|
|
||||||
),
|
|
||||||
draw_rect(
|
|
||||||
vec3(0., 0., 0.),
|
|
||||||
vec3(self.inner_radius, 0., 0.),
|
|
||||||
vec3(0., self.external_halflength, 0.),
|
|
||||||
),
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -6,6 +6,5 @@ pub mod mesh_tracer;
|
||||||
pub mod riemann;
|
pub mod riemann;
|
||||||
pub mod tube;
|
pub mod tube;
|
||||||
pub mod types;
|
pub mod types;
|
||||||
pub mod utils;
|
|
||||||
|
|
||||||
pub const DT: f32 = 0.1;
|
pub const DT: f32 = 0.1;
|
||||||
|
|
|
||||||
90
src/utils.rs
90
src/utils.rs
|
|
@ -1,90 +0,0 @@
|
||||||
use crate::{
|
|
||||||
mathx::MatExt as _,
|
|
||||||
riemann::{trace_iter, Metric},
|
|
||||||
types::Location,
|
|
||||||
};
|
|
||||||
use glam::{Mat3, Vec3};
|
|
||||||
|
|
||||||
pub fn rel_to_abs(space: &impl Metric, base: &Location, rel: Vec3, steps: usize) -> Vec3 {
|
|
||||||
let c = 1.0 / (steps as f32);
|
|
||||||
trace_iter(space, base.pos, base.rot * rel, c * rel.length())
|
|
||||||
.nth(steps - 1)
|
|
||||||
.unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Converts a position and a rotation to a [Location]. Only the X direction is preserved from `rot` to ensure the resulting Location describes an orthonormal coordinate system.
|
|
||||||
pub fn put_object(space: &impl Metric, pos: Vec3, rot: Mat3) -> Location {
|
|
||||||
let metric_sqrt = space.sqrt_at(pos);
|
|
||||||
let metric_inv_sqrt = space.sqrt_at(pos).inverse();
|
|
||||||
let rot = metric_inv_sqrt * (metric_sqrt * rot).orthonormalize();
|
|
||||||
Location { pos, rot }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::riemann::samples;
|
|
||||||
use glam::{mat3, vec3};
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_put_object() {
|
|
||||||
use approx::assert_abs_diff_eq;
|
|
||||||
|
|
||||||
let ε = 1e-5;
|
|
||||||
let m = samples::ScaledMetric {
|
|
||||||
scale: vec3(3., 4., 5.),
|
|
||||||
};
|
|
||||||
|
|
||||||
let loc = put_object(
|
|
||||||
&m,
|
|
||||||
vec3(1., 2., 0.),
|
|
||||||
mat3(vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)),
|
|
||||||
);
|
|
||||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(1., 0., 0.),
|
|
||||||
vec3(1. / 3., 0., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(0., 1., 0.),
|
|
||||||
vec3(0., 1. / 4., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
|
|
||||||
let loc = put_object(
|
|
||||||
&m,
|
|
||||||
vec3(1., 2., 0.),
|
|
||||||
mat3(vec3(0., 1., 0.), vec3(-1., 0., 0.), vec3(0., 0., 1.)),
|
|
||||||
);
|
|
||||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(1., 0., 0.),
|
|
||||||
vec3(0., 1. / 4., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(0., 1., 0.),
|
|
||||||
vec3(-1. / 3., 0., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
|
|
||||||
let c = 0.5 * std::f32::consts::SQRT_2;
|
|
||||||
let loc = put_object(
|
|
||||||
&m,
|
|
||||||
vec3(1., 2., 0.),
|
|
||||||
mat3(vec3(c, c, 0.), vec3(-c, c, 0.), vec3(0., 0., 1.)),
|
|
||||||
);
|
|
||||||
assert_eq!(loc.pos, vec3(1., 2., 0.));
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(1., 0., 0.),
|
|
||||||
vec3(1. / 5., 1. / 5., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
assert_abs_diff_eq!(
|
|
||||||
loc.rot * vec3(0., 1., 0.),
|
|
||||||
vec3(-4. / 15., 3. / 20., 0.),
|
|
||||||
epsilon = ε
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue
Block a user