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3 changed files with 51 additions and 39 deletions

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@ -37,7 +37,7 @@ fn vs_main(ver: VertexInput) -> VertexOutput {
var out: VertexOutput; var out: VertexOutput;
var light = dot(ver.normal, normalize(vec3(1., 1., 1.))); var light = dot(ver.normal, normalize(vec3(1., 1., 1.)));
light = .7 + .3 * light; light = .7 + .3 * light;
out.vertex_color = light * mesh.color; out.vertex_color = vec4(light * mesh.color.xyz, mesh.color.w);
out.clip_position = camera.mvp * vec4(ver.position, 1.); out.clip_position = camera.mvp * vec4(ver.position, 1.);
return out; return out;
} }

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@ -4,6 +4,8 @@ use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
use glam::{Vec3, Vec4}; use glam::{Vec3, Vec4};
use wgpu::util::DeviceExt as _; use wgpu::util::DeviceExt as _;
use crate::scene::Face;
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)] #[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct Vertex { struct Vertex {
@ -11,6 +13,15 @@ struct Vertex {
pub normal: [f32; 3], pub normal: [f32; 3],
} }
impl From<crate::scene::Vertex> for Vertex {
fn from(value: crate::scene::Vertex) -> Self {
Vertex {
position: value.position.into(),
normal: value.normal.into(),
}
}
}
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)] #[derive(Copy, Clone, Pod, Zeroable)]
struct PushConsts { struct PushConsts {
@ -37,27 +48,8 @@ pub struct Mesh {
} }
impl Mesh { impl Mesh {
pub fn new_list(device: &wgpu::Device, attrs: Attrs, tris: Vec<(Vec3, Vec3, Vec3)>) -> Self { pub fn new_list(device: &wgpu::Device, attrs: Attrs, tris: Vec<Face>) -> Self {
let data: Vec<Vertex> = tris let data: Vec<Vertex> = tris.into_iter().flat_map(|face| face.map(Into::into)).collect();
.into_iter()
.flat_map(|(a, b, c)| {
let n = (b - a).cross(c - a).normalize();
[
Vertex {
position: a.into(),
normal: n.into(),
},
Vertex {
position: b.into(),
normal: n.into(),
},
Vertex {
position: c.into(),
normal: n.into(),
},
]
})
.collect();
let buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Mesh Vertex Buffer"), label: Some("Mesh Vertex Buffer"),
contents: cast_slice(&data), contents: cast_slice(&data),

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@ -17,7 +17,12 @@ pub struct FancyLine {
pub pts: Vec<Ray>, pub pts: Vec<Ray>,
} }
pub type Face = (Vec3, Vec3, Vec3); pub struct Vertex {
pub position: Vec3,
pub normal: Vec3,
}
pub type Face = [Vertex; 3];
pub enum Mesh { pub enum Mesh {
List(Vec<Face>), List(Vec<Face>),
@ -160,29 +165,44 @@ impl Renderable for Tube {
let d = Vec2::from_angle(k as f32 * step); let d = Vec2::from_angle(k as f32 * step);
vec3(d.x, 0., d.y) vec3(d.x, 0., d.y)
}; };
let side = vec3(0., self.external_halflength, 0.); let side = vec3(0., self.external_halflength, 0.);
let r1 = self.inner_radius; let r1 = self.inner_radius;
let r2 = self.outer_radius; let r2 = self.outer_radius;
let vertex = |k, r, h| {
let n = dir(k);
Vertex {
position: r * n + h * side,
normal: n,
}
};
let inner = (0..sides).flat_map(|k| { let inner = (0..sides).flat_map(|k| {
let a = r1 * dir(k); [
let b = r1 * dir(k + 1); [vertex(k, -r1, -1.), vertex(k, -r1, 1.), vertex(k + 1, -r1, -1.)],
[(a - side, b - side, a + side), (b - side, b + side, a + side)] [vertex(k + 1, -r1, -1.), vertex(k, -r1, 1.), vertex(k + 1, -r1, 1.)],
]
}); });
let outer = (0..sides).flat_map(|k| { let outer = (0..sides).flat_map(|k| {
let a = r2 * dir(k);
let b = r2 * dir(k + 1);
[(a - side, b - side, a + side), (b - side, b + side, a + side)]
});
let cap = (0..sides).flat_map(|k| {
let a = r1 * dir(k);
let b = r1 * dir(k + 1);
let c = r2 * dir(k + 1);
let d = r2 * dir(k);
[ [
(a - side, b - side, c - side), [vertex(k, r2, -1.), vertex(k + 1, r2, -1.), vertex(k, r2, 1.)],
(a - side, c - side, d - side), [vertex(k + 1, r2, -1.), vertex(k + 1, r2, 1.), vertex(k, r2, 1.)],
(a + side, b + side, c + side), ]
(a + side, c + side, d + side), });
let vertex = |k, r, h| {
let n = dir(k);
Vertex {
position: r * n + h * side,
normal: h * Vec3::Y,
}
};
let cap = (0..sides).flat_map(|k| {
[
[vertex(k, r1, -1.), vertex(k + 1, r1, -1.), vertex(k + 1, r2, -1.)],
[vertex(k, r1, -1.), vertex(k + 1, r2, -1.), vertex(k, r2, -1.)],
[vertex(k, r1, 1.), vertex(k + 1, r1, 1.), vertex(k + 1, r2, 1.)],
[vertex(k, r1, 1.), vertex(k + 1, r2, 1.), vertex(k, r2, 1.)],
] ]
}); });
chain!(inner, outer, cap).collect() chain!(inner, outer, cap).collect()