use std::rc::Rc; use flo_draw::*; use flo_canvas::*; use glam::*; use riemann::{Decomp2, Metric, trace_iter}; use crate::boundary::Loop; #[cfg(test)] use approx::assert_abs_diff_eq; const RAYS_IN_FAN: usize = 101; const DT: f32 = 0.1; pub fn main() { let space = Coil { scale: 3.0, r: 300.0, w: 50.0, m: 10.0, }; let space = Rect { inner_radius: 30.0, outer_radius: 50.0, internal_halflength: 100.0, external_halflength: 300.0, }; with_2d_graphics(move || { let canvas = create_drawing_window("Refraction"); canvas.draw(|gc| { gc.canvas_height(1000.0); space.draw_background(gc); space.draw_rays(gc, &space); let space = Rc::new(space); let parts: Vec> = vec![ Box::new(Outside { space: space.clone() }), Box::new(Wall { space: space.clone() }), Box::new(Inside { space: space.clone() }), ]; space.draw_rays(gc, parts.as_slice()); }); }); } trait Interesting { fn draw_background(&self, gc: &mut Vec); fn draw_rays(&self, gc: &mut Vec, tracer: &(impl Rayable + ?Sized)); } trait SpacePart: boundary::Boundary + Metric + SpaceVisual {} impl SpacePart for T {} trait SpaceVisual { fn color(&self) -> Color; fn globalize_loc(&self, pos: Vec2) -> Vec2; } impl SpaceVisual for Outside { fn color(&self) -> Color { Color::Rgba(0.7, 0.7, 0.7, 1.0) } fn globalize_loc(&self, pos: Vec2) -> Vec2 { pos } } impl SpaceVisual for Wall { fn color(&self) -> Color { Color::Rgba(1.0, 0.0, 0.0, 1.0) } fn globalize_loc(&self, pos: Vec2) -> Vec2 { pos } } impl SpaceVisual for Inside { fn color(&self) -> Color { Color::Rgba(0.0, 0.7, 0.0, 1.0) } fn globalize_loc(&self, pos: Vec2) -> Vec2 { vec2(pos.x, self.space.x(pos.y)) } } impl Rayable for [Box] { fn draw_ray(&self, gc: &mut Vec, base: Vec2, dir: Vec2) { gc.new_path(); let dt = DT; let mut s = boundary::Id(0); let mut p = base; let mut v = dir.normalize(); let part = &*self[s.0 as usize]; gc.stroke_color(part.color()); gc.move_to(p.x, p.y); for _ in 0..10000 { let part = &*self[s.0 as usize]; let a: Vec2 = -riemann::convolute(riemann::krist(part, p), v); v = v + a * dt; if let Some((id, base, dir)) = part.next(p, v, dt) { gc.stroke(); gc.new_path(); let pt = part.globalize_loc(p); gc.move_to(pt.x, pt.y); s = id; p = base; v = dir; let part = &*self[s.0 as usize]; let pt = part.globalize_loc(p); gc.stroke_color(part.color()); gc.line_to(pt.x, pt.y); } else { p = p + v * dt; let pt = part.globalize_loc(p); gc.line_to(pt.x, pt.y); } } gc.stroke(); } } trait Rayable { fn draw_ray(&self, gc: &mut Vec, base: Vec2, dir: Vec2); fn draw_fan(&self, gc: &mut Vec, base: Vec2, dir: Vec2, spread: f32) { let dir = dir.normalize(); let v = vec2(-dir.y, dir.x); for y in itertools_num::linspace(-spread, spread, RAYS_IN_FAN) { self.draw_ray(gc, base, dir + y * v); } } } impl Rayable for T { fn draw_ray(&self, gc: &mut Vec, base: Vec2, dir: Vec2) { let dir = self.globalize(base, dir); gc.new_path(); gc.move_to(base.x, base.y); for pt in trace_iter(self, base, dir, DT).take(10000) { gc.line_to(pt.x, pt.y); if pt.abs().cmpgt(Vec2::splat(1000.0)).any() { break; } } gc.stroke(); } } impl Interesting for Coil { fn draw_background(&self, gc: &mut Vec) { gc.new_path(); gc.circle(0.0, 0.0, self.r + self.w + self.m); gc.circle(0.0, 0.0, self.r + self.w); gc.circle(0.0, 0.0, self.r - self.w); gc.circle(0.0, 0.0, self.r - self.w - self.m); gc.winding_rule(WindingRule::EvenOdd); gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0)); gc.fill(); } fn draw_rays(&self, gc: &mut Vec, tracer: &(impl Rayable + ?Sized)) { gc.line_width(0.5); gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0)); tracer.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0); gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0)); tracer.draw_fan(gc, vec2(0.0, self.r), vec2(1.0, 0.0), 1.0); } } impl Interesting for Rect { fn draw_background(&self, gc: &mut Vec) { gc.new_path(); gc.rect(-self.outer_radius, -self.external_halflength, self.outer_radius, self.external_halflength); gc.rect(-self.inner_radius, -self.external_halflength, self.inner_radius, self.external_halflength); gc.winding_rule(WindingRule::EvenOdd); gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0)); gc.fill(); } fn draw_rays(&self, gc: &mut Vec, tracer: &(impl Rayable + ?Sized)) { gc.line_width(0.5); gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0)); tracer.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0); gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0)); tracer.draw_fan(gc, vec2(0.0, -0.5 * self.external_halflength), vec2(1.0, 1.0), 1.0); gc.stroke_color(Color::Rgba(0.2, 0.7, 0.0, 1.0)); tracer.draw_fan(gc, vec2(-0.5 * self.inner_radius, -1.2 * self.external_halflength), vec2(0.0, 1.0), 1.0); } } struct Coil { m: f32, scale: f32, r: f32, w: f32, } impl Metric for Coil { fn halfmetric(&self, pos: Vec2) -> Decomp2 { let r = pos.length(); let dir = pos.normalize(); let s = smoothbox(r, vec2(self.r - self.w, self.r + self.w), self.m); let t = 1.0.lerp(self.r / r / self.scale, s); Decomp2 { ortho: Mat2::from_cols_array(&[ dir.x, -dir.y, dir.y, dir.x, ]), diag: vec2(1.0, t), } } } struct Rect { outer_radius: f32, inner_radius: f32, external_halflength: f32, internal_halflength: f32, } impl Rect { fn γ(&self) -> f32 { self.external_halflength / self.internal_halflength } fn ri(&self) -> f32 { self.internal_halflength } fn re(&self) -> f32 { self.external_halflength } fn a(&self) -> f32 { (1.0 - self.γ()) / self.ri() } fn b(&self) -> f32 { 2.0 * self.γ() - 1.0 } fn root(&self, x: f32) -> f32 { ((2.0 * self.γ() - 1.0).powi(2) + 4.0 * (1.0 - self.γ()) * x / self.ri()).sqrt() } fn d(&self, u: f32) -> f32 { 2.0 * self.a() * u + self.b() } pub fn x(&self, u: f32) -> f32 { (self.a() * u.abs() + self.b()) * u } pub fn u(&self, x: f32) -> f32 { 0.5 * self.ri() * (1.0 - 2.0 * self.γ() + self.root(x.abs())) / (1.0 - self.γ()) * x.signum() } pub fn dx(&self, u: f32, du: f32) -> f32 { du * self.d(u.abs()) } pub fn du(&self, x: f32, dx: f32) -> f32 { dx / self.root(x.abs()) } } #[test] fn test_rect() { let r = Rect { outer_radius: 50.0, inner_radius: 20.0, external_halflength: 100.0, internal_halflength: 10.0, }; assert_abs_diff_eq!(r.x(r.internal_halflength), r.external_halflength, epsilon = 1.0e-5); assert_abs_diff_eq!(r.x(-r.internal_halflength), -r.external_halflength, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(r.external_halflength), r.internal_halflength, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(-r.external_halflength), -r.internal_halflength, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(r.x(1.0)), 1.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(r.x(5.0)), 5.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(r.x(-5.0)), -5.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.u(r.x(10.0)), 10.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.x(r.u(10.0)), 10.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.x(r.u(50.0)), 50.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.x(r.u(-50.0)), -50.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.x(r.u(100.0)), 100.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.d(r.u(10.0)), r.root(10.0), epsilon = 1.0e-5); assert_abs_diff_eq!(r.d(r.u(50.0)), r.root(50.0), epsilon = 1.0e-5); assert_abs_diff_eq!(r.d(r.u(100.0)), r.root(100.0), epsilon = 1.0e-5); assert_abs_diff_eq!(r.du(10.0, r.dx(r.u(10.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.du(50.0, r.dx(r.u(50.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.du(-50.0, r.dx(r.u(-50.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.du(100.0, r.dx(r.u(100.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.dx(1.0, r.du(r.x(1.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.dx(5.0, r.du(r.x(5.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.dx(-5.0, r.du(r.x(-5.0), 3.0)), 3.0, epsilon = 1.0e-5); assert_abs_diff_eq!(r.dx(10.0, r.du(r.x(10.0), 3.0)), 3.0, epsilon = 1.0e-5); } impl Metric for Rect { fn halfmetric(&self, pos: Vec2) -> Decomp2 { let x = pos.y.abs(); let sx = ((pos.x.abs() - self.inner_radius) / (self.outer_radius - self.inner_radius)).clamp(0.0, 1.0); let sy = if x <= self.external_halflength { 1.0 / self.root(x) } else { 1.0 }; assert!(sx.is_finite()); assert!(sy.is_finite()); assert!(sy > 0.0); Decomp2 { ortho: Mat2::IDENTITY, diag: vec2(1.0, sy.lerp(1.0, sx)), } } } struct Flat; impl Metric for Flat { fn halfmetric(&self, pos: Vec2) -> Decomp2 { Decomp2 { ortho: Mat2::IDENTITY, diag: Vec2::splat(1.0), } } } struct Outside { space: Rc, } struct Wall { space: Rc, } struct Inside { space: Rc, } impl boundary::Boundary for Outside { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { let or = self.space.outer_radius; let ir = self.space.inner_radius; let hl = self.space.external_halflength; let bnd = Loop(vec![ vec2(-or, -hl), vec2(-ir, -hl), vec2(ir, -hl), vec2(or, -hl), vec2(or, hl), vec2(ir, hl), vec2(-ir, hl), vec2(-or, hl), ]); let (side, dist) = bnd.hit(base, dir)?; if dist <= limit { let pt = base + dist * dir; return match side { 1 | 5 => Some((boundary::Id(2), vec2(pt.x, self.space.u(pt.y)), vec2(dir.x, self.space.du(pt.y, dir.y)))), _ => Some((boundary::Id(1), pt, dir)), }; } None } } impl Metric for Outside { fn halfmetric(&self, pos: Vec2) -> Decomp2 { Flat {}.halfmetric(pos) } } impl boundary::Boundary for Wall { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { let or = self.space.outer_radius; let ir = self.space.inner_radius; let hl = self.space.external_halflength; let obnd = Loop(vec![vec2(-or, -hl), vec2(-or, hl), vec2(or, hl), vec2(or, -hl)]); let ibnd = Loop(vec![vec2(-ir, -hl), vec2(ir, -hl), vec2(ir, hl), vec2(-ir, hl)]); if let Some((_, dist)) = ibnd.hit(base, dir) { if dist <= limit { let p = base + dist * dir; let v = dir; let v = vec2(v.x, self.space.du(p.y, v.y)); let p = vec2(p.x, self.space.u(p.y)); return Some((boundary::Id(2), p, v)); } } if let Some((_, dist)) = obnd.hit(base, dir) { if dist <= limit { return Some((boundary::Id(0), base + dist * dir, dir)); } } None } } impl Metric for Wall { fn halfmetric(&self, pos: Vec2) -> Decomp2 { self.space.halfmetric(pos) } } impl boundary::Boundary for Inside { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> { let size = vec2(self.space.inner_radius, self.space.internal_halflength); let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]); let (side, dist) = bnd.hit(base, dir)?; if dist <= limit { let p = base + dist * dir; let v = dir; let v = vec2(v.x, self.space.dx(p.y, v.y)); let p = vec2(p.x, self.space.x(p.y)); return match side { 0 | 2 => Some((boundary::Id(1), p, v)), 1 | 3 => Some((boundary::Id(0), p, v)), _ => panic!() }; } None } } impl Metric for Inside { fn halfmetric(&self, pos: Vec2) -> Decomp2 { Flat {}.halfmetric(pos) } } mod boundary { use glam::*; pub struct Id(pub u8); pub trait Boundary { fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(Id, Vec2, Vec2)>; } pub struct Loop(pub Vec); impl Loop { pub fn hit(&self, base: Vec2, dir: Vec2) -> Option<(usize, f32)> { self.0.iter().enumerate().filter_map(|(k, &a)| { let b = self.0[(k + 1) % self.0.len()]; let u = mat2(a - base, dir).determinant(); let v = mat2(b - base, dir).determinant(); if u < 0.0 && v > 0.0 { let dist = mat2(a - base, b - a).determinant() / mat2(dir, b - a).determinant(); if dist >= 0.0 { Some((k, dist)) } else { None } } else { None } }).min_by(|(k1, dist1), (k2, dist2)| dist1.total_cmp(dist2)) } } #[test] fn test_loop() { let tri = Loop(vec![vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(0.0, 1.0)]); assert_eq!(tri.hit(vec2(0.0, -2.0), vec2(0.0, 1.0)), Some((0, 1.0))); assert_eq!(tri.hit(vec2(0.0, -2.0), vec2(0.0, 0.5)), Some((0, 2.0))); assert_eq!(tri.hit(vec2(0.0, -2.0), vec2(1.0, 1.0)), None); assert_eq!(tri.hit(vec2(0.0, 0.0), vec2(0.0, 1.0)), None); assert_eq!(tri.hit(vec2(0.0, 0.0), vec2(0.0, -1.0)), None); assert_eq!(tri.hit(vec2(-1.5, 0.5), vec2(2.0, -1.0)), Some((2, 0.5))); assert_eq!(tri.hit(vec2(-1.5, 0.5), vec2(-2.0, 1.0)), None); } } mod riemann { use glam::*; pub struct Decomp2 { pub ortho: Mat2, pub diag: Vec2, } impl Decomp2 { fn square(&self) -> Self { Self { ortho: self.ortho, diag: self.diag * self.diag, } } fn inverse(&self) -> Self { Self { ortho: self.ortho, diag: Vec2::splat(1.0) / self.diag, } } } impl From for Mat2 { fn from(value: Decomp2) -> Self { value.ortho.transpose() * Mat2::from_diagonal(value.diag) * value.ortho } } type Tens2 = [Mat2; 2]; pub trait Metric { fn halfmetric(&self, pos: Vec2) -> Decomp2; fn metric(&self, pos: Vec2) -> Mat2 { self.halfmetric(pos).square().into() } fn invmetric(&self, pos: Vec2) -> Mat2 { self.halfmetric(pos).square().inverse().into() } fn dmetric(&self, pos: Vec2) -> Tens2 { part_deriv(|p| self.metric(p), pos, 1.0e-3) } fn length(&self, at: Vec2, v: Vec2) -> f32 { v.dot(self.metric(at) * v).sqrt() } fn normalize(&self, at: Vec2, v: Vec2) -> Vec2 { v / self.length(at, v) } fn globalize(&self, at: Vec2, v: Vec2) -> Vec2 { Mat2::from(self.halfmetric(at).inverse()) * v } } pub struct TraceIter<'a, M: Metric> { space: &'a M, p: Vec2, v: Vec2, dt: f32, } impl<'a, M: Metric> Iterator for TraceIter<'a, M> { type Item = Vec2; fn next(&mut self) -> Option { let a: Vec2 = -convolute(krist(self.space, self.p), self.v); self.v = self.v + a * self.dt; self.p = self.p + self.v * self.dt; Some(self.p) } } pub fn trace_iter(space: &M, base: Vec2, dir: Vec2, dt: f32) -> TraceIter { TraceIter { space, p: base, v: space.normalize(base, dir), dt, } } pub fn krist(space: &(impl Metric + ?Sized), pos: Vec2) -> Tens2 { // Γ^i_k_l = .5 * g^i^m * (g_m_k,l + g_m_l,k - g_k_l,m) let g = space.invmetric(pos); // с верхними индексами let d = space.dmetric(pos); // ret[i][l][k] = sum((m) => .5f * g[m][i] * (d[k][l][m] + d[l][k][m] - d[m][k][l])) make_tens2(|i, l, k| 0.5 * (0..2).map(|m| g.col(m)[i] * (d[l].col(k)[m] + d[k].col(m)[l] - d[m].col(k)[l])).sum::()) } fn dir_deriv(f: impl Fn(Vec2) -> Mat2, pos: Vec2, delta: Vec2) -> Mat2 { (f(pos + delta) - f(pos - delta)) / (2.0 * delta.length()) } fn part_deriv(f: impl Fn(Vec2) -> Mat2, pos: Vec2, eps: f32) -> Tens2 { [ dir_deriv(&f, pos, vec2(eps, 0.0)), dir_deriv(&f, pos, vec2(0.0, eps)), ] } pub fn convolute(t: Tens2, v: Vec2) -> Vec2 { vec2( v.dot(t[0] * v), v.dot(t[1] * v), ) } fn make_vec2(f: impl Fn(usize) -> f32) -> Vec2 { Vec2::from_array(std::array::from_fn(|i| f(i))) } fn make_mat2(f: impl Fn(usize, usize) -> f32) -> Mat2 { Mat2::from_cols_array_2d(&std::array::from_fn(|i| std::array::from_fn(|j| f(i, j)))) } fn make_tens2(f: impl Fn(usize, usize, usize) -> f32) -> Tens2 { std::array::from_fn(|i| make_mat2(|j, k| f(i, j, k))) } #[test] fn m2() { let m = make_mat2(|i, j| (i + 2 * j) as f32); assert_eq!(m.col(0)[0], 0.0); assert_eq!(m.col(1)[0], 1.0); assert_eq!(m.col(0)[1], 2.0); assert_eq!(m.col(1)[1], 3.0); } #[test] fn t2() { let t = make_tens2(|i, j, k| (i + 2 * j + 4 * k) as f32); assert_eq!(t[0].col(0)[0], 0.0); assert_eq!(t[1].col(0)[0], 1.0); assert_eq!(t[0].col(1)[0], 2.0); assert_eq!(t[1].col(1)[0], 3.0); assert_eq!(t[0].col(0)[1], 4.0); assert_eq!(t[1].col(0)[1], 5.0); assert_eq!(t[0].col(1)[1], 6.0); assert_eq!(t[1].col(1)[1], 7.0); } } fn smoothstep(x: f32) -> f32 { 3.0 * x * x - 2.0 * x * x * x } /// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.x−pad, range.y+pad], linear in-between. fn trapezoid(val: f32, range: Vec2, pad: f32) -> f32 { let slope1 = 1.0 + (val - range.x) / pad; let slope2 = 1.0 - (val - range.y) / pad; let lin = slope1.min(slope2); lin.clamp(0.0, 1.0) } /// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.x−pad, range.y+pad], smoothstep in-between. fn smoothbox(val: f32, range: Vec2, pad: f32) -> f32 { smoothstep(trapezoid(val, range, pad)) }