use glam::{bool, f32, Mat2, Vec2, vec2}; use coords::{FlatCoordinateSystem, InnerCS, OuterCS}; use metric::Tube; use Subspace::{Boundary, Inner, Outer}; use crate::riemann; use crate::tube::coords::FlatRegion; use crate::types::{FlatTraceResult, Hit, Location, Object, Ray}; pub mod metric; mod coords; pub struct Space { pub tube: Tube, pub objs: Vec, } #[derive(PartialEq, Eq, Debug)] pub enum Subspace { Outer, Boundary, Inner, } impl Space { pub fn which_subspace(&self, pt: Vec2) -> Subspace { if pt.y.abs() > self.tube.external_halflength { Outer } else if pt.x.abs() > self.tube.outer_radius { Outer } else if pt.x.abs() > self.tube.inner_radius { Boundary } else { Inner } } /// Выполняет один шаг трассировки. Работает в любой части пространства, но вне Boundary доступны более эффективные методы. /// ray задаётся в основной СК. pub fn trace_step(&self, ray: Ray) -> Ray { let a: Vec2 = -riemann::contract2(riemann::krist(&self.tube, ray.pos), ray.dir); let v = ray.dir + a; let p = ray.pos + v; Ray { pos: p, dir: v } } /// Выполняет один шаг перемещения. Работает в любой части пространства. /// off задаётся в локальной СК. Рекомендуется считать небольшими шагами. pub fn move_step(&self, loc: Location, off: Vec2) -> Location { let corr = Mat2::IDENTITY - riemann::contract(riemann::krist(&self.tube, loc.pos), loc.rot * off); let p = loc.pos + corr * loc.rot * off; Location { pos: p, rot: corr * loc.rot } } pub fn trace_iter(&self, ray: Ray) -> impl Iterator + '_ { std::iter::successors(Some(ray), |&ray| Some(self.trace_step(ray))) } pub fn trace_inner(&self, ray: Ray) -> FlatTraceResult { assert_eq!(self.which_subspace(ray.pos), Inner); self.trace_flat(InnerCS(self.tube), ray) } pub fn trace_outer(&self, ray: Ray) -> FlatTraceResult { assert_eq!(self.which_subspace(ray.pos), Outer); self.trace_flat(OuterCS(self.tube), ray) } fn trace_flat(&self, cs: impl FlatRegion, ray: Ray) -> FlatTraceResult { let ray = cs.global_to_flat(ray); let dist = cs.distance_to_boundary(ray); let objs = self.list_objects(|loc| cs.global_to_flat(loc)); FlatTraceResult { end: dist.map(|dist| cs.flat_to_global(ray.forward(dist))), objects: Self::hit_objects(objs.as_slice(), ray, dist, |pos| cs.flat_to_global(pos)), } } fn trace_boundary(&self, ray: Ray) -> Ray { assert_eq!(self.which_subspace(ray.pos), Boundary); self.trace_iter(ray) .find(|&ray| self.which_subspace(ray.pos) != Boundary) .expect("Can't get outta the wall!") } fn list_objects(&self, tfm: impl Fn(Location) -> Location) -> Vec { self.objs.iter().map(|&Object { id, loc, r }| Object { id, loc: tfm(loc), r }).collect() } fn hit_objects(objs: &[Object], ray: Ray, limit: Option, globalize: impl Fn(Vec2) -> Vec2) -> Vec { let limit = limit.unwrap_or(f32::INFINITY); objs.iter() .filter_map(|obj| { let rel = ray.pos - obj.loc.pos; let diff = rel.dot(ray.dir).powi(2) - ray.dir.length_squared() * (rel.length_squared() - obj.r.powi(2)); if diff > 0.0 { let t = (-rel.dot(ray.dir) - diff.sqrt()) / ray.dir.length_squared(); Some((obj, t)) } else { None } }) .filter(|&(_, t)| t >= 0.0 && t < limit) .map(|(obj, t)| { let pos = ray.forward(t).pos; let rel = obj.loc.rot.inverse() * Ray { pos: pos - obj.loc.pos, dir: ray.dir }; Hit { id: obj.id, distance: t, pos: globalize(pos), rel } }) .collect() } pub fn line(&self, a: Vec2, b: Vec2, step: f32) -> Vec { match self.which_subspace(a) { Outer => vec![b], Inner => { let cs = InnerCS(self.tube); let n = ((b - a).length() / step) as usize + 1; let a = cs.global_to_flat(a); let b = cs.global_to_flat(b); (1..=n).map(|k| cs.flat_to_global(a.lerp(b, k as f32 / n as f32))).collect() } Boundary => panic!("Can't draw a line here!"), } } } struct Rect { pub size: Vec2, } impl Rect { /// Отражает луч, чтобы все координаты направления были положительны (допустимо благодаря симметрии Rect). fn flip_ray(ray: Ray) -> Ray { Ray { pos: ray.pos * ray.dir.signum(), dir: ray.dir.abs() } } fn is_inside(&self, pt: Vec2) -> bool { pt.abs().cmplt(self.size).all() } fn trace_into(&self, ray: Ray) -> Option { let ray = Self::flip_ray(ray); // ray.pos.x + t * ray.dir.x = −size.x let ts = (-self.size - ray.pos) / ray.dir; let t = ts.max_element(); let pt = ray.pos + t * ray.dir; if t < 0.0 { return None; } if pt.cmpgt(self.size).any() { return None; } Some(t) } fn trace_out_of(&self, ray: Ray) -> Option { let ray = Self::flip_ray(ray); // ray.pos.x + t * ray.dir.x = +size.x let ts = (self.size - ray.pos) / ray.dir; let t = ts.min_element(); Some(t) } } #[test] fn test_rect() { assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) }), Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) }); assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(-4.0, 5.0) }), Ray { pos: vec2(-2.0, 3.0), dir: vec2(4.0, 5.0) }); assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, -5.0) }), Ray { pos: vec2(2.0, -3.0), dir: vec2(4.0, 5.0) }); assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 0.0) }), Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 0.0) }); let r = Rect { size: vec2(2.0, 3.0) }; assert_eq!(r.trace_into(Ray { pos: vec2(3.0, 3.0), dir: vec2(1.0, 1.0) }), None); assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.0), dir: vec2(1.0, 0.0) }), Some(1.0)); assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.0), dir: vec2(-1.0, 0.0) }), None); assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 1.0), dir: vec2(2.0, 2.0) }), Some(0.5)); assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.1), dir: vec2(2.0, 2.0) }), None); assert_eq!(r.trace_into(Ray { pos: vec2(2.0, 3.0), dir: vec2(1.0, 1.0) }), None); assert_eq!(r.trace_into(Ray { pos: vec2(-2.0, 3.0), dir: vec2(-1.0, 1.0) }), None); assert_eq!(r.trace_into(Ray { pos: vec2(2.0, 3.0), dir: vec2(-1.0, -1.0) }), Some(0.0)); assert_eq!(r.trace_into(Ray { pos: vec2(2.0, -3.0), dir: vec2(-1.0, 1.0) }), Some(0.0)); assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 0.0), dir: vec2(1.0, 1.0) }), Some(2.0)); assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 0.0), dir: vec2(0.0, 1.0) }), Some(3.0)); assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 1.0), dir: vec2(0.0, -1.0) }), Some(4.0)); assert_eq!(r.trace_out_of(Ray { pos: vec2(1.0, 1.0), dir: vec2(0.0, -1.0) }), Some(4.0)); assert_eq!(r.trace_out_of(Ray { pos: vec2(2.0, 3.0), dir: vec2(1.0, 1.0) }), Some(0.0)); }