use glam::*; use itertools::{chain, iproduct}; use refraction::ifaces::{DebugTraceable, Traceable}; use refraction::tube::metric::Tube; use refraction::tube::Space; use refraction::types::{Location, Object, Ray}; use refraction::utils::put_object; pub enum Line { Strip(Vec), Loop(Vec), } pub struct FancyLine { pub color: Vec3, pub pts: Vec, } fn paint(onto: &mut Vec, color: Vec3, lines: Vec) { onto.extend(lines.into_iter().map(move |line| FancyLine { color, pts: match line { Line::Strip(pts) => pts, Line::Loop(mut pts) => { pts.push(*pts.first().unwrap()); pts } }, })) } fn draw_line(a: Vec3, b: Vec3) -> Line { let dir = (b - a).normalize(); Line::Strip(vec![Ray { pos: a, dir }, Ray { pos: b, dir }]) } fn draw_rect(center: Vec3, u: Vec3, v: Vec3) -> Vec { let a = center - u - v; let b = center + u - v; let c = center + u + v; let d = center - u + v; vec![draw_line(a, b), draw_line(b, c), draw_line(c, d), draw_line(d, a)] } fn draw_ellipse(center: Vec3, u: Vec3, v: Vec3) -> Line { let segments = 47; let step = 2. * std::f32::consts::PI / segments as f32; Line::Loop( (0..segments) .map(|k| k as f32 * step) .map(Vec2::from_angle) .map(|d| Ray { pos: center + d.x * u + d.y * v, dir: -d.y * u + d.x * v, }) .collect(), ) } pub fn build() -> Vec { let tube = Tube { inner_radius: 30.0, outer_radius: 50.0, internal_halflength: 100.0, external_halflength: 300.0, }; let objs: Vec<_> = [-1.25, -1.00, -0.85, -0.50, 0.00, 0.40, 0.70, 0.95, 1.05] .iter() .enumerate() .map(|(k, &y)| Object { id: k as i32, loc: put_object( &tube, vec3(0.0, y * tube.external_halflength, 0.0), Mat3::from_mat2(Mat2::from_angle(y)), ), r: 20.0, }) .collect(); let space = Space { tube, objs }; let cam1 = put_object(&space.tube, vec3(-500., 0., 0.), Mat3::IDENTITY); let cam2 = put_object( &space.tube, vec3(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength, 0.), mat3(vec3(1., -1., 0.), vec3(1., 1., 0.), vec3(0., 0., 1.)), ); let cam3 = put_object( &space.tube, vec3(0.25 * tube.inner_radius, 0.25 * tube.external_halflength, 0.), mat3(vec3(0., -1., 0.), vec3(1., 0., 0.), vec3(0., 0., 1.)), ); let mut gc = vec![]; paint(&mut gc, vec3(0.6, 0.6, 0.6), tube.render()); paint(&mut gc, vec3(0.0, 0.6, 1.0), draw_fan_2(&space, cam3, 1.0)); paint(&mut gc, vec3(0.2, 1.0, 0.0), draw_fan_2(&space, cam2, 1.0)); paint(&mut gc, vec3(1.0, 0.2, 0.0), draw_fan_2(&space, cam1, 1.0)); gc } fn draw_ray_2(gc: &mut Vec, space: &Space, camera: Location, dir: Vec3) { let pos = vec3(0., 0., 0.); let (hits, path) = space.trace_dbg(camera, Ray { pos, dir }); let hits2 = space.trace(camera, Ray { pos, dir }); for (a, b) in hits.into_iter().zip(hits2.into_iter()) { assert_eq!(a.id, b.id); assert_eq!(a.pos, b.pos); assert_eq!(a.rel, b.rel); } let mut pts = path.points; let end_pos = *pts.last().expect("the starting point is always in the path"); pts.extend(itertools::iterate(end_pos, |r| r.forward(100.0)).take(1000)); gc.push(Line::Strip(pts)); } fn draw_fan_2(space: &Space, camera: Location, spread: f32) -> Vec { let mut gc = vec![]; for y in itertools_num::linspace(-spread, spread, 101) { draw_ray_2(&mut gc, space, camera, vec3(1., y, 0.)); } gc } trait Renderable { fn render(&self) -> Vec; } impl Renderable for Tube { fn render(&self) -> Vec { let lines = 4; let step = 2. * std::f32::consts::PI / lines as f32; let r = 0.5 * (self.outer_radius + self.inner_radius); let w = 0.5 * (self.outer_radius - self.inner_radius); let l = vec3(0., self.external_halflength, 0.); let along = (0..lines) .map(|k| k as f32 * step) .map(Vec2::from_angle) .map(|d| vec3(d.x, 0., d.y)) .flat_map(|d| draw_rect(r * d, w * d, l)); let caps = iproduct!([self.inner_radius, self.outer_radius], [-l, l]) .map(|(r, l)| draw_ellipse(l, vec3(r, 0., 0.), vec3(0., 0., r))); chain!(along, caps).collect() } }