refraction/src/bin/wireframe/ray.v.glsl
2024-09-22 15:11:08 +03:00

14 lines
177 B
GLSL

#version 330
uniform mat4 mvp;
uniform vec3 color;
in vec3 position;
out vec3 vertex_color;
void main() {
vertex_color = color;
gl_Position = mvp * vec4(position, 1.0);
}