refraction/src/main.rs

160 lines
3.7 KiB
Rust

mod mesh_loader;
use std::fs::File;
use std::{env, io};
use std::f32::consts::PI;
use std::io::{BufRead, BufReader, BufWriter};
use std::io::Write;
use rand::Rng;
use glm::*;
use crate::mesh_loader::load_mesh;
const W: i32 = 320;
const H: i32 = 240;
const SCALE: f32 = 30.0;
#[derive(Copy, Clone)]
struct Color(u8, u8, u8);
#[derive(Copy, Clone)]
struct Comparer {
coef: Vec2,
thr: f32,
}
impl Comparer {
fn new(a: Vec2, b: Vec2) -> Comparer {
let d = b - a;
let ortho = vec2(-d.y, d.x);
Comparer {
coef: ortho,
thr: dot(a, ortho),
}
}
fn dist(&self, p: Vec2) -> f32 {
dot(p, self.coef) - self.thr
}
fn test(&self, p: Vec2) -> bool {
self.dist(p) > 0.0
}
}
struct Image {
w: i32,
h: i32,
data: Vec<u8>,
}
impl Image {
fn data(&self) -> &[u8] {
self.data.as_slice()
}
fn put_pixel(&mut self, x: i32, y: i32, color: Color) {
if x < 0 || x >= self.w || y < 0 || y > self.h {
return;
}
let index = 3 * (x + self.w * y) as usize;
self.data[index] = color.0;
self.data[index + 1] = color.1;
self.data[index + 2] = color.2;
}
fn draw_line(&mut self, a: IVec2, b: IVec2, color: Color) {}
fn draw_tri(&mut self, a: Vec2, b: Vec2, c: Vec2, color: Color) {
let u = Comparer::new(a, b);
let v = Comparer::new(b, c);
let w = Comparer::new(c, a);
for y in 0..self.h {
for x in 0..self.w {
let p = vec2(x as f32, y as f32);
if u.test(p) && v.test(p) && w.test(p) || !u.test(p) && !v.test(p) && !w.test(p) {
self.put_pixel(x, y, color);
}
}
}
}
}
fn main() -> io::Result<()> {
let args: Vec<String> = env::args().collect();
let mesh = {
let f = File::open(&args[1])?;
let mut f = BufReader::new(f);
load_mesh(&mut f)?
};
let mut img = Image {
w: W,
h: H,
data: vec![0; (3 * W * H) as usize],
};
let yaw = PI / 4.0;
let pitch = PI / 6.0;
let roll = 0.0f32;
let m_roll = mat3(
roll.cos(), roll.sin(), 0.0,
-roll.sin(), roll.cos(), 0.0,
0.0, 0.0, 1.0);
let m_yaw = mat3(
-yaw.cos(), 0.0, yaw.sin(),
0.0, 1.0, 0.0,
-yaw.sin(), 0.0, -yaw.cos());
let m_pitch = mat3(
1.0, 0.0, 0.0,
0.0, pitch.cos(), pitch.sin(),
0.0, -pitch.sin(), pitch.cos());
let m_view = m_roll * m_pitch * m_yaw;
let m_camera = transpose(&m_view);
let img_size = vec2(W as f32, H as f32);
for y in 0..H {
for x in 0..W {
let img_coords: Vec2 = vec2(x as f32, y as f32);
// perspective projection
let off = (img_coords - img_size * 0.5) / img_size.y;
let base = vec3(0.0, 0.0, -20.0);
let ray = vec3(off.x, off.y, 1.0);
// orthographic projection
// let off = (img_coords - img_size * 0.5) / SCALE;
// let base = vec3(off.x, off.y, -10.0);
// let ray = vec3(0.0, 0.0, 1.0);
let base = m_camera * base;
let ray = m_camera * normalize(ray);
let mut dist = f32::INFINITY;
for f in &mesh {
let color = clamp(to_ivec3(f.normal * 120.0 + 128.0), ivec3(0, 0, 0), ivec3(255, 255, 255));
let fs = (0..3).map(|k| edge_dist(f.vertices[k], f.vertices[(k + 1) % 3], base, ray));
if fs.into_iter().all(|f| f > 0.0) {
let m = Mat3 { c0: f.vertices[1] - f.vertices[0], c1: f.vertices[2] - f.vertices[0], c2: -ray };
if let Some(m) = m.inverse() {
let rel = m * (base - f.vertices[0]);
if rel.z > dist {
continue;
}
dist = rel.z;
} else {
continue;
}
img.put_pixel(x, y, Color(color.x as u8, color.y as u8, color.z as u8));
}
}
}
}
let f = File::create("1.ppm")?;
let mut f = BufWriter::new(f);
write!(f, "P6\n")?;
write!(f, "{W} {H} 255\n")?;
f.write(img.data())?;
Ok(())
}
fn edge_dist(a: Vec3, b: Vec3, base: Vec3, dir: Vec3) -> f32 {
Mat3 { c0: b - a, c1: base - a, c2: dir }.determinant()
Mat3 { c0: b - a, c1: base - a, c2: -dir }.determinant()
}