160 lines
3.7 KiB
Rust
160 lines
3.7 KiB
Rust
mod mesh_loader;
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use std::fs::File;
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use std::{env, io};
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use std::f32::consts::PI;
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use std::io::{BufRead, BufReader, BufWriter};
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use std::io::Write;
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use rand::Rng;
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use glm::*;
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use crate::mesh_loader::load_mesh;
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const W: i32 = 320;
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const H: i32 = 240;
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const SCALE: f32 = 30.0;
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#[derive(Copy, Clone)]
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struct Color(u8, u8, u8);
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#[derive(Copy, Clone)]
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struct Comparer {
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coef: Vec2,
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thr: f32,
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}
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impl Comparer {
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fn new(a: Vec2, b: Vec2) -> Comparer {
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let d = b - a;
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let ortho = vec2(-d.y, d.x);
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Comparer {
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coef: ortho,
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thr: dot(a, ortho),
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}
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}
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fn dist(&self, p: Vec2) -> f32 {
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dot(p, self.coef) - self.thr
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}
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fn test(&self, p: Vec2) -> bool {
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self.dist(p) > 0.0
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}
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}
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struct Image {
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w: i32,
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h: i32,
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data: Vec<u8>,
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}
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impl Image {
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fn data(&self) -> &[u8] {
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self.data.as_slice()
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}
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fn put_pixel(&mut self, x: i32, y: i32, color: Color) {
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if x < 0 || x >= self.w || y < 0 || y > self.h {
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return;
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}
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let index = 3 * (x + self.w * y) as usize;
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self.data[index] = color.0;
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self.data[index + 1] = color.1;
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self.data[index + 2] = color.2;
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}
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fn draw_line(&mut self, a: IVec2, b: IVec2, color: Color) {}
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fn draw_tri(&mut self, a: Vec2, b: Vec2, c: Vec2, color: Color) {
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let u = Comparer::new(a, b);
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let v = Comparer::new(b, c);
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let w = Comparer::new(c, a);
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for y in 0..self.h {
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for x in 0..self.w {
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let p = vec2(x as f32, y as f32);
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if u.test(p) && v.test(p) && w.test(p) || !u.test(p) && !v.test(p) && !w.test(p) {
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self.put_pixel(x, y, color);
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}
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}
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}
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}
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}
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fn main() -> io::Result<()> {
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let args: Vec<String> = env::args().collect();
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let mesh = {
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let f = File::open(&args[1])?;
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let mut f = BufReader::new(f);
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load_mesh(&mut f)?
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};
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let mut img = Image {
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w: W,
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h: H,
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data: vec![0; (3 * W * H) as usize],
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};
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let yaw = PI / 4.0;
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let pitch = PI / 6.0;
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let roll = 0.0f32;
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let m_roll = mat3(
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roll.cos(), roll.sin(), 0.0,
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-roll.sin(), roll.cos(), 0.0,
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0.0, 0.0, 1.0);
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let m_yaw = mat3(
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-yaw.cos(), 0.0, yaw.sin(),
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0.0, 1.0, 0.0,
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-yaw.sin(), 0.0, -yaw.cos());
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let m_pitch = mat3(
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1.0, 0.0, 0.0,
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0.0, pitch.cos(), pitch.sin(),
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0.0, -pitch.sin(), pitch.cos());
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let m_view = m_roll * m_pitch * m_yaw;
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let m_camera = transpose(&m_view);
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let img_size = vec2(W as f32, H as f32);
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for y in 0..H {
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for x in 0..W {
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let img_coords: Vec2 = vec2(x as f32, y as f32);
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// perspective projection
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let off = (img_coords - img_size * 0.5) / img_size.y;
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let base = vec3(0.0, 0.0, -20.0);
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let ray = vec3(off.x, off.y, 1.0);
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// orthographic projection
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// let off = (img_coords - img_size * 0.5) / SCALE;
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// let base = vec3(off.x, off.y, -10.0);
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// let ray = vec3(0.0, 0.0, 1.0);
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let base = m_camera * base;
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let ray = m_camera * normalize(ray);
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let mut dist = f32::INFINITY;
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for f in &mesh {
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let color = clamp(to_ivec3(f.normal * 120.0 + 128.0), ivec3(0, 0, 0), ivec3(255, 255, 255));
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let fs = (0..3).map(|k| edge_dist(f.vertices[k], f.vertices[(k + 1) % 3], base, ray));
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if fs.into_iter().all(|f| f > 0.0) {
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let m = Mat3 { c0: f.vertices[1] - f.vertices[0], c1: f.vertices[2] - f.vertices[0], c2: -ray };
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if let Some(m) = m.inverse() {
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let rel = m * (base - f.vertices[0]);
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if rel.z > dist {
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continue;
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}
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dist = rel.z;
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} else {
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continue;
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}
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img.put_pixel(x, y, Color(color.x as u8, color.y as u8, color.z as u8));
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}
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}
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}
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}
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let f = File::create("1.ppm")?;
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let mut f = BufWriter::new(f);
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write!(f, "P6\n")?;
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write!(f, "{W} {H} 255\n")?;
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f.write(img.data())?;
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Ok(())
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}
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fn edge_dist(a: Vec3, b: Vec3, base: Vec3, dir: Vec3) -> f32 {
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Mat3 { c0: b - a, c1: base - a, c2: dir }.determinant()
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Mat3 { c0: b - a, c1: base - a, c2: -dir }.determinant()
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}
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