refraction/src/bin/flat/main.rs
2024-06-10 22:58:52 +03:00

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use std::f32::consts::{FRAC_PI_2, PI};
use flo_draw::*;
use flo_canvas::*;
use glam::*;
mod riemann;
use riemann::{Tens2, Decomp2, Metric, trace_iter};
use shape::Shape;
use Subspace::{Boundary, Inner, Outer};
#[cfg(test)]
use approx::assert_abs_diff_eq;
const DT: f32 = 0.1;
fn draw_loop(gc: &mut Vec<Draw>, mut pts: impl Iterator<Item=Vec2>) {
gc.new_path();
let Some(first) = pts.next() else { return; };
gc.move_to(first.x, first.y);
for pt in pts {
gc.line_to(pt.x, pt.y);
}
gc.close_path();
gc.stroke();
}
pub fn main() {
with_2d_graphics(move || {
let canvas = create_drawing_window("Refraction");
canvas.draw(|gc| {
let tube = Rect {
inner_radius: 30.0,
outer_radius: 50.0,
internal_halflength: 100.0,
external_halflength: 300.0,
};
let objs: Vec<_> = [-1.25, -1.00, -0.85, -0.50, 0.00, 0.40, 0.70, 0.95, 1.05]
.iter()
.enumerate()
.map(|(k, &y)| Object {
id: k as i32,
loc: {
let pos = vec2(0.0, y * tube.external_halflength);
let adj: Mat2 = tube.sqrt_at(pos).inverse().into();
let rot = Mat2::from_angle(y);
Location {
pos,
rot: adj * rot,
}
},
r: 20.0,
})
.collect();
let space = Space { rect: tube, objs };
gc.canvas_height(500.0);
gc.transform(Transform2D::rotate(FRAC_PI_2));
tube.render(gc);
gc.line_width(0.5);
// gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 0.5));
// draw_fan(gc, &tube, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0));
draw_fan_2(gc, &space, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
gc.stroke_color(Color::Rgba(0.5, 1.0, 0.0, 1.0));
draw_fan_2(gc, &space, vec2(-2.5 * tube.outer_radius, 1.25 * tube.external_halflength), vec2(1.0, -1.0), 1.0);
draw_track(gc, &space, vec2(-500.0, 0.0), vec2(1.0, 0.2));
draw_track(gc, &space, vec2(-500.0, 0.0), vec2(1.0, 0.5));
draw_track(gc, &space, vec2(-0.5 * tube.inner_radius, -1.25 * tube.external_halflength), vec2(0.1, 1.0));
let circle_segments = 47;
for obj in &space.objs {
let pos = obj.loc.pos;
gc.new_path();
gc.circle(pos.x, pos.y, 5.0);
gc.fill_color(Color::Rgba(0.0, 0.5, 1.0, 1.0));
gc.fill();
gc.stroke_color(Color::Rgba(0.0, 0.0, 0.0, 0.5));
draw_loop(gc, itertools_num::linspace(0.0, 2.0 * PI, circle_segments).skip(1).map(|φ| {
let dir = Vec2::from_angle(φ) * obj.r;
let dir = obj.loc.rot * dir;
pos + dir
}));
gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 0.5));
draw_loop(gc, itertools_num::linspace(0.0, 2.0 * PI, circle_segments).skip(1).map(|φ| {
let dir = Vec2::from_angle(φ) * obj.r;
let dir = obj.loc.rot * dir;
space.trace_step(Ray { pos, dir }).pos
}));
gc.stroke_color(Color::Rgba(0.5, 0.0, 1.0, 1.0));
draw_loop(gc, itertools_num::linspace(0.0, 2.0 * PI, circle_segments).skip(1).map(|φ| {
let n = obj.r.floor();
let d = obj.r / n;
let dir = Vec2::from_angle(φ);
let dir = obj.loc.rot * dir * d;
space.trace_iter(Ray { pos, dir }).nth(n as usize).unwrap().pos
}));
}
});
});
}
#[derive(Copy, Clone, Debug)]
struct Location {
/// Положение в основной СК
pos: Vec2,
/// Преобразование вектора из локальной ортонормированной в основную СК
rot: Mat2,
}
#[derive(Copy, Clone, Debug)]
struct Object {
id: i32,
loc: Location,
r: f32,
}
struct Space {
rect: Rect,
objs: Vec<Object>,
}
#[derive(PartialEq, Eq, Debug)]
enum Subspace {
Outer,
Boundary,
Inner,
}
struct Hit {
distance: f32,
id: i32,
pos: Vec2, // положение в основной СК
rel: Vec2, // положение в локальной ортонормированной СК объекта
}
struct HitInternal<'a> {
object: &'a Object,
distance: f32,
}
struct FlatTraceResult {
end: Option<Ray>,
objects: Vec<Hit>,
}
impl Space {
fn which_subspace(&self, pt: Vec2) -> Subspace {
if pt.y.abs() > self.rect.external_halflength {
Outer
} else if pt.x.abs() > self.rect.outer_radius {
Outer
} else if pt.x.abs() > self.rect.inner_radius {
Boundary
} else {
Inner
}
}
fn flat_to_global(&self, at: Vec2) -> Mat2 {
Mat2::from(self.rect.sqrt_at(at).inverse())
}
fn global_to_flat(&self, at: Vec2) -> Mat2 {
Mat2::from(self.rect.sqrt_at(at))
}
/// Выполняет один шаг трассировки. Работает в любой части пространства, но вне Boundary доступны более эффективные методы.
/// ray задаётся в основной СК.
fn trace_step(&self, ray: Ray) -> Ray {
let a: Vec2 = -riemann::contract2(riemann::krist(&self.rect, ray.pos), ray.dir);
let v = ray.dir + a;
let p = ray.pos + v;
Ray { pos: p, dir: v }
}
/// Выполняет один шаг перемещения. Работает в любой части пространства.
/// off задаётся в локальной СК. Рекомендуется считать небольшими шагами.
fn move_step(&self, loc: Location, off: Vec2) -> Location {
let corr = Mat2::IDENTITY - riemann::contract(riemann::krist(&self.rect, loc.pos), loc.rot * off);
let p = loc.pos + corr * loc.rot * off;
Location { pos: p, rot: corr * loc.rot }
}
fn trace_iter(&self, ray: Ray) -> impl Iterator<Item=Ray> + '_ {
std::iter::successors(Some(ray), |&ray| Some(self.trace_step(ray)))
}
fn trace_inner(&self, ray: Ray) -> FlatTraceResult {
assert_eq!(self.which_subspace(ray.pos), Inner);
let cell = RectInside { rect: self.rect };
let ray = cell.ray_to_local(ray);
let objs = self.list_objects_inner();
let hits = Self::trace_to_objects(objs.as_slice(), ray);
let dist = cell.to_boundary(ray).expect("Can't get outta here!");
FlatTraceResult {
end: Some(cell.ray_to_global(ray.forward(dist))),
objects: hits.into_iter().filter_map(|HitInternal { object, distance }|
if distance < dist {
let pos = ray.forward(distance).pos;
let rel = object.loc.rot.inverse() * cell.ray_to_global(Ray { pos: object.loc.pos, dir: pos - object.loc.pos }).dir;
Some(Hit { id: object.id, distance, pos: cell.pos_to_global(pos), rel })
} else { None }
).collect(),
}
}
fn trace_outer(&self, ray: Ray) -> FlatTraceResult {
assert_eq!(self.which_subspace(ray.pos), Outer);
let cell = basic_shapes::Rect { size: vec2(self.rect.outer_radius, self.rect.external_halflength) };
let objs = self.list_objects_outer();
let hits = Self::trace_to_objects(objs.as_slice(), ray);
let lim = cell.trace_into(ray);
let dist = lim.unwrap_or(f32::INFINITY);
FlatTraceResult {
end: lim.map(|dist| ray.forward(dist)),
objects: hits.into_iter().filter_map(|HitInternal { object, distance }|
if distance < dist {
let pos = ray.forward(distance).pos;
let rel = object.loc.rot.inverse() * (pos - object.loc.pos);
Some(Hit { id: object.id, distance, pos, rel })
} else { None }
).collect(),
}
}
fn trace_boundary(&self, ray: Ray) -> Ray {
assert_eq!(self.which_subspace(ray.pos), Boundary);
self.trace_iter(ray)
.find(|&ray| self.which_subspace(ray.pos) != Boundary)
.expect("Can't get outta the wall!")
}
fn list_objects_outer(&self) -> Vec<Object> {
self.objs.iter().map(|&obj| {
match self.which_subspace(obj.loc.pos) {
Outer => obj,
Inner => {
let Vec2 { x, y } = obj.loc.pos; // в основной СК
let y = self.rect.u(y) + y.signum() * (self.rect.external_halflength - self.rect.internal_halflength);
let dy = self.rect.du(y, 1.0);
let m = Mat2::from_cols_array(&[1.0, 0.0, 0.0, dy]);
Object {
id: obj.id,
loc: Location {
pos: vec2(x, y), // в плоском продолжении СК Outer на область Inner
rot: m * obj.loc.rot,
},
r: obj.r,
}
}
Boundary => panic!("Object {} was destroyed by the space curvature", obj.id),
}
}).collect()
}
fn list_objects_inner(&self) -> Vec<Object> {
let cell = RectInside { rect: self.rect };
self.objs.iter().map(|&obj| {
match self.which_subspace(obj.loc.pos) {
Inner | Outer => {
// NB: не работает для частей Outer с |y| < external_halflength. Но они и не нужны.
Object {
id: obj.id,
loc: Location {
pos: cell.pos_to_local(obj.loc.pos), // в плоской СК для Inner или её продолжении на Outer
rot: obj.loc.rot,
},
r: obj.r,
}
}
Boundary => panic!("Object {} was destroyed by the space curvature", obj.id),
}
}).collect()
}
fn trace_to_objects(objs: &[Object], ray: Ray) -> Vec<HitInternal> {
objs.iter()
.filter_map(|obj| {
let rel = ray.pos - obj.loc.pos;
let diff = rel.dot(ray.dir).powi(2) - ray.dir.length_squared() * (rel.length_squared() - obj.r.powi(2));
if diff > 0.0 {
let t = (-rel.dot(ray.dir) - diff.sqrt()) / ray.dir.length_squared();
if t >= 0.0 {
let pos = ray.forward(t).pos;
return Some(HitInternal { object: &obj, distance: t });
}
}
None
}).collect()
}
fn line(&self, a: Vec2, b: Vec2, step: f32) -> Vec<Vec2> {
match self.which_subspace(a) {
Outer => vec![b],
Inner => {
let cell = RectInside { rect: self.rect };
let n = ((b - a).length() / step) as usize + 1;
let a = cell.pos_to_local(a);
let b = cell.pos_to_local(b);
(1..=n).map(|k| cell.pos_to_global(a.lerp(b, k as f32 / n as f32))).collect()
}
Boundary => panic!("Can't draw a line here!"),
}
}
}
fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
let mut hits = Vec::<Draw>::new();
let dir = space.rect.globalize(base, dir);
gc.new_path();
gc.move_to(base.x, base.y);
let mut ray = Ray { pos: base, dir: space.rect.normalize_vec_at(base, dir) * DT };
for _ in 0..10000 {
ray = space.trace_step(ray);
gc.line_to(ray.pos.x, ray.pos.y);
if ray.pos.abs().cmpgt(Vec2::splat(1000.0)).any() {
break;
}
let sub = space.which_subspace(ray.pos);
if sub == Boundary {
continue;
}
gc.stroke();
gc.new_dash_pattern();
// gc.dash_length(6.0);
gc.new_path();
gc.move_to(ray.pos.x, ray.pos.y);
let ret = match sub {
Inner => space.trace_inner(ray),
Outer => space.trace_outer(ray),
Boundary => panic!(),
};
for hit in ret.objects {
let obj = space.objs[hit.id as usize];
hits.move_to(obj.loc.pos.x, obj.loc.pos.y);
for pt in trace_iter(&space.rect, obj.loc.pos, obj.loc.rot * hit.rel, hit.rel.length() / 100.0).take(100) {
hits.line_to(pt.x, pt.y);
}
hits.circle(hit.pos.x, hit.pos.y, 1.5);
}
let a = ray.pos;
ray = match ret.end {
Some(r) => r,
None => {
ray = ray.forward(1000.0 / DT);
gc.line_to(ray.pos.x, ray.pos.y);
break;
}
};
for p in space.line(a, ray.pos, 10.0) {
gc.line_to(p.x, p.y);
}
gc.stroke();
gc.new_dash_pattern();
gc.new_path();
gc.move_to(ray.pos.x, ray.pos.y);
}
gc.stroke();
gc.new_path();
gc.new_dash_pattern();
gc.append(&mut hits);
gc.stroke();
}
fn draw_fan_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2, spread: f32) {
let dir = dir.normalize();
let v = vec2(-dir.y, dir.x);
for y in itertools_num::linspace(-spread, spread, 101) {
draw_ray_2(gc, space, base, dir + y * v);
}
}
fn draw_ray(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2) {
let dir = space.globalize(base, dir);
gc.new_path();
gc.move_to(base.x, base.y);
for pt in trace_iter(space, base, dir, DT).take(10000) {
gc.line_to(pt.x, pt.y);
if pt.abs().cmpgt(Vec2::splat(1000.0)).any() {
break;
}
}
gc.stroke();
}
fn draw_track(gc: &mut Vec<Draw>, space: &Space, start: Vec2, dir: Vec2) {
const SCALE: f32 = 5.0;
const STEP: f32 = 2.0 * SCALE;
// let mut loc = Location { pos: start, rot: Mat2::IDENTITY };
// let dir = space.rect.globalize(start, dir);
// let v = space.rect.normalize(start, dir);
let mut loc = Location { pos: start, rot: mat2(dir, vec2(-dir.y, dir.x)) };
let v = vec2(1.0, 0.0);
let mut draw = |loc: &Location| {
let p = loc.pos;
let ax = p + loc.rot.x_axis * SCALE;
let ay = p + loc.rot.y_axis * SCALE;
gc.new_path();
gc.stroke_color(Color::Rgba(0.7, 0.0, 0.0, 1.0));
gc.move_to(p.x, p.y);
gc.line_to(ax.x, ax.y);
gc.stroke();
gc.new_path();
gc.stroke_color(Color::Rgba(0.0, 0.7, 0.0, 1.0));
gc.move_to(p.x, p.y);
gc.line_to(ay.x, ay.y);
gc.stroke();
};
draw(&loc);
for _ in 0..1000 {
let N = (STEP / DT).floor() as i32;
for _ in 0..N {
loc = space.move_step(loc, v * DT);
}
draw(&loc);
}
}
fn draw_fan(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2, spread: f32) {
let dir = dir.normalize();
let v = vec2(-dir.y, dir.x);
for y in itertools_num::linspace(-spread, spread, 101) {
draw_ray(gc, space, base, dir + y * v);
}
}
trait Renderable {
fn render(&self, gc: &mut Vec<Draw>);
}
impl Renderable for Rect {
fn render(&self, gc: &mut Vec<Draw>) {
gc.new_path();
gc.rect(-self.outer_radius, -self.external_halflength, self.outer_radius, self.external_halflength);
gc.rect(-self.inner_radius, -self.external_halflength, self.inner_radius, self.external_halflength);
gc.winding_rule(WindingRule::EvenOdd);
gc.fill_color(Color::Rgba(0.8, 0.8, 0.8, 1.0));
gc.fill();
}
}
#[derive(Copy, Clone, Debug, PartialEq)]
struct Ray {
pos: Vec2,
dir: Vec2,
}
impl Ray {
fn forward(&self, dist: f32) -> Ray {
Ray { pos: self.pos + self.dir * dist, dir: self.dir }
}
}
mod basic_shapes {
use glam::{Vec2, vec2};
use crate::Ray;
use crate::shape::Shape;
pub struct Rect {
pub size: Vec2,
}
impl Rect {
/// Отражает луч, чтобы все координаты направления были положительны (допустимо благодаря симметрии Rect).
fn flip_ray(ray: Ray) -> Ray {
Ray { pos: ray.pos * ray.dir.signum(), dir: ray.dir.abs() }
}
}
impl Shape for Rect {
fn is_inside(&self, pt: Vec2) -> bool {
pt.abs().cmplt(self.size).all()
}
fn trace_into(&self, ray: Ray) -> Option<f32> {
let ray = Self::flip_ray(ray);
// ray.pos.x + t * ray.dir.x = size.x
let ts = (-self.size - ray.pos) / ray.dir;
let t = ts.max_element();
let pt = ray.pos + t * ray.dir;
if t < 0.0 { return None; }
if pt.cmpgt(self.size).any() { return None; }
Some(t)
}
fn trace_out_of(&self, ray: Ray) -> Option<f32> {
let ray = Self::flip_ray(ray);
// ray.pos.x + t * ray.dir.x = +size.x
let ts = (self.size - ray.pos) / ray.dir;
let t = ts.min_element();
Some(t)
}
fn visualise(&self) -> Vec<Vec2> {
vec![vec2(-self.size.x, -self.size.y), vec2(self.size.x, -self.size.y), vec2(self.size.x, self.size.y), vec2(-self.size.x, self.size.y)]
}
}
#[test]
fn test_rect() {
assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) }), Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) });
assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(-4.0, 5.0) }), Ray { pos: vec2(-2.0, 3.0), dir: vec2(4.0, 5.0) });
assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, -5.0) }), Ray { pos: vec2(2.0, -3.0), dir: vec2(4.0, 5.0) });
assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 0.0) }), Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 0.0) });
let r = Rect { size: vec2(2.0, 3.0) };
assert_eq!(r.trace_into(Ray { pos: vec2(3.0, 3.0), dir: vec2(1.0, 1.0) }), None);
assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.0), dir: vec2(1.0, 0.0) }), Some(1.0));
assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.0), dir: vec2(-1.0, 0.0) }), None);
assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 1.0), dir: vec2(2.0, 2.0) }), Some(0.5));
assert_eq!(r.trace_into(Ray { pos: vec2(-3.0, 2.1), dir: vec2(2.0, 2.0) }), None);
assert_eq!(r.trace_into(Ray { pos: vec2(2.0, 3.0), dir: vec2(1.0, 1.0) }), None);
assert_eq!(r.trace_into(Ray { pos: vec2(-2.0, 3.0), dir: vec2(-1.0, 1.0) }), None);
assert_eq!(r.trace_into(Ray { pos: vec2(2.0, 3.0), dir: vec2(-1.0, -1.0) }), Some(0.0));
assert_eq!(r.trace_into(Ray { pos: vec2(2.0, -3.0), dir: vec2(-1.0, 1.0) }), Some(0.0));
assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 0.0), dir: vec2(1.0, 1.0) }), Some(2.0));
assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 0.0), dir: vec2(0.0, 1.0) }), Some(3.0));
assert_eq!(r.trace_out_of(Ray { pos: vec2(0.0, 1.0), dir: vec2(0.0, -1.0) }), Some(4.0));
assert_eq!(r.trace_out_of(Ray { pos: vec2(1.0, 1.0), dir: vec2(0.0, -1.0) }), Some(4.0));
assert_eq!(r.trace_out_of(Ray { pos: vec2(2.0, 3.0), dir: vec2(1.0, 1.0) }), Some(0.0));
}
}
mod shape {
use glam::Vec2;
use crate::Ray;
pub trait Shape {
fn is_inside(&self, pt: Vec2) -> bool;
/// Ищет ближайшее пересечение луча с границей в направлении внутрь контура. Возвращает расстояние (в ray.dir).
fn trace_into(&self, ray: Ray) -> Option<f32>;
/// Ищет ближайшее пересечение луча с границей в направлении вовне контура. Возвращает расстояние (в ray.dir).
fn trace_out_of(&self, ray: Ray) -> Option<f32>;
/// Возвращает визуальное представление контура, для отладки.
fn visualise(&self) -> Vec<Vec2>;
}
}
trait FlatCell: std::fmt::Debug {
fn pos_to_global(&self, pos: Vec2) -> Vec2;
fn pos_to_local(&self, pos: Vec2) -> Vec2;
fn ray_to_global(&self, ray: Ray) -> Ray;
fn ray_to_local(&self, ray: Ray) -> Ray;
fn is_inside(&self, pos: Vec2) -> bool {
let bnd = self.local_bounds();
pos.cmpge(bnd.0).all() && pos.cmple(bnd.1).all()
}
fn local_bounds(&self) -> (Vec2, Vec2);
fn to_boundary(&self, ray: Ray) -> Option<f32> {
assert!(self.is_inside(ray.pos));
let sgn = ray.dir.signum();
let p = ray.pos * sgn;
let v = ray.dir * sgn;
let mut bnd = self.local_bounds();
if sgn.x < 0.0 {
(bnd.0.x, bnd.1.x) = (-bnd.1.x, -bnd.0.x);
}
if sgn.y < 0.0 {
(bnd.0.y, bnd.1.y) = (-bnd.1.y, -bnd.0.y);
}
let t = if (bnd.1.x - p.x) * v.y <= (bnd.1.y - p.y) * v.x {
(bnd.1.x - p.x) / v.x
} else {
(bnd.1.y - p.y) / v.y
};
if t <= 100000.0 {
Some(t)
} else {
None
}
}
}
#[derive(Debug)]
struct RectInside {
rect: Rect,
}
impl FlatCell for RectInside {
fn pos_to_global(&self, pos: Vec2) -> Vec2 {
vec2(pos.x, self.rect.x(pos.y))
}
fn pos_to_local(&self, pos: Vec2) -> Vec2 {
vec2(pos.x, self.rect.u(pos.y))
}
fn ray_to_global(&self, ray: Ray) -> Ray {
Ray {
pos: self.pos_to_global(ray.pos),
dir: vec2(ray.dir.x, self.rect.dx(ray.pos.y, ray.dir.y)),
}
}
fn ray_to_local(&self, ray: Ray) -> Ray {
Ray {
pos: self.pos_to_local(ray.pos),
dir: vec2(ray.dir.x, self.rect.du(ray.pos.y, ray.dir.y)),
}
}
fn local_bounds(&self) -> (Vec2, Vec2) {
(vec2(-self.rect.inner_radius, -self.rect.internal_halflength), vec2(self.rect.inner_radius, self.rect.internal_halflength))
}
}
#[derive(Copy, Clone, Debug)]
struct Rect {
outer_radius: f32,
inner_radius: f32,
external_halflength: f32,
internal_halflength: f32,
}
impl Rect {
fn fx(&self) -> fns::RectX { fns::RectX { min: self.inner_radius, max: self.outer_radius } }
fn fy(&self) -> fns::RectY { fns::RectY { internal: self.internal_halflength, external: self.external_halflength } }
pub fn x(&self, u: f32) -> f32 { self.fy().x(u) }
pub fn u(&self, x: f32) -> f32 { self.fy().u(x) }
pub fn dx(&self, u: f32, du: f32) -> f32 { self.fy().dx(u) * du }
pub fn du(&self, x: f32, dx: f32) -> f32 { self.fy().du(x) * dx }
}
mod fns {
use crate::FloatExt2;
#[cfg(test)]
use approx::abs_diff_eq;
pub struct RectX {
pub min: f32,
pub max: f32,
}
impl RectX {
pub fn value(&self, x: f32) -> f32 { (self.min, self.max).inverse_lerp(x.abs()).clamp(0.0, 1.0) }
pub fn derivative(&self, x: f32) -> f32 { if x.abs() > self.min && x.abs() < self.max { x.signum() / (self.max - self.min) } else { 0.0 } }
}
pub struct RectY {
pub internal: f32,
pub external: f32,
}
/// Продолжает функцию f с [-lim, lim] линейно в предположении f(±lim) = ±val, f'(±lim) = 1.
fn extend_linear(t: f32, f: impl FnOnce(f32) -> f32, lim: f32, val: f32) -> f32 {
if t.abs() <= lim { f(t) } else { t + t.signum() * (val - lim) }
}
/// Продолжает функцию f с [-lim, lim] константой в предположении f(±lim) = val, f'(±lim) = 0.
fn extend_const(t: f32, f: impl FnOnce(f32) -> f32, lim: f32, val: f32) -> f32 {
if t.abs() <= lim { f(t) } else { val }
}
impl RectY {
fn a(&self) -> f32 { -(self.external - self.internal) / self.internal.powi(2) }
fn b(&self) -> f32 { 2.0 * self.external / self.internal - 1.0 }
fn root(&self, x: f32) -> f32 { (self.b().powi(2) + 4.0 * self.a() * x.abs()).sqrt() }
pub fn x(&self, u: f32) -> f32 { extend_linear(u, |u| (self.a() * u.abs() + self.b()) * u, self.internal, self.external) }
pub fn u(&self, x: f32) -> f32 { extend_linear(x, |x| 0.5 * x.signum() * (-self.b() + self.root(x)) / self.a(), self.external, self.internal) }
pub fn dx(&self, u: f32) -> f32 { extend_const(u, |u| 2.0 * self.a() * u.abs() + self.b(), self.internal, 1.0) }
pub fn du(&self, x: f32) -> f32 { extend_const(x, |x| 1.0 / self.root(x), self.external, 1.0) }
pub fn d2u(&self, x: f32) -> f32 { extend_const(x, |x| -2.0 * x.signum() * self.a() * self.root(x).powi(-3), self.external, 0.0) }
}
#[test]
fn test_rect_y() {
let testee = RectY { internal: 100.0, external: 150.0 };
let ε = 1.0e-4f32;
let δ = 1.0 / 8.0; // Mathematically, you want this to be small. Computationally, you dont.
let margin = 1.0 / 16.0;
let mul = 1.0 + margin;
for x in itertools_num::linspace(-mul * testee.external, mul * testee.external, 100) {
let u = testee.u(x);
assert!(abs_diff_eq!(x, testee.x(u), epsilon = ε), "At x={}:\nu(x): {}\nx(u(x)): {}\n", x, u, testee.x(u));
let du = (testee.u(x + δ) - testee.u(x - δ)) / (2. * δ);
assert!(abs_diff_eq!(du, testee.du(x), epsilon = ε), "At x={}, u':\nexpected: {}\nactual: {}\n", x, du, testee.du(x));
let d2u = (testee.du(x + δ) - testee.du(x - δ)) / (2. * δ);
assert!(abs_diff_eq!(d2u, testee.d2u(x), epsilon = ε), "At x={}, u'':\nexpected: {}\nactual: {}\n", x, d2u, testee.d2u(x));
}
for u in itertools_num::linspace(-mul * testee.internal, mul * testee.internal, 100) {
let x = testee.x(u);
assert!(abs_diff_eq!(x, testee.x(u), epsilon = ε), "At u={}:\nx(u): {}\nu(x(u)): {}\n", u, x, testee.u(x));
let dx = (testee.x(u + δ) - testee.x(u - δ)) / (2. * δ);
assert!(abs_diff_eq!(dx, testee.dx(u), epsilon = ε), "At u={}, x':\nexpected: {}\nactual: {}\n", u, dx, testee.dx(u));
}
}
}
#[test]
fn test_rect() {
let r = Rect {
outer_radius: 50.0,
inner_radius: 20.0,
external_halflength: 100.0,
internal_halflength: 10.0,
};
assert_abs_diff_eq!(r.x(r.internal_halflength), r.external_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(-r.internal_halflength), -r.external_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.external_halflength), r.internal_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(-r.external_halflength), -r.internal_halflength, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(r.internal_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(-r.internal_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(r.external_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(-r.external_halflength, 3.0), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(1.0)), 1.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(5.0)), 5.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(-5.0)), -5.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.u(r.x(10.0)), 10.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(10.0)), 10.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(50.0)), 50.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(-50.0)), -50.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.x(r.u(100.0)), 100.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(10.0, r.dx(r.u(10.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(50.0, r.dx(r.u(50.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(-50.0, r.dx(r.u(-50.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.du(100.0, r.dx(r.u(100.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(1.0, r.du(r.x(1.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(5.0, r.du(r.x(5.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(-5.0, r.du(r.x(-5.0), 3.0)), 3.0, epsilon = 1.0e-5);
assert_abs_diff_eq!(r.dx(10.0, r.du(r.x(10.0), 3.0)), 3.0, epsilon = 1.0e-5);
}
trait FloatExt2 {
fn lerp(&self, t: f32) -> f32;
fn inverse_lerp(&self, y: f32) -> f32;
}
impl FloatExt2 for (f32, f32) {
fn lerp(&self, t: f32) -> f32 { f32::lerp(self.0, self.1, t) }
fn inverse_lerp(&self, y: f32) -> f32 { f32::inverse_lerp(self.0, self.1, y) }
}
impl Metric for Rect {
fn sqrt_at(&self, pos: Vec2) -> Decomp2 {
let sx = self.fx().value(pos.x);
let sy = self.fy().du(pos.y);
let s = sx + sy - sx * sy;
assert!(sx.is_finite());
assert!(sy.is_finite());
assert!(sy > 0.0);
Decomp2 {
ortho: Mat2::IDENTITY,
diag: vec2(1.0, s),
}
}
fn part_derivs_at(&self, pos: Vec2) -> Tens2 {
let sx = self.fx().value(pos.x);
let sy = self.fy().du(pos.y);
let s = sx + sy - sx * sy;
let dsx_dx = self.fx().derivative(pos.x);
let dsy_dy = self.fy().d2u(pos.y);
let ds2_dx = 2.0 * s * (1.0 - sy) * dsx_dx;
let ds2_dy = 2.0 * s * (1.0 - sx) * dsy_dy;
[
Mat2::from_cols_array(&[0.0, 0.0, 0.0, ds2_dx]),
Mat2::from_cols_array(&[0.0, 0.0, 0.0, ds2_dy]),
]
}
}
#[test]
fn test_rect_metric_derivs() {
struct Approx(Rect);
impl Metric for Approx {
fn sqrt_at(&self, pos: Vec2) -> Decomp2 { self.0.sqrt_at(pos) }
}
let testee = Rect {
inner_radius: 30.0,
outer_radius: 50.0,
internal_halflength: 100.0,
external_halflength: 300.0,
};
let approx = Approx(testee);
let epsilon = 1.0e-3;
let margin = 1.0 / 16.0;
let mul = 1.0 + margin;
for x in itertools_num::linspace(-mul * testee.outer_radius, mul * testee.outer_radius, 100) {
for y in itertools_num::linspace(-mul * testee.external_halflength, mul * testee.external_halflength, 100) {
let pos = vec2(x, y);
let computed = testee.part_derivs_at(pos);
let reference = approx.part_derivs_at(pos);
let eq = (0..2).all(|coord| computed[coord].abs_diff_eq(reference[coord], epsilon));
assert!(eq, "At {}:\nactual: {:?}\nexpected: {:?}\n", pos, computed, reference);
}
}
}