Start changelog anew
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changelog.txt
118
changelog.txt
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 3.1.5
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Version: 0.1.1
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Date: 2024.04.15
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Date: 2024.07.14
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Bugfixes:
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Bugfixes:
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- fixed error during mod migration phase
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- fixed heat overproduction due to vanilla neighbour bonus
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---------------------------------------------------------------------------------------------------
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- worked around heat overproduction due to force-setting reactor temperature
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Version: 3.1.4
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Date: 2022.05.22
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Changes:
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- cleaned up heat network merge algorithm code
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- improved debug functions
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- updated readme.md
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Bugfixes:
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- fixed merging heat networks when placing reactors at chunk borders
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- fixed changelog Locale wording
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Locale:
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- updated russian translation, big thanks to Gesugao-san
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---------------------------------------------------------------------------------------------------
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Version: 3.1.3
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Date: 2022.04.24
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Bugfixes:
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- fixed sarcophagus recipe remained disabled after research
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- fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332
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Locale:
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- added korean translation, big thanks to x2605
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---------------------------------------------------------------------------------------------------
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Version: 3.1.2
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Date: 2021.08.20
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Bugfixes:
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- fix settings localizations
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- fix error due to missing setting name
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- fix sarcophagus entity picture statement
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- remove unused code
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Locale:
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- update english tips and tricks
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- update settings descriptions
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License:
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- update license.txt
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---------------------------------------------------------------------------------------------------
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Version: 3.1.1
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Date: 2021.08.17
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Bugfixes:
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- fix specific heat of heat buffer of reactor
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---------------------------------------------------------------------------------------------------
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Version: 3.1.0
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Date: 2021.08.14
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Info:
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- revived meltdown explosion map setting
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- atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used
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Features:
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- meltdown explosion compatibility with True-Nukes and PlutoniumEnergy
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- cooling tower lights
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Changes:
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- rm tint from breeder
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Bugfixes:
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- fix crash on surface deleted
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- fix removing non-empty reactors with robots
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- fix reactors running forever when burnt result is full
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- fix missing mod interface script_raised_revive event
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- fix heat buffer connections; hack limit of 200 using big-data-string mod
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- fix mod setting namespace
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- fix lighting & masking
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- cleanup textures
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---------------------------------------------------------------------------------------------------
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Version: 3.0.0
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Date: 2021.01.29
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Info:
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- code rewrite, cleanup
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- saves with the 2.x version will be converted
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- saves with the 3.x version aren't backward compatible! Test carefully.
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- unlimited heat-pipe network size
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- no periodic heat-pipe checks anymore
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- meltdown explosion fixed to regular
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- fallout mode fixed to clouds and radioactivity
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- meltdown mode fixed to ruin with sarcophagus
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- manual neighbor check removed due to heat-network optimizations
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- periodic neighbor check removed due to heat-network optimizations
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Bugfixes:
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- blueprinting fixes
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- bot and pipette placement fixes
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- consistent event handling
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- sarcophagus fits over adjacent reactor ruins
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- tons of code and logic fixes
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- code reorder, modularization
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- heat-network rewrite, new logic with clustered A* pathfinder
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- underground heat-pipe support removed, now handled through event system
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- hack to get heat buffer connections from prototype
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- deterministic runtime behavior
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- remove rr-interface calls, except for debugging
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- add readme.md
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- fix tofu in changelog.txt
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Locale:
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- update english translation
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- add german translation
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- update russian translation
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Graphics:
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- cleanup unused files
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- remove nuclear explosion
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---------------------------------------------------------------------------------------------------
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Version: 2.20.0
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Date: 2020.12.26
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Changes:
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- included a few (hopefully) helpful entries in the tips and tricks
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---------------------------------------------------------------------------------------------------
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Version: 2.19.1
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Date: 2020.12.25
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Bugfixes:
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- fixed error in GUI
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Changes:
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- reactor cannot be started / stopped from GUI anymore
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---------------------------------------------------------------------------------------------------
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Version: 2.19.0
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Date: 2020.12.23
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Info:
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- compatibility with Factorio version 1.1
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- BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT !
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@ -402,12 +402,12 @@ for i=1, 250 do
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temp_reactor.name = "realistic-reactor-"..i
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temp_reactor.name = "realistic-reactor-"..i
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temp_reactor.collision_mask = {"item-layer"}
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temp_reactor.collision_mask = {"item-layer"}
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temp_reactor.consumption = i.."MW"
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temp_reactor.consumption = i.."MW"
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if debug_core then
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if debug_core then
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temp_reactor.selection_box = {{-1.4, -2.5}, {1.4, 1.35}}
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temp_reactor.selection_box = {{-1.4, -2.5}, {1.4, 1.35}}
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temp_reactor.selectable_in_game = true
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temp_reactor.selectable_in_game = true
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end
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end
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data:extend({temp_reactor})
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data:extend({temp_reactor})
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end
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end
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