Add environment

This commit is contained in:
numzero 2024-12-29 18:26:45 +03:00
parent 786f1d6050
commit 378511bedf
4 changed files with 115 additions and 8 deletions

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@ -1,5 +1,5 @@
# Ray tracing example
Basic GPU-side ray tracing example. `cargo run` to see it moving!
Basic GPU-side ray tracing example. `cargo run --bin envmap` to prepare the sky, then `cargo run` to see it moving!
![Screenshot](screenshot.jpg)

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@ -1,7 +1,8 @@
use std::error::Error;
use glam::{vec2, vec3};
use trace::{Tracer, TracerData, Vertex};
use image::ImageReader;
use trace::{Tracer, TracerData, TracerEnv, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
@ -44,8 +45,11 @@ fn main() {
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let envmap = load_envmap(&device, &queue);
queue.submit([]);
let mut tracer = Tracer::new(&device);
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
let mut tracer = Tracer::new(&device, format);
tracer.set_params(
&queue,
trace::Params {
@ -59,6 +63,7 @@ fn main() {
let distr = anim::SphereParamsDistribution::default();
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
};
let tracer_env = TracerEnv::new(&device, &tracer, &envmap);
let mut time = 0.0;
@ -73,7 +78,7 @@ fn main() {
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: wgpu::TextureFormat::Bgra8Unorm,
format,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
@ -111,7 +116,7 @@ fn main() {
occlusion_query_set: None,
timestamp_writes: None,
});
tracer.render(&mut render_pass, &data);
tracer.render(&mut render_pass, &data, &tracer_env);
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
@ -151,3 +156,75 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
.unwrap();
Ok((device, queue, surface))
}
fn load_envmap(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
let imgs = std::thread::scope(|s| {
[0, 1, 2, 3, 4, 5]
.map(|face| {
s.spawn(move || {
let img = ImageReader::open(format!("textures/env{face}.jpeg"))
.unwrap()
.with_guessed_format()
.unwrap()
.decode()
.unwrap();
img.to_rgba8()
})
})
.map(|t| t.join().unwrap())
});
let size = imgs[0].width();
for img in &imgs {
assert!(img.width() == size);
assert!(img.height() == size);
}
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 6,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
for (face, img) in imgs.iter().enumerate() {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: face as u32,
},
aspect: wgpu::TextureAspect::All,
},
img.as_raw(),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * size),
rows_per_image: Some(size),
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
);
}
texture.create_view(&wgpu::TextureViewDescriptor {
label: None,
format: None,
dimension: Some(wgpu::TextureViewDimension::Cube),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
})
}

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@ -50,10 +50,14 @@ pub struct TracerData {
bindings: wgpu::BindGroup,
}
pub struct TracerEnv {
bindings: wgpu::BindGroup,
}
static SHADER: &str = include_str!("trace.wgsl");
impl Tracer {
pub fn new(device: &wgpu::Device) -> Self {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * mem::size_of::<Vertex>()) as u64,
@ -114,7 +118,7 @@ impl Tracer {
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8Unorm,
format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
@ -137,10 +141,11 @@ impl Tracer {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
}
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData) {
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) {
pass.set_pipeline(&self.pipeline);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &data.bindings, &[]);
pass.set_bind_group(1, &env.bindings, &[]);
pass.draw(0..4, 0..1);
}
}
@ -180,3 +185,24 @@ impl TracerData {
Self { bindings }
}
}
impl TracerEnv {
pub fn new(device: &wgpu::Device, tracer: &Tracer, view: &wgpu::TextureView) -> Self {
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &tracer.pipeline.get_bind_group_layout(1),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(view),
},
],
});
Self { bindings }
}
}

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@ -26,6 +26,8 @@ struct Varying {
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
@group(1) @binding(0) var env_sampler: sampler;
@group(1) @binding(1) var env_texture: texture_cube<f32>;
@vertex
fn on_vertex(in: Vertex) -> Varying {
@ -79,6 +81,8 @@ fn trace_fragment(in: Varying) -> vec4f {
}
}
if (sphere == -1) {
let env = textureSampleLevel(env_texture, env_sampler, ray, 0.0);
result += vec4(3.0 * color * env.xyz, 0.0);
break;
}
let s = spheres[sphere];