Compare commits

..

15 Commits

Author SHA1 Message Date
b59d0b1a10 HDR rendering 2024-12-29 21:14:23 +03:00
2b185c43da Add safeguard against infinite loop on GPU 2024-12-29 20:33:18 +03:00
91fa161db9 Mix frame ID into the RNG 2024-12-29 20:32:55 +03:00
211c0b921e Two-pass render for a much smoother look 2024-12-29 18:57:13 +03:00
06715b9797 Reduce light emission to just a few spheres 2024-12-29 18:30:01 +03:00
127b7a4077 Make light emission uniform 2024-12-29 18:28:22 +03:00
9576078f9c A better viewing angle 2024-12-29 18:28:09 +03:00
378511bedf Add environment 2024-12-29 18:27:30 +03:00
786f1d6050 Restore the original nebula location 2024-12-29 18:25:54 +03:00
62fea44949 Add variable glossiness 2024-12-29 18:25:41 +03:00
abf5702fdd Restore the view point 2024-12-24 19:44:46 +03:00
97cdbcff75 Render the cubemap 2024-12-24 19:35:50 +03:00
7ecbd50c05 Extract a lib 2024-12-24 02:34:51 +03:00
bd5a140c84 Move files 2024-12-24 02:30:27 +03:00
884ea5e15b Make lookup point configurable 2024-12-24 02:27:58 +03:00
14 changed files with 713 additions and 158 deletions

99
Cargo.lock generated
View File

@ -18,6 +18,12 @@ version = "0.1.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c71b1793ee61086797f5c80b6efa2b8ffa6d5dd703f118545808a7f2e27f7046"
[[package]]
name = "adler2"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "512761e0bb2578dd7380c6baaa0f4ce03e84f95e960231d1dec8bf4d7d6e2627"
[[package]]
name = "ahash"
version = "0.8.11"
@ -180,6 +186,12 @@ version = "1.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
[[package]]
name = "byteorder-lite"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f1fe948ff07f4bd06c30984e69f5b4899c516a3ef74f34df92a2df2ab535495"
[[package]]
name = "bytes"
version = "1.9.0"
@ -316,6 +328,15 @@ dependencies = [
"libc",
]
[[package]]
name = "crc32fast"
version = "1.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a97769d94ddab943e4510d138150169a2758b5ef3eb191a9ee688de3e23ef7b3"
dependencies = [
"cfg-if",
]
[[package]]
name = "crossbeam-utils"
version = "0.8.21"
@ -380,6 +401,25 @@ dependencies = [
"windows-sys 0.59.0",
]
[[package]]
name = "fdeflate"
version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e6853b52649d4ac5c0bd02320cddc5ba956bdb407c4b75a2c6b75bf51500f8c"
dependencies = [
"simd-adler32",
]
[[package]]
name = "flate2"
version = "1.0.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c936bfdafb507ebbf50b8074c54fa31c5be9a1e7e5f467dd659697041407d07c"
dependencies = [
"crc32fast",
"miniz_oxide",
]
[[package]]
name = "foldhash"
version = "0.1.4"
@ -547,6 +587,20 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "image"
version = "0.25.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cd6f44aed642f18953a158afeb30206f4d50da59fbc66ecb53c66488de73563b"
dependencies = [
"bytemuck",
"byteorder-lite",
"num-traits",
"png",
"zune-core",
"zune-jpeg",
]
[[package]]
name = "indexmap"
version = "2.7.0"
@ -715,6 +769,16 @@ dependencies = [
"paste",
]
[[package]]
name = "miniz_oxide"
version = "0.8.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ffbe83022cedc1d264172192511ae958937694cd57ce297164951b8b3568394"
dependencies = [
"adler2",
"simd-adler32",
]
[[package]]
name = "naga"
version = "23.1.0"
@ -1109,6 +1173,19 @@ version = "0.3.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "953ec861398dccce10c670dfeaf3ec4911ca479e9c02154b3a215178c5f566f2"
[[package]]
name = "png"
version = "0.17.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "82151a2fc869e011c153adc57cf2789ccb8d9906ce52c0b39a6b5697749d7526"
dependencies = [
"bitflags 1.3.2",
"crc32fast",
"fdeflate",
"flate2",
"miniz_oxide",
]
[[package]]
name = "polling"
version = "3.7.4"
@ -1254,6 +1331,7 @@ version = "0.1.0"
dependencies = [
"bytemuck",
"glam",
"image",
"pollster",
"rand",
"rand_distr",
@ -1365,6 +1443,12 @@ version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
[[package]]
name = "simd-adler32"
version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d66dc143e6b11c1eddc06d5c423cfc97062865baf299914ab64caa38182078fe"
[[package]]
name = "slab"
version = "0.4.9"
@ -2318,3 +2402,18 @@ dependencies = [
"quote",
"syn",
]
[[package]]
name = "zune-core"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
[[package]]
name = "zune-jpeg"
version = "0.4.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99a5bab8d7dedf81405c4bb1f2b83ea057643d9cb28778cea9eecddeedd2e028"
dependencies = [
"zune-core",
]

View File

@ -2,11 +2,12 @@
name = "raytracing3"
version = "0.1.0"
edition = "2021"
default-run = "raytracing3"
default-run = "minitracer"
[dependencies]
bytemuck = { version = "1.21.0", features = ["derive"] }
glam = { version = "0.29.2", features = ["bytemuck"] }
image = { version = "0.25.5", default-features = false, features = ["png", "jpeg"] }
pollster = "0.4.0"
rand = "0.8.5"
rand_distr = { version = "0.4.3", features = ["std_math"] }

View File

@ -1,5 +1,5 @@
# Ray tracing example
Basic GPU-side ray tracing example. `cargo run` to see it moving!
Basic GPU-side ray tracing example. `cargo run --bin envmap` to prepare the sky, then `cargo run` to see it moving!
![Screenshot](screenshot.jpg)

View File

@ -5,24 +5,31 @@ struct Params {
scale: f32,
}
struct LookParams {
origin: vec3f,
radius: f32,
}
struct Vertex {
@location(0) screen: vec2f,
@location(1) world: vec3f,
@location(1) dir: vec3f,
}
struct Varying {
@location(0) world: vec3f,
@location(0) dir: vec3f,
@builtin(position) screen: vec4f,
}
@group(0) @binding(0) var<uniform> params: LookParams;
@vertex
fn on_vertex(in: Vertex) -> Varying {
return Varying(in.world, vec4(in.screen, 0.0, 1.0));
return Varying(in.dir, vec4(in.screen, 0.0, 1.0));
}
@fragment
fn on_fragment(in: Varying) -> @location(0) vec4f {
let point = 30. * (normalize(in.world + vec3(0., 0., 30.)) - vec3(0., 0., 1.));
let point = params.origin + params.radius * normalize(in.dir);
let sharp_area = perlin_noise(Params(1, 3, 0.9, 2.0), 0.1 * point);
let sharp_base = perlin_noise(Params(1, 6, 0.9, 2.0), 0.1 * point);
let cloud_base = perlin_noise(Params(2, 8, 0.6, 2.0), 0.1 * point);

View File

@ -1,66 +1,45 @@
use std::error::Error;
use glam::{vec2, vec3};
use trace::{Tracer, TracerData, Vertex};
use raytracing3::perlin::{self, Pipeline, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
mod anim;
mod trace;
pub use trace::Sphere;
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32;
let h = h as f32;
let d = 3.;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
let r = 3.0f32;
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
let eye = vec3(-r, 0.0, 0.0);
let world_coord = [
vec3(0.0, -1.0, -1.0),
vec3(0.0, 1.0, -1.0),
vec3(0.0, -1.0, 1.0),
vec3(0.0, 1.0, 1.0),
];
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
let world_coord = [vec3(-w, -h, d), vec3(w, -h, d), vec3(-w, h, d), vec3(w, h, d)];
[0, 1, 2, 3].map(|k| Vertex {
eye,
world: world_coord[k],
dir: world_coord[k],
screen: screen_coord[k],
})
}
const N_SPHERES: u32 = 100;
fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
.create_window(WindowAttributes::new().with_title("Noise generation test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let mut tracer = Tracer::new(&device);
tracer.set_params(
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
let mut noiser = Pipeline::new(&device, format);
noiser.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
perlin::Params {
origin: vec3(0., 0., -30.),
radius: 30.,
},
);
let sphere_params: Vec<_> = {
let mut rng = rand_pcg::Pcg32::new(42, 0);
let distr = anim::SphereParamsDistribution::default();
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
};
let mut time = 0.0;
let mut surface_configured = false;
#[allow(deprecated)]
@ -73,7 +52,7 @@ fn main() {
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: wgpu::TextureFormat::Bgra8Unorm,
format,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
@ -82,18 +61,13 @@ fn main() {
desired_maximum_frame_latency: 2,
},
);
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
noiser.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
surface_configured = true;
}
WindowEvent::RedrawRequested => {
window.request_redraw();
if !surface_configured {
return;
}
time += 1. / 60.;
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres);
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
@ -111,7 +85,8 @@ fn main() {
occlusion_query_set: None,
timestamp_writes: None,
});
tracer.render(&mut render_pass, &data);
noiser.render(&mut render_pass);
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();

View File

@ -1,115 +1,139 @@
use std::error::Error;
use glam::{vec2, vec3};
use perlin::{Pipeline, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
use glam::{mat3, vec2, vec3, Mat3, Vec3};
use image::buffer::ConvertBuffer;
use raytracing3::perlin::{self, Pipeline, Vertex};
mod perlin;
const EXTENT: u32 = 1024;
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32;
let h = h as f32;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
fn make_viewport(m: Mat3) -> [Vertex; 4] {
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
let world_coord = [vec3(-w, -h, 0.), vec3(w, -h, 0.), vec3(-w, h, 0.), vec3(w, h, 0.)];
let world_coord = screen_coord.map(|s| m * vec3(s.x, s.y, 1.));
[0, 1, 2, 3].map(|k| Vertex {
world: 10. * world_coord[k],
dir: world_coord[k],
screen: screen_coord[k],
})
}
fn main() {
let event_loop = EventLoop::new().unwrap();
let (device, queue) = pollster::block_on(init_gpu()).unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("Noise generation test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let mut noiser = Pipeline::new(&device);
let format = wgpu::TextureFormat::Rgba8UnormSrgb;
let mut noiser = Pipeline::new(&device, format);
noiser.set_params(
&queue,
perlin::Params {
seed: 42,
layers: 8,
roughness: 0.9,
scale: 1.7,
origin: vec3(0., 0., -30.),
radius: 30.,
},
);
let mut surface_configured = false;
#[allow(deprecated)]
event_loop
.run(move |event, control_flow| match event {
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => control_flow.exit(),
WindowEvent::Resized(physical_size) => {
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
noiser.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
surface_configured = true;
}
WindowEvent::RedrawRequested => {
if !surface_configured {
return;
}
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
noiser.render(&mut render_pass);
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
},
_ => {}
let faces = [
mat3(-Vec3::Z, -Vec3::Y, Vec3::X),
mat3(Vec3::Z, -Vec3::Y, -Vec3::X),
mat3(Vec3::X, Vec3::Z, Vec3::Y),
mat3(Vec3::X, -Vec3::Z, -Vec3::Y),
mat3(Vec3::X, -Vec3::Y, Vec3::Z),
mat3(-Vec3::X, -Vec3::Y, -Vec3::Z),
];
let output = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: EXTENT,
height: EXTENT,
depth_or_array_layers: 6,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let buffers = faces.map(|_| {
device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * EXTENT * EXTENT) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
})
.unwrap();
});
for (face, m) in faces.iter().enumerate() {
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let buffer = &buffers[face];
let view = output.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2),
base_array_layer: face as u32,
..Default::default()
});
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
noiser.set_view(&queue, &make_viewport(*m));
noiser.render(&mut render_pass);
drop(render_pass);
encoder.copy_texture_to_buffer(
wgpu::ImageCopyTexture {
texture: &output,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: face as u32,
},
aspect: wgpu::TextureAspect::All,
},
wgpu::ImageCopyBuffer {
buffer: &buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * EXTENT),
rows_per_image: Some(EXTENT),
},
},
wgpu::Extent3d {
width: EXTENT,
height: EXTENT,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
}
for buf in &buffers {
buf.slice(..).map_async(wgpu::MapMode::Read, |res| res.unwrap());
}
device.poll(wgpu::Maintain::Wait);
std::thread::scope(|s| {
for (face, buf) in buffers.iter().enumerate() {
s.spawn(move || {
let img =
image::RgbaImage::from_raw(EXTENT, EXTENT, buf.slice(..).get_mapped_range().to_vec()).unwrap();
let img: image::RgbImage = img.convert();
img.save(format!("textures/env{face}.jpeg")).unwrap();
});
}
})
}
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
async fn init_gpu() -> Result<(wgpu::Device, wgpu::Queue), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(wnd)?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
compatible_surface: None,
force_fallback_adapter: false,
})
.await
@ -126,5 +150,5 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
)
.await
.unwrap();
Ok((device, queue, surface))
Ok((device, queue))
}

View File

@ -1,10 +1,11 @@
use glam::{vec3, Vec3};
use rand_distr::{Distribution, LogNormal, Uniform};
use rand_distr::{Bernoulli, Distribution, Uniform};
pub struct SphereParams {
pub radius: f32,
pub color: Vec3,
pub alpha: f32,
pub glossiness: f32,
pub origin: Vec3,
pub amplitudes: Vec3,
pub frequencies: Vec3,
@ -15,10 +16,11 @@ pub struct SphereParamsDistribution {
pub drad: Uniform<f32>,
pub dpos: Uniform<f32>,
pub dcol: Uniform<f32>,
pub demit: LogNormal<f32>,
pub demit: Bernoulli,
pub dampl: Uniform<f32>,
pub dfreq: Uniform<f32>,
pub dphase: Uniform<f32>,
pub dgloss: Uniform<f32>,
}
impl Default for SphereParamsDistribution {
@ -27,10 +29,11 @@ impl Default for SphereParamsDistribution {
drad: Uniform::new(0.01, 0.10),
dpos: Uniform::new(-1.0, 1.0),
dcol: Uniform::new(0.0, 1.0),
demit: LogNormal::new(-0.8, 2.0).unwrap(),
demit: Bernoulli::new(0.1).unwrap(),
dampl: Uniform::new(0.3, 0.8),
dfreq: Uniform::new(0.2, 1.5),
dphase: Uniform::new(0., 2. * std::f32::consts::PI),
dgloss: Uniform::new(0., 1.),
}
}
}
@ -41,7 +44,8 @@ impl SphereParamsDistribution {
origin: self.dpos.sample3(rgen),
radius: self.drad.sample(rgen),
color: self.dcol.sample3(rgen).normalize(),
alpha: self.demit.sample(rgen),
alpha: if self.demit.sample(rgen) { 10.0 } else { 0.0 },
glossiness: self.dgloss.sample(rgen),
amplitudes: self.dampl.sample3(rgen),
frequencies: self.dfreq.sample3(rgen),
phases: self.dphase.sample3(rgen),
@ -54,12 +58,14 @@ impl SphereParams {
let center = self.origin + self.amplitudes * (self.frequencies * time + self.phases).map(|x| x.sin());
let radius = self.radius;
let emit_color = self.alpha * self.color;
let glossiness = self.glossiness;
let reflect_color = 0.6 * self.color + Vec3::splat(0.2);
crate::Sphere {
center,
radius,
emit_color,
reflect_color,
glossiness,
}
}
}

272
src/bin/minitracer/main.rs Normal file
View File

@ -0,0 +1,272 @@
use std::error::Error;
use glam::{vec2, vec3};
use image::ImageReader;
use present::Presenter;
use trace::{Tracer, TracerData, TracerEnv, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
mod anim;
mod present;
mod trace;
pub use trace::Sphere;
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32;
let h = h as f32;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
let r = 1.0f32;
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
let eye = vec3(-r, 0.0, 0.0);
let world_coord = [
vec3(0.0, -1.0, -1.0),
vec3(0.0, 1.0, -1.0),
vec3(0.0, -1.0, 1.0),
vec3(0.0, 1.0, 1.0),
];
[0, 1, 2, 3].map(|k| Vertex {
eye,
world: world_coord[k],
screen: screen_coord[k],
})
}
const N_SPHERES: u32 = 100;
fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let envmap = load_envmap(&device, &queue);
queue.submit([]);
let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
let hdr_format = wgpu::TextureFormat::Rgba16Float;
let mut tracer = Tracer::new(&device, hdr_format);
let sphere_params: Vec<_> = {
let mut rng = rand_pcg::Pcg32::new(42, 0);
let distr = anim::SphereParamsDistribution::default();
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
};
let tracer_env = TracerEnv::new(&device, &tracer, &envmap);
let presenter = Presenter::new(&device, output_format);
let mut frame = 0;
let mut time = 0.0;
let mut surface_configured = false;
#[allow(deprecated)]
event_loop
.run(move |event, control_flow| match event {
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => control_flow.exit(),
WindowEvent::Resized(physical_size) => {
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: output_format,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
surface_configured = true;
}
WindowEvent::RedrawRequested => {
window.request_redraw();
if !surface_configured {
return;
}
time += 1. / 60.;
frame += 1;
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres);
tracer.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
seed: frame,
},
);
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let size = output.texture.size();
let hdr = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 2 * size.width,
height: 2 * size.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: hdr_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let hdr = hdr.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &hdr,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
tracer.render(&mut render_pass, &data, &tracer_env);
}
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
presenter.render(&device, &mut render_pass, &hdr);
}
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
},
_ => {}
})
.unwrap();
}
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(wnd)?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
Ok((device, queue, surface))
}
fn load_envmap(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
let imgs = std::thread::scope(|s| {
[0, 1, 2, 3, 4, 5]
.map(|face| {
s.spawn(move || {
let img = ImageReader::open(format!("textures/env{face}.jpeg"))
.unwrap()
.with_guessed_format()
.unwrap()
.decode()
.unwrap();
img.to_rgba8()
})
})
.map(|t| t.join().unwrap())
});
let size = imgs[0].width();
for img in &imgs {
assert!(img.width() == size);
assert!(img.height() == size);
}
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 6,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
for (face, img) in imgs.iter().enumerate() {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: face as u32,
},
aspect: wgpu::TextureAspect::All,
},
img.as_raw(),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * size),
rows_per_image: Some(size),
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
);
}
texture.create_view(&wgpu::TextureViewDescriptor {
label: None,
format: None,
dimension: Some(wgpu::TextureViewDimension::Cube),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
})
}

View File

@ -0,0 +1,103 @@
use std::mem::offset_of;
use bytemuck::{bytes_of, Pod, Zeroable};
use glam::{vec2, Vec2};
use wgpu::util::DeviceExt;
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
struct Vertex {
pub screen: Vec2,
}
pub struct Presenter {
view_buf: wgpu::Buffer,
sampler: wgpu::Sampler,
pipeline: wgpu::RenderPipeline,
}
static SHADER: &str = include_str!("present.wgsl");
impl Presenter {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let view_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytes_of(&[(0., 0.), (1., 0.), (0., 1.), (1., 1.)].map(|(x, y)| Vertex { screen: vec2(x, y) })),
usage: wgpu::BufferUsages::VERTEX,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(SHADER.into()),
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
buffers: &[wgpu::VertexBufferLayout {
array_stride: size_of::<Vertex>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
offset: offset_of!(Vertex, screen) as u64,
format: wgpu::VertexFormat::Float32x2,
}],
}],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
cache: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
min_filter: wgpu::FilterMode::Linear,
..Default::default()
});
Self {
view_buf,
sampler,
pipeline,
}
}
pub fn render(&self, device: &wgpu::Device, pass: &mut wgpu::RenderPass, texture: &wgpu::TextureView) {
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(texture),
},
],
});
pass.set_pipeline(&self.pipeline);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &bindings, &[]);
pass.draw(0..4, 0..1);
}
}

View File

@ -0,0 +1,25 @@
struct Vertex {
@location(0) screen: vec2f,
}
struct Varying {
@location(0) tex: vec2f,
@builtin(position) v: vec4f,
}
@group(0) @binding(0) var smp: sampler;
@group(0) @binding(1) var tex: texture_2d<f32>;
@vertex
fn on_vertex(in: Vertex) -> Varying {
return Varying(in.screen, vec4(2.0 * in.screen - 1.0, 0.0, 1.0));
}
@fragment
fn on_fragment(in: Varying) -> @location(0) vec4f {
let hdr = textureSample(tex, smp, in.tex).xyz;
let luminosity = dot(hdr, vec3(0.2126, 0.7152, 0.0722));
let color = hdr / luminosity;
let luma = luminosity / (luminosity + 1.0);
return vec4(luma * color, 1.0);
}

View File

@ -10,15 +10,16 @@ pub struct Params {
pub max_reflections: u32,
pub min_strength: f32,
pub sphere_count: u32,
pub seed: u32,
}
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Sphere {
pub center: Vec3,
pub radius: f32,
pub emit_color: Vec3,
pub reflect_color: Vec3,
pub glossiness: f32,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
@ -37,7 +38,7 @@ struct SphereData {
emit_color: Vec3,
pad1: f32,
reflect_color: Vec3,
pad2: f32,
glossiness: f32,
}
pub struct Tracer {
@ -50,10 +51,14 @@ pub struct TracerData {
bindings: wgpu::BindGroup,
}
pub struct TracerEnv {
bindings: wgpu::BindGroup,
}
static SHADER: &str = include_str!("trace.wgsl");
impl Tracer {
pub fn new(device: &wgpu::Device) -> Self {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * mem::size_of::<Vertex>()) as u64,
@ -114,7 +119,7 @@ impl Tracer {
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8Unorm,
format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
@ -137,10 +142,11 @@ impl Tracer {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
}
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData) {
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) {
pass.set_pipeline(&self.pipeline);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &data.bindings, &[]);
pass.set_bind_group(1, &env.bindings, &[]);
pass.draw(0..4, 0..1);
}
}
@ -155,7 +161,7 @@ impl TracerData {
emit_color: s.emit_color,
pad1: 0.0,
reflect_color: s.reflect_color,
pad2: 0.0,
glossiness: s.glossiness,
})
.collect();
let spheres_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
@ -180,3 +186,24 @@ impl TracerData {
Self { bindings }
}
}
impl TracerEnv {
pub fn new(device: &wgpu::Device, tracer: &Tracer, view: &wgpu::TextureView) -> Self {
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &tracer.pipeline.get_bind_group_layout(1),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(view),
},
],
});
Self { bindings }
}
}

View File

@ -2,6 +2,7 @@ struct Params {
max_reflections: i32,
min_strength: f32,
sphere_count: i32,
seed: u32,
}
struct Sphere {
@ -9,6 +10,7 @@ struct Sphere {
radius: f32,
emit_color: vec3f,
reflect_color: vec3f,
glossiness: f32,
}
struct Vertex {
@ -25,6 +27,8 @@ struct Varying {
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
@group(1) @binding(0) var env_sampler: sampler;
@group(1) @binding(1) var env_texture: texture_cube<f32>;
@vertex
fn on_vertex(in: Vertex) -> Varying {
@ -78,22 +82,24 @@ fn trace_fragment(in: Varying) -> vec4f {
}
}
if (sphere == -1) {
let env = textureSampleLevel(env_texture, env_sampler, ray, 0.0);
result += vec4(3.0 * color * env.xyz, 0.0);
break;
}
let s = spheres[sphere];
pos += t * ray;
let normal = (pos - s.center) / s.radius;
result += vec4(color * s.emit_color * -dot(normal, ray), 0.0);
result += vec4(color * s.emit_color, 0.0);
color *= s.reflect_color;
let diffuse = normal + rand_sphere();
let specular = reflect(ray, normal);
ray = normalize(mix(diffuse, specular, 0.8));
ray = normalize(mix(diffuse, specular, s.glossiness));
if (length(color) < params.min_strength) {
break;
}
}
return clamp(result, vec4(0.0), vec4(1.0));
return result;
}
fn hash(key : u32) -> u32 {
@ -108,7 +114,7 @@ var<private> rand_state: u32;
fn seed(key: vec4f) {
let x = bitcast<u32>(key.x);
let y = bitcast<u32>(key.y);
rand_state = hash(hash(x) ^ y);
rand_state = hash(hash(hash(params.seed) ^ x) ^ y);
}
fn rand_next() -> u32 {
@ -121,12 +127,12 @@ fn rand_float() -> f32 {
}
fn rand_sphere() -> vec3f {
loop {
for (var k = 0; k < 16; k++) {
let v = vec3f(rand_float(), rand_float(), rand_float()) - 0.5;
let l = length(v);
if (length(v) <= 0.5) {
return v / l;
}
}
return vec3f(0.0); // unreachable
return vec3f(0.0); // safeguard
}

1
src/lib.rs Normal file
View File

@ -0,0 +1 @@
pub mod perlin;

View File

@ -9,27 +9,26 @@ use glam::{Vec2, Vec3};
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Params {
pub seed: u32,
pub layers: u32,
pub roughness: f32,
pub scale: f32,
pub origin: Vec3,
pub radius: f32,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Vertex {
pub world: Vec3,
pub dir: Vec3,
pub screen: Vec2,
}
pub struct Pipeline {
view_buf: wgpu::Buffer,
params_buf: wgpu::Buffer,
bindings: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl Pipeline {
pub fn new(device: &wgpu::Device) -> Self {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * size_of::<Vertex>()) as u64,
@ -43,7 +42,7 @@ impl Pipeline {
mapped_at_creation: false,
});
let shader = fs::read_to_string("src/bin/envmap/perlin.wgsl").unwrap();
let shader = fs::read_to_string("shaders/perlin.wgsl").unwrap();
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader.into()),
@ -66,7 +65,7 @@ impl Pipeline {
},
wgpu::VertexAttribute {
shader_location: 1,
offset: offset_of!(Vertex, world) as u64,
offset: offset_of!(Vertex, dir) as u64,
format: wgpu::VertexFormat::Float32x3,
},
],
@ -87,7 +86,7 @@ impl Pipeline {
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
@ -95,9 +94,18 @@ impl Pipeline {
multiview: None,
cache: None,
});
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: params_buf.as_entire_binding(),
}],
});
Self {
view_buf,
params_buf,
bindings,
pipeline,
}
}
@ -113,6 +121,7 @@ impl Pipeline {
pub fn render(&self, pass: &mut wgpu::RenderPass) {
pass.set_pipeline(&self.pipeline);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &self.bindings, &[]);
pass.draw(0..4, 0..1);
}
}