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No commits in common. "c39a871bf8eeb2e35ebd1e6249558c43edc34858" and "7671e04adce1b0ea6bfe4b64c82520bfe9042cb2" have entirely different histories.
c39a871bf8
...
7671e04adc
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@ -2,7 +2,7 @@ use std::error::Error;
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use glam::uvec2;
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use raytracing3::present::{self, Presenter};
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use raytracing3::scene::{Renderer, SceneParams};
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use raytracing3::scene::{load_envmap, Renderer, SceneParams};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::EventLoop,
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@ -21,12 +21,13 @@ fn main() {
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.unwrap();
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let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
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let envmap = load_envmap(&device, &queue);
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queue.submit([]);
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let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
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let hdr_format = wgpu::TextureFormat::Rgba16Float;
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let scene = SceneParams::new(N_SPHERES);
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let renderer = Renderer::new(&device);
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let renderer = Renderer::new(&device, envmap);
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let presenter = Presenter::new(&device, output_format);
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let mut frame = 0;
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@ -8,7 +8,7 @@ use std::{fs, io};
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use glam::{uvec2, UVec2};
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use image::buffer::ConvertBuffer;
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use raytracing3::present::{self, Presenter};
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use raytracing3::scene::{Renderer, SceneParams};
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use raytracing3::scene::{load_envmap, Renderer, SceneParams};
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const SIZE: UVec2 = uvec2(1920, 1080);
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const FRAME_RATE: u32 = 60;
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@ -82,6 +82,7 @@ fn do_work(img_sender: async_channel::Sender<Frame>, start_frame: u32, stop_fram
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let img_sender = Arc::new(img_sender);
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let (device, queue) = pollster::block_on(init_gpu()).unwrap();
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let envmap = load_envmap(&device, &queue);
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queue.submit([]);
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let texsize = wgpu::Extent3d {
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@ -94,7 +95,7 @@ fn do_work(img_sender: async_channel::Sender<Frame>, start_frame: u32, stop_fram
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let hdr_format = wgpu::TextureFormat::Rgba16Float;
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let scene = SceneParams::new(N_SPHERES);
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let renderer = Renderer::new(&device);
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let renderer = Renderer::new(&device, envmap);
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let presenter = Presenter::new(&device, output_format);
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println!("Rendering...");
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131
src/scene.rs
131
src/scene.rs
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@ -1,10 +1,9 @@
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use crate::anim::{self, SphereParams};
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use crate::trace::{self, Tracer, TracerData};
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use crate::Sphere;
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use crate::trace::{self, Tracer, TracerData, TracerEnv};
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use glam::{mat3, uvec2, vec3, UVec2, Vec3};
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use image::ImageReader;
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use std::f32::consts::PI;
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#[derive(Debug, Clone, Copy)]
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struct CamLoc {
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eye: Vec3,
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forward: Vec3,
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@ -34,39 +33,47 @@ const CAMERA_LAG: f32 = 0.03;
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pub struct Renderer {
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tracer: Tracer,
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env: TracerEnv,
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}
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impl Renderer {
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pub fn new(device: &wgpu::Device) -> Self {
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pub fn new(device: &wgpu::Device, env: wgpu::TextureView) -> Self {
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let hdr_format = wgpu::TextureFormat::Rgba16Float;
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let tracer = Tracer::new(&device, hdr_format);
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Self { tracer }
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let env = TracerEnv::new(&device, &tracer, &env);
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Self { tracer, env }
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}
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}
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pub struct SceneParams {
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spheres: Vec<Sphere>,
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camera: CamLoc,
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pub spheres: Vec<SphereParams>,
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pub camera: SphereParams,
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pub target: SphereParams,
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}
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impl SceneParams {
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pub fn new(n_spheres: u32) -> Self {
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let mut rng = rand_pcg::Pcg32::new(42, 0);
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const R: f32 = 100.;
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let sphere = Sphere {
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center: vec3(0., 0., -R),
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radius: R,
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emit_color: vec3(0., 0., 0.),
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reflect_color: Vec3::splat(0.3),
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glossiness: 0.,
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let spheres: Vec<_> = {
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let distr = anim::distr();
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(0..n_spheres).map(|_| distr(&mut rng)).collect()
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};
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let spheres = vec![sphere];
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let camera = CamLoc {
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eye: vec3(-1., -1., 1.),
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forward: vec3(1., 1., 0.).normalize(),
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right: vec3(1., -1., 0.).normalize(),
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let camera = {
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let mut p = anim::distr()(&mut rng);
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p.amplitudes *= 2.0;
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p.frequencies *= 0.1;
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p
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};
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Self { spheres, camera }
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let target = {
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let mut p = spheres[0];
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p.phases -= 2. * PI * CAMERA_LAG * p.frequencies;
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p
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};
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Self {
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spheres,
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camera,
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target,
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}
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}
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}
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@ -96,12 +103,18 @@ impl Renderer {
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time: f32,
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seed: u32,
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) {
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let target = scene.target.to_sphere(time).center;
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let eye = scene.camera.to_sphere(time).center;
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let right = scene.camera.deriv(time);
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let forward = target - eye;
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let viewport = make_viewport(size.x, size.y);
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let location = convert_location(scene.camera);
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let data = TracerData::new(&device, &self.tracer, &scene.spheres);
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let location = convert_location(CamLoc { eye, forward, right });
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let spheres: Vec<_> = scene.spheres.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &self.tracer, &spheres);
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self.tracer.render(
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&mut render_pass.0,
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&data,
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&self.env,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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@ -112,8 +125,82 @@ impl Renderer {
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trace::Aperture {
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radius: 0.0003,
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focal_distance: std::f32::INFINITY,
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glare_strength: 0.1,
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glare_radius: 0.1,
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},
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location,
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);
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}
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}
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pub fn load_envmap(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
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let imgs = std::thread::scope(|s| {
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[0, 1, 2, 3, 4, 5]
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.map(|face| {
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s.spawn(move || {
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let img = ImageReader::open(format!("textures/env{face}.webp"))
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.unwrap()
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.with_guessed_format()
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.unwrap()
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.decode()
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.unwrap();
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img.to_rgba8()
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})
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})
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.map(|t| t.join().unwrap())
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});
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let size = imgs[0].width();
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for img in &imgs {
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assert!(img.width() == size);
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assert!(img.height() == size);
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}
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 6,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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view_formats: &[],
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});
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for (face, img) in imgs.iter().enumerate() {
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queue.write_texture(
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wgpu::ImageCopyTexture {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0,
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y: 0,
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z: face as u32,
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},
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aspect: wgpu::TextureAspect::All,
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},
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img.as_raw(),
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(4 * size),
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rows_per_image: Some(size),
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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);
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}
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: None,
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format: None,
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dimension: Some(wgpu::TextureViewDimension::Cube),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: 0,
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mip_level_count: None,
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base_array_layer: 0,
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array_layer_count: None,
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})
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}
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56
src/trace.rs
56
src/trace.rs
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@ -22,6 +22,8 @@ pub struct Viewport {
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pub struct Aperture {
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pub radius: f32,
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pub focal_distance: f32, // from 0 (exclusive) to +∞ (inclusive)
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pub glare_strength: f32,
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pub glare_radius: f32, // at distance 1
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}
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#[derive(Debug, Clone, Copy)]
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@ -48,6 +50,8 @@ struct CameraData {
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aperture: f32,
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eye: Vec3,
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antifocal: f32,
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glare_strength: f32,
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glare_radius: f32,
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}
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impl From<(Viewport, CameraLocation, Aperture)> for CameraData {
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@ -61,6 +65,8 @@ impl From<(Viewport, CameraLocation, Aperture)> for CameraData {
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height: value.0.corner.y / value.0.corner.z,
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aperture: value.2.radius,
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antifocal: 1. / value.2.focal_distance,
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glare_strength: value.2.glare_strength,
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glare_radius: value.2.glare_radius,
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}
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}
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}
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@ -113,6 +119,10 @@ pub struct TracerData {
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bindings: wgpu::BindGroup,
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}
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pub struct TracerEnv {
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bindings: wgpu::BindGroup,
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}
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static SHADER: &str = include_str!("trace.wgsl");
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impl Tracer {
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@ -140,9 +150,30 @@ impl Tracer {
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count: None,
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}],
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});
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let envmap_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::Cube,
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multisampled: false,
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},
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&spheres_bgl],
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bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::FRAGMENT,
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range: 0..mem::size_of::<ParamsData>() as u32,
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@ -227,6 +258,7 @@ impl Tracer {
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&self,
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pass: &mut wgpu::RenderPass,
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data: &TracerData,
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env: &TracerEnv,
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params: Params,
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viewport: Viewport,
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aperture: Aperture,
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@ -243,6 +275,7 @@ impl Tracer {
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);
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pass.set_vertex_buffer(0, self.view_buf.slice(..));
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pass.set_bind_group(0, &data.bindings, &[]);
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pass.set_bind_group(1, &env.bindings, &[]);
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pass.draw(0..4, 0..1);
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}
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}
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@ -266,3 +299,24 @@ impl TracerData {
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Self { bindings }
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}
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}
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impl TracerEnv {
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pub fn new(device: &wgpu::Device, tracer: &Tracer, view: &wgpu::TextureView) -> Self {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
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let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &tracer.pipeline.get_bind_group_layout(1),
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(view),
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},
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],
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});
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Self { bindings }
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}
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}
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@ -12,6 +12,9 @@ struct Params {
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aperture: f32,
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eye: vec3f,
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antifocal: f32,
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glare_strength: f32,
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glare_radius: f32,
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}
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struct Sphere {
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@ -33,6 +36,8 @@ struct Varying {
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var<push_constant> params: Params;
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@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
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@group(1) @binding(0) var env_sampler: sampler;
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@group(1) @binding(1) var env_texture: texture_cube<f32>;
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@vertex
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fn on_vertex(in: Vertex) -> Varying {
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@ -79,7 +84,13 @@ fn trace_fragment(in: Varying) -> vec3f {
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pos = params.eye + aperture_offset_abs;
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let off_px = vec2(rand_float(), rand_float()) - .5;
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let off_w = mat2x3(dpdx(in.dir), dpdy(in.dir));
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let dir = in.dir + off_w * off_px;
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var dir = in.dir + off_w * off_px;
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if (rand_float() < params.glare_strength) {
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let p = rand_float();
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let d = params.glare_radius * pow(p, 2.);
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let glare_off = d * rand_disc();
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dir += view_mtx * vec3(glare_off, 0.);
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}
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ray = normalize(dir - params.antifocal * aperture_offset_abs);
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for (var k = 0; k < params.max_reflections; k++) {
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@ -93,28 +104,8 @@ fn trace_fragment(in: Varying) -> vec3f {
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}
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}
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if (sphere == -1) {
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let theta = dot(ray, normalize(vec3(1., 2., 1.)));
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var env: vec3f; // in kilonits
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const ILLUMINANCE_LUX = 1e5;
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const ANGULAR_DIAMETER_DEG = 20.0; // Sun: 0.5°
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const PI = 3.141592653589793;
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const ANGULAR_DIAMETER_RAD = PI / 180.0 * ANGULAR_DIAMETER_DEG;
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const THETA = 0.5 * ANGULAR_DIAMETER_RAD;
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const COS_THETA = 1.0 - 0.5 * THETA * THETA; // approximately
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const SOLID_ANGLE_SR = PI * THETA * THETA; // approximately
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const LUMINANCE_NIT = ILLUMINANCE_LUX / SOLID_ANGLE_SR;
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const LUMINANCE_KNIT = 1e-3 * LUMINANCE_NIT;
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if (theta > COS_THETA) {
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env = vec3(1.0, 0.9, 0.6) * LUMINANCE_KNIT;
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} else {
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env = mix(vec3(0.5, 1.0, 2.0), vec3(2.0, 3.0, 4.0), 0.5 * theta + 0.5);
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}
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result += color * env.xyz;
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let env = textureSampleLevel(env_texture, env_sampler, ray, 0.0);
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result += 3.0 * color * env.xyz;
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break;
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}
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let s = spheres[sphere];
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|
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Block a user