nicer hit rendering

This commit is contained in:
numzero 2025-11-16 18:05:00 +03:00
parent bb8373fad5
commit 198dc06d02

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@ -264,7 +264,8 @@ impl Core {
value += w; value += w;
} }
value *= weight; value *= weight;
let r = 0.01; value = 3. * (1. - (1. + value).recip());
let r = args.accum_sigma;
let color = vec3(value, value - 1., value - 2.).clamp(Vec3::splat(0.), Vec3::splat(1.)); let color = vec3(value, value - 1., value - 2.).clamp(Vec3::splat(0.), Vec3::splat(1.));
let vertex = |off: Vec3| Vertex { let vertex = |off: Vec3| Vertex {
pos: hit.base + r * off, pos: hit.base + r * off,