nicer hit rendering
This commit is contained in:
parent
bb8373fad5
commit
198dc06d02
|
|
@ -264,7 +264,8 @@ impl Core {
|
||||||
value += w;
|
value += w;
|
||||||
}
|
}
|
||||||
value *= weight;
|
value *= weight;
|
||||||
let r = 0.01;
|
value = 3. * (1. - (1. + value).recip());
|
||||||
|
let r = args.accum_sigma;
|
||||||
let color = vec3(value, value - 1., value - 2.).clamp(Vec3::splat(0.), Vec3::splat(1.));
|
let color = vec3(value, value - 1., value - 2.).clamp(Vec3::splat(0.), Vec3::splat(1.));
|
||||||
let vertex = |off: Vec3| Vertex {
|
let vertex = |off: Vec3| Vertex {
|
||||||
pos: hit.base + r * off,
|
pos: hit.base + r * off,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user