Compare commits
4 Commits
26b7794159
...
df2134a8a5
| Author | SHA1 | Date | |
|---|---|---|---|
| df2134a8a5 | |||
| 69e711811b | |||
| d47b904905 | |||
| 24b1a07f28 |
|
|
@ -1,6 +1,6 @@
|
||||||
use std::{collections::HashSet, time::Instant};
|
use std::time::Instant;
|
||||||
|
|
||||||
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec2, Vec3};
|
use glam::{mat4, vec2, vec3, vec4, Mat4, Vec3};
|
||||||
use glium::{
|
use glium::{
|
||||||
backend::{glutin::SimpleWindowBuilder, Facade},
|
backend::{glutin::SimpleWindowBuilder, Facade},
|
||||||
glutin::config::ConfigTemplateBuilder,
|
glutin::config::ConfigTemplateBuilder,
|
||||||
|
|
@ -11,7 +11,6 @@ use glium::{
|
||||||
DrawParameters, Program, Surface, VertexBuffer,
|
DrawParameters, Program, Surface, VertexBuffer,
|
||||||
};
|
};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::ElementState,
|
|
||||||
event_loop::EventLoop,
|
event_loop::EventLoop,
|
||||||
keyboard::{KeyCode, PhysicalKey},
|
keyboard::{KeyCode, PhysicalKey},
|
||||||
};
|
};
|
||||||
|
|
@ -29,40 +28,6 @@ struct Vertex {
|
||||||
}
|
}
|
||||||
implement_vertex!(Vertex, position);
|
implement_vertex!(Vertex, position);
|
||||||
|
|
||||||
struct DragCtl<S> {
|
|
||||||
state: S,
|
|
||||||
ctl: Option<(Vec2, S)>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<S: Copy> DragCtl<S> {
|
|
||||||
pub fn new(state: S) -> Self {
|
|
||||||
Self { state, ctl: None }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn state(&self) -> S {
|
|
||||||
self.state
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn on_button(&mut self, pos: Vec2, state: ElementState) {
|
|
||||||
match state {
|
|
||||||
ElementState::Pressed => {
|
|
||||||
if self.ctl.is_none() {
|
|
||||||
self.ctl = Some((pos, self.state));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ElementState::Released => {
|
|
||||||
self.ctl = None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn on_move(&mut self, pos: Vec2, f: impl FnOnce(S, Vec2) -> S) {
|
|
||||||
if let Some((old_pos, old_state)) = self.ctl {
|
|
||||||
self.state = f(old_state, pos - old_pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Wireframe {
|
struct Wireframe {
|
||||||
color: Vec3,
|
color: Vec3,
|
||||||
mode: PrimitiveType,
|
mode: PrimitiveType,
|
||||||
|
|
@ -103,6 +68,93 @@ fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
|
||||||
.collect()
|
.collect()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mod camctl {
|
||||||
|
use glam::{vec3, Mat4, Quat, Vec3};
|
||||||
|
|
||||||
|
pub struct CameraLocation {
|
||||||
|
pos: Vec3,
|
||||||
|
rot: Quat,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CameraLocation {
|
||||||
|
pub fn new() -> CameraLocation {
|
||||||
|
let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
|
||||||
|
let pos = rot * vec3(-200., 0., 50.);
|
||||||
|
CameraLocation { pos, rot }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn view_mtx(&self) -> Mat4 {
|
||||||
|
Mat4::from_quat(self.rot.inverse()) * Mat4::from_translation(-self.pos)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn move_rel(&mut self, offset: Vec3) {
|
||||||
|
self.pos += self.rot * offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rotate_rel_ypr(&mut self, ypr: Vec3) {
|
||||||
|
self.rotate_rel_quat(Quat::from_euler(glam::EulerRot::XYZ, ypr.x, ypr.y, ypr.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rotate_rel_quat(&mut self, rot: Quat) {
|
||||||
|
self.rot *= rot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mod keyctl {
|
||||||
|
use std::{collections::HashSet, iter::Sum};
|
||||||
|
use winit::{event::ElementState, keyboard::PhysicalKey};
|
||||||
|
|
||||||
|
pub struct Keyboard {
|
||||||
|
pressed: HashSet<PhysicalKey>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Keyboard {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Keyboard {
|
||||||
|
pressed: Default::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_pressed(&self, key: PhysicalKey) -> bool {
|
||||||
|
self.pressed.contains(&key)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_key_state(&mut self, key: PhysicalKey, state: ElementState) {
|
||||||
|
match state {
|
||||||
|
ElementState::Pressed => self.pressed.insert(key),
|
||||||
|
ElementState::Released => self.pressed.remove(&key),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn control<T: Copy + Sum>(&self, keymap: &[(PhysicalKey, T)]) -> T {
|
||||||
|
keymap
|
||||||
|
.iter()
|
||||||
|
.copied()
|
||||||
|
.filter_map(|(key, ctl)| self.is_pressed(key).then_some(ctl))
|
||||||
|
.sum()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static KEYS_MOVE: &'static [(PhysicalKey, Vec3)] = &[
|
||||||
|
(PhysicalKey::Code(KeyCode::KeyW), vec3(1., 0., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::KeyS), vec3(-1., 0., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::KeyA), vec3(0., 1., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::KeyD), vec3(0., -1., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Space), vec3(0., 0., 1.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::ShiftLeft), vec3(0., 0., -1.)),
|
||||||
|
];
|
||||||
|
|
||||||
|
static KEYS_ROTATE: &'static [(PhysicalKey, Vec3)] = &[
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad9), vec3(1., 0., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad7), vec3(-1., 0., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad5), vec3(0., 1., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad8), vec3(0., -1., 0.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad4), vec3(0., 0., 1.)),
|
||||||
|
(PhysicalKey::Code(KeyCode::Numpad6), vec3(0., 0., -1.)),
|
||||||
|
];
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let event_loop = EventLoop::builder().build().unwrap();
|
let event_loop = EventLoop::builder().build().unwrap();
|
||||||
let cfg = ConfigTemplateBuilder::new().with_multisampling(8);
|
let cfg = ConfigTemplateBuilder::new().with_multisampling(8);
|
||||||
|
|
@ -111,19 +163,14 @@ fn main() {
|
||||||
.with_title("Refraction: Wireframe")
|
.with_title("Refraction: Wireframe")
|
||||||
.build(&event_loop);
|
.build(&event_loop);
|
||||||
|
|
||||||
let mut keys_pressed = HashSet::<PhysicalKey>::new();
|
|
||||||
|
|
||||||
let vs_src = include_str!("ray.v.glsl");
|
let vs_src = include_str!("ray.v.glsl");
|
||||||
let fs_src = include_str!("ray.f.glsl");
|
let fs_src = include_str!("ray.f.glsl");
|
||||||
let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
|
let program = Program::from_source(&display, vs_src, fs_src, None).unwrap();
|
||||||
|
|
||||||
let scene = prepare_scene(&display);
|
let scene = prepare_scene(&display);
|
||||||
|
|
||||||
let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
|
let mut kbd = keyctl::Keyboard::new();
|
||||||
let mut cur_pos = vec2(0., 0.);
|
let mut cam = camctl::CameraLocation::new();
|
||||||
let mut cam_pos = rot * vec3(-200., 0., 50.);
|
|
||||||
let mut cam_rot = DragCtl::new(rot);
|
|
||||||
|
|
||||||
let mut t1 = Instant::now();
|
let mut t1 = Instant::now();
|
||||||
|
|
||||||
#[allow(deprecated)]
|
#[allow(deprecated)]
|
||||||
|
|
@ -137,27 +184,8 @@ fn main() {
|
||||||
t1 = t2;
|
t1 = t2;
|
||||||
dt.as_secs_f32()
|
dt.as_secs_f32()
|
||||||
};
|
};
|
||||||
let v: Vec3 = {
|
cam.move_rel(100. * dt * kbd.control(&KEYS_MOVE));
|
||||||
let ctl_left = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyA));
|
cam.rotate_rel_ypr(2. * dt * kbd.control(&KEYS_ROTATE));
|
||||||
let ctl_right = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyD));
|
|
||||||
let ctl_fwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyW));
|
|
||||||
let ctl_bwd = keys_pressed.contains(&PhysicalKey::Code(KeyCode::KeyS));
|
|
||||||
let ctl_up = keys_pressed.contains(&PhysicalKey::Code(KeyCode::Space));
|
|
||||||
let ctl_down =
|
|
||||||
keys_pressed.contains(&PhysicalKey::Code(KeyCode::ShiftLeft));
|
|
||||||
[
|
|
||||||
(ctl_left, vec3(0., 1., 0.)),
|
|
||||||
(ctl_right, vec3(0., -1., 0.)),
|
|
||||||
(ctl_fwd, vec3(1., 0., 0.)),
|
|
||||||
(ctl_bwd, vec3(-1., 0., 0.)),
|
|
||||||
(ctl_up, vec3(0., 0., 1.)),
|
|
||||||
(ctl_down, vec3(0., 0., -1.)),
|
|
||||||
]
|
|
||||||
.into_iter()
|
|
||||||
.filter_map(|(ctl, dir)| ctl.then_some(dir))
|
|
||||||
.sum()
|
|
||||||
};
|
|
||||||
cam_pos += 100. * dt * (cam_rot.state() * v);
|
|
||||||
|
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
let size = vec2(size.width as f32, size.height as f32).normalize()
|
let size = vec2(size.width as f32, size.height as f32).normalize()
|
||||||
|
|
@ -170,10 +198,7 @@ fn main() {
|
||||||
vec4(0., 1., 0., 0.),
|
vec4(0., 1., 0., 0.),
|
||||||
vec4(0., 0., 0., 1.),
|
vec4(0., 0., 0., 1.),
|
||||||
);
|
);
|
||||||
|
let view = my_to_gl * cam.view_mtx();
|
||||||
let view = my_to_gl
|
|
||||||
* Mat4::from_quat(cam_rot.state().inverse())
|
|
||||||
* Mat4::from_translation(-cam_pos);
|
|
||||||
|
|
||||||
let mut target = display.draw();
|
let mut target = display.draw();
|
||||||
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||||
|
|
@ -208,37 +233,12 @@ fn main() {
|
||||||
target.finish().unwrap();
|
target.finish().unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
WindowEvent::MouseInput {
|
|
||||||
device_id: _,
|
|
||||||
state,
|
|
||||||
button,
|
|
||||||
} => match button {
|
|
||||||
winit::event::MouseButton::Right => cam_rot.on_button(cur_pos, state),
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
|
|
||||||
WindowEvent::CursorMoved {
|
|
||||||
device_id: _,
|
|
||||||
position,
|
|
||||||
} => {
|
|
||||||
let size = window.inner_size();
|
|
||||||
let size = vec2(size.width as f32, size.height as f32);
|
|
||||||
cur_pos = vec2(position.x as f32, position.y as f32) / size.length();
|
|
||||||
cam_rot.on_move(cur_pos, |init, off| {
|
|
||||||
window.request_redraw();
|
|
||||||
init * Quat::from_euler(glam::EulerRot::ZYX, 2. * off.x, -2. * off.y, 0.)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
WindowEvent::KeyboardInput {
|
WindowEvent::KeyboardInput {
|
||||||
device_id: _,
|
device_id: _,
|
||||||
event,
|
event,
|
||||||
is_synthetic: _,
|
is_synthetic: _,
|
||||||
} => {
|
} => {
|
||||||
match event.state {
|
kbd.set_key_state(event.physical_key, event.state);
|
||||||
ElementState::Pressed => keys_pressed.insert(event.physical_key),
|
|
||||||
ElementState::Released => keys_pressed.remove(&event.physical_key),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WindowEvent::Resized(window_size) => {
|
WindowEvent::Resized(window_size) => {
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user