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84b8e9c9a5
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Remove glare
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2025-03-29 10:45:16 +03:00 |
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ae6b1f6b0d
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Fixed scenery
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2025-03-29 00:53:47 +03:00 |
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9a9a88360a
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Make Sun customizable!
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2025-03-29 00:53:36 +03:00 |
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c1b3e862d6
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Remove load_envmap
Maybe I’ll need it later though...
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2025-03-29 00:06:20 +03:00 |
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c93ab42458
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Don’t load envmap
It starts much faster now!
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2025-03-29 00:04:13 +03:00 |
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b637590308
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Ditch envmap in favor of clear blue sky
It’s photometric now!
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2025-03-29 00:00:04 +03:00 |
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7671e04adc
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Reduce depth blur
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2025-01-03 19:53:16 +03:00 |
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b69ebd80e9
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Fix diffuse reflection
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2025-01-03 19:50:19 +03:00 |
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946617f988
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Extract image savers to function
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2024-12-31 00:40:45 +03:00 |
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d125635f80
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Rework recording scaffolding
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2024-12-31 00:31:56 +03:00 |
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453a67a93f
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Add recording program
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2024-12-30 23:40:26 +03:00 |
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b5e4b35c6e
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Enable optimization for debug deps
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2024-12-30 23:40:05 +03:00 |
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1f97134511
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Use WebP
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2024-12-30 23:39:54 +03:00 |
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7ec4a1480e
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Move most code to the lib
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2024-12-30 21:36:18 +03:00 |
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36e0ea9432
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Move modules to lib crate
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2024-12-30 20:10:49 +03:00 |
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d17a3e3613
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Move render pass creation into modules
That’s where the pipeline is created and, they need to match
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2024-12-30 20:01:56 +03:00 |
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fe94dd68a2
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Make lights MUCH brighter
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2024-12-30 19:45:05 +03:00 |
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bf62a59a0e
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Add glare
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2024-12-30 19:40:53 +03:00 |
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d91346f605
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Track a specific sphere
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2024-12-30 19:32:38 +03:00 |
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fe998585b4
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Add non-zero aperture
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2024-12-30 17:00:17 +03:00 |
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44ce47612a
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Split view matrix from viewport size
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2024-12-30 16:51:29 +03:00 |
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b26800c070
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Make emission non-uniform
Surface emission would be uniform so, let’s pretend it’s volume emission
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2024-12-30 16:46:35 +03:00 |
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96b5ac2200
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Split camera location and viewport
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2024-12-30 16:46:25 +03:00 |
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750dc8d744
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Remove useless alpha channel
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2024-12-30 16:24:25 +03:00 |
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0767eec826
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Simplify varyings
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2024-12-30 04:07:44 +03:00 |
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50144c7b02
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Move camera location into push constants
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2024-12-30 04:05:49 +03:00 |
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12159dd0b5
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Use From
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2024-12-30 03:32:35 +03:00 |
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676fb20ad4
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Move camera more!
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2024-12-30 03:27:27 +03:00 |
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db48a786ac
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Move camera!
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2024-12-30 03:02:04 +03:00 |
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3767f44468
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Simplify sphere parameter generation
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2024-12-30 02:44:39 +03:00 |
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aede1ef03e
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Add motion blur
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2024-12-30 02:21:52 +03:00 |
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a76332c70c
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Send many rays per pixel manually
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2024-12-30 02:17:44 +03:00 |
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9887a3b341
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Move params to push_constants
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2024-12-30 02:08:49 +03:00 |
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bb83f3bc47
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Add new screenshot
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2024-12-29 22:31:12 +03:00 |
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b66a81335b
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Change radius distribution
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2024-12-29 22:23:23 +03:00 |
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811c5307e5
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Rename distributions
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2024-12-29 22:15:27 +03:00 |
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221fbfbcb8
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Remove color variance
It didn’t look all that well on the new background
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2024-12-29 22:13:17 +03:00 |
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cb500033c0
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Better viewport
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2024-12-29 21:58:58 +03:00 |
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a2646f8f29
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Custom size environment map
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2024-12-29 21:57:48 +03:00 |
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9c1ad95f37
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Fix cube map
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2024-12-29 21:57:36 +03:00 |
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8c97ccad18
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Extract tone mapping into function
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2024-12-29 21:36:04 +03:00 |
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6f6673ea1f
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Fix upside-down image
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2024-12-29 21:30:10 +03:00 |
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b59d0b1a10
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HDR rendering
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2024-12-29 21:14:23 +03:00 |
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2b185c43da
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Add safeguard against infinite loop on GPU
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2024-12-29 20:33:18 +03:00 |
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91fa161db9
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Mix frame ID into the RNG
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2024-12-29 20:32:55 +03:00 |
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211c0b921e
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Two-pass render for a much smoother look
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2024-12-29 18:57:13 +03:00 |
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06715b9797
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Reduce light emission to just a few spheres
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2024-12-29 18:30:01 +03:00 |
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127b7a4077
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Make light emission uniform
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2024-12-29 18:28:22 +03:00 |
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9576078f9c
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A better viewing angle
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2024-12-29 18:28:09 +03:00 |
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378511bedf
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Add environment
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2024-12-29 18:27:30 +03:00 |
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