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bf62a59a0e
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Add glare
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2024-12-30 19:40:53 +03:00 |
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d91346f605
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Track a specific sphere
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2024-12-30 19:32:38 +03:00 |
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fe998585b4
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Add non-zero aperture
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2024-12-30 17:00:17 +03:00 |
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44ce47612a
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Split view matrix from viewport size
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2024-12-30 16:51:29 +03:00 |
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b26800c070
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Make emission non-uniform
Surface emission would be uniform so, let’s pretend it’s volume emission
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2024-12-30 16:46:35 +03:00 |
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96b5ac2200
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Split camera location and viewport
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2024-12-30 16:46:25 +03:00 |
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750dc8d744
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Remove useless alpha channel
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2024-12-30 16:24:25 +03:00 |
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0767eec826
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Simplify varyings
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2024-12-30 04:07:44 +03:00 |
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50144c7b02
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Move camera location into push constants
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2024-12-30 04:05:49 +03:00 |
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12159dd0b5
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Use From
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2024-12-30 03:32:35 +03:00 |
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676fb20ad4
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Move camera more!
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2024-12-30 03:27:27 +03:00 |
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db48a786ac
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Move camera!
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2024-12-30 03:02:04 +03:00 |
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3767f44468
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Simplify sphere parameter generation
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2024-12-30 02:44:39 +03:00 |
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aede1ef03e
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Add motion blur
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2024-12-30 02:21:52 +03:00 |
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a76332c70c
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Send many rays per pixel manually
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2024-12-30 02:17:44 +03:00 |
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9887a3b341
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Move params to push_constants
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2024-12-30 02:08:49 +03:00 |
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bb83f3bc47
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Add new screenshot
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2024-12-29 22:31:12 +03:00 |
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b66a81335b
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Change radius distribution
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2024-12-29 22:23:23 +03:00 |
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811c5307e5
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Rename distributions
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2024-12-29 22:15:27 +03:00 |
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221fbfbcb8
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Remove color variance
It didn’t look all that well on the new background
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2024-12-29 22:13:17 +03:00 |
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cb500033c0
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Better viewport
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2024-12-29 21:58:58 +03:00 |
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a2646f8f29
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Custom size environment map
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2024-12-29 21:57:48 +03:00 |
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9c1ad95f37
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Fix cube map
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2024-12-29 21:57:36 +03:00 |
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8c97ccad18
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Extract tone mapping into function
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2024-12-29 21:36:04 +03:00 |
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6f6673ea1f
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Fix upside-down image
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2024-12-29 21:30:10 +03:00 |
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b59d0b1a10
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HDR rendering
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2024-12-29 21:14:23 +03:00 |
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2b185c43da
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Add safeguard against infinite loop on GPU
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2024-12-29 20:33:18 +03:00 |
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91fa161db9
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Mix frame ID into the RNG
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2024-12-29 20:32:55 +03:00 |
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211c0b921e
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Two-pass render for a much smoother look
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2024-12-29 18:57:13 +03:00 |
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06715b9797
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Reduce light emission to just a few spheres
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2024-12-29 18:30:01 +03:00 |
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127b7a4077
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Make light emission uniform
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2024-12-29 18:28:22 +03:00 |
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9576078f9c
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A better viewing angle
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2024-12-29 18:28:09 +03:00 |
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378511bedf
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Add environment
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2024-12-29 18:27:30 +03:00 |
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786f1d6050
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Restore the original nebula location
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2024-12-29 18:25:54 +03:00 |
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62fea44949
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Add variable glossiness
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2024-12-29 18:25:41 +03:00 |
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abf5702fdd
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Restore the view point
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2024-12-24 19:44:46 +03:00 |
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97cdbcff75
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Render the cubemap
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2024-12-24 19:35:50 +03:00 |
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7ecbd50c05
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Extract a lib
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2024-12-24 02:34:51 +03:00 |
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bd5a140c84
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Move files
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2024-12-24 02:30:27 +03:00 |
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884ea5e15b
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Make lookup point configurable
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2024-12-24 02:27:58 +03:00 |
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ad9515d8d6
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Take a rounder look
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2024-12-24 02:21:49 +03:00 |
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a4642c0e9f
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Add a safeguard to a potentially-infinite loop
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2024-12-24 02:21:37 +03:00 |
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5e97ff8eca
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A nice texture
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2024-12-24 02:07:51 +03:00 |
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61d3a90c7c
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Load the shader in runtime
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2024-12-24 02:07:34 +03:00 |
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001d7051ad
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Remove params
It’s easier to just edit the shader
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2024-12-24 02:07:09 +03:00 |
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5d8a7e7a62
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sRGB?
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2024-12-24 02:05:32 +03:00 |
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e45f41f2e9
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More noise options?
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2024-12-23 22:51:49 +03:00 |
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f051b812f5
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Layered noise
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2024-12-23 22:35:31 +03:00 |
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b4b1805ce2
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Basic noise generator
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2024-12-23 22:35:31 +03:00 |
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cec72b0661
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Fix spherical random
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2024-12-23 22:24:56 +03:00 |
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