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cd0c264c6e
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basic two-way tracing
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2025-11-16 15:25:08 +03:00 |
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8bed95f872
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use mutable vectors, to collect into several at once
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2025-11-16 14:43:31 +03:00 |
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7b22551bee
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add some real UI
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2025-11-15 19:14:12 +03:00 |
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4e4c4493f9
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minimal Qt6 UI
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2025-11-15 01:27:07 +03:00 |
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10d74f1318
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move configure() responsibility a bit
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2025-11-14 23:47:35 +03:00 |
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e12f4c77aa
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split lib/bin, hopefully right
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2025-11-14 23:08:28 +03:00 |
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f05390291c
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some objects to trace
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2025-11-14 04:18:59 +03:00 |
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64401937b9
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create some rays
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2025-11-14 03:52:34 +03:00 |
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cdefede951
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simpler list
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2025-11-14 03:37:36 +03:00 |
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41805ca05b
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mark a source
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2025-11-14 03:34:28 +03:00 |
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5247e63b02
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remove useless redraw
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2025-11-14 01:29:47 +03:00 |
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2c80885cf0
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now truly isometric
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2025-11-14 01:28:27 +03:00 |
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d59e153370
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use perspective projection
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2025-11-13 23:30:44 +03:00 |
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07f1ad507c
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use the camera
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2025-11-13 23:01:29 +03:00 |
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38a1f52762
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lint
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2025-11-13 22:58:28 +03:00 |
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0f89bdd542
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unused import
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2025-11-13 22:57:46 +03:00 |
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becb4154ee
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hopefully correct camera
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2025-11-13 22:57:20 +03:00 |
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f8b8ff2258
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magical transform functions
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2025-11-13 22:52:01 +03:00 |
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801c0b4495
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rewrite the camera for the specific use case
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2025-11-13 22:17:30 +03:00 |
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712110d5c2
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prepare for camera
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2025-11-13 22:00:52 +03:00 |
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a18260a3ae
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split renderer from renderee
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2025-11-13 20:27:46 +03:00 |
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dce15c731e
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add basic objects
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2025-11-11 22:25:32 +03:00 |
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c99f127da3
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separate render function
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2025-11-11 00:49:26 +03:00 |
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9054765bcc
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a skeleton app
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2025-11-10 21:20:38 +03:00 |
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